BMP3003 Further Academic Skills: Game Design for Plagiarism Avoidance

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Added on  2022/12/28

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This assignment presents a game designed to educate students on academic integrity and plagiarism avoidance. The game, played on a board with various question categories and point systems, aims to teach students about the consequences of plagiarism, information sharing, and unintentional plagiarism. The project includes detailed game rules, questions, and answers, along with an explanation of why academic integrity is crucial in university settings. Furthermore, the assignment discusses the skills used in game design, such as research, analysis, problem-solving, and decision-making. The student also reflects on the IT skills utilized in the game's creation. The project references several academic sources and is presented as a poster, providing instructions, explanations, and reflections on the process. Overall, the game serves as a practical tool to foster ethical academic practices among students.
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Further Academic Skills
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Table of Contents
INTRODUCTION...........................................................................................................................3
REFERENCES................................................................................................................................8
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INTRODUCTION
For student it is necessary to avoid plagiarism and maintain integrity in their work so that
they can obtain high marks. Besides, it enable them to work ethically in university. Also, it helps
in doing work in fair manner. Thus, here, a game is designed for student to avoid plag and know
about academic integrity. It is as follows :
GAME DESIGN
Playing to Win
Setting game
A game is set up in which a board is there for student to play. There are 4 columns in board
namely consequence of plagiarism, info sharing, unintentional plag and issue. There will be a TV
on which board is displayed. So, student will be able to see all board name and then play it.
How to play
There will be 3 teams in which there are 3 players in it.
A dice is rolled and which team gets 6 on dice will get chance to select number on board. The
number on board will be 10. 20, 30 40 and 50. Besides, there will be 25 blocks on board.
The block will contain different questions
In this difficulty level of question will arise with number. It means that at number 10 difficulty
level is low and at number 50 it will be highest (Akcaoglu, and Green, 2019).
The team who has got chance to play so member of that team will read question loud to all other
members. Then members can answer that question. There will be one question at a time.
Here, for giving right answer of 10 number, 5 point is added and for wrong 5 point is deducted.
Similarly, for giving right answer of 20 number, 10 point is added and for wrong 10 point is
deducted
Thus, for giving right answer of 30 number, 15 point is added and for wrong 15 point is deducted
Moreover, for giving right answer of 40 number, 20 point is added and for wrong 20 point is
deducted.
Furthermore, for giving right answer of 50 number, 25 point is added and for wrong 25 point is
deducted.
The time given to answer each question will be 30 seconds.
The team has to answer question in given time limit as no more time will be added or given for
it.
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The first team who scored 100 points will be declared as winner. However, there will be no
criteria for bonus or extra points to be given for giving incomplete answer for question.
Within a team any member can give answer to question (Hodent, 2017).
No other team is allowed to interfere or interrupt during giving answer to question.
Along with it, there will be no negative marking that is being done in game.
Why academic integrity is necessary in University?
It is important for student to study and work in fair way in University. Thus, they need to
follow ethics and maintain integrity in doing assignments. Also, academic integrity need to be
maintained as it helps in student career and growth. Hence, university rules and regulations needs
to be followed by students (Jemmali, Bunian, and El-Nasr, 2018). So, if rules are not followed
then it impact in negative way on their career. The student is not able to copy work of other
people and do not work in unethical way. Along with it, the integrity also help in daily life. This
is because it help in building new ideas and gaining of knowledge. Moreover, they respect work
of other students and learn things in positive way. They are able to work in trustworthy way and
respect values of others. By following it student is able to find out what right path is and how
knowledge is gained. Hence, it helps student to prevent any misconduct of knowledge and work
that is being done.
Skills used in designing of game
For designing of game there are varied types of skills used. This was helpful in proper
planning and design of game. Moreover, with critical thinking rules of game were made. Thus, it
is described as below
Research skills- I need to do research on internet to find out that how game can be designed.
Besides, I got idea that what type of games are available regarding plagiarism and academic
integrity (Rodrigues, Costa, and Oliveira, 2017). Thus, on basis of it I mentioned game rules
and designed game in proper way.
Analysis skills- This skill was also used by me in design of game. Here, I need to analyse that
what rules are proper and structure of game. I need to analyse what type of game can be designed
to make understand about plagiarism.
Problem solving- this skill was highly used by me as I need to solve problem. As I faced a lot of
problem during game design so I was able to solve in effective way. With that it was easy for me
to design game in effective way.
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Decision making- I took proper and effective decisions so that game is designed in proper way.
The decisions helped me to solve problem and design game. In that I also learned entire decision
making process and how decision are analysed (Short, and Adams, 2017).
IT skills- I used this skill as it helped me to connect game with IT. This was easy for me to
design game. Hence, I used several software and applications as well for it.
Game description
3 teams of 3 member each
The age limit is 16 – 26 years old students
Board and rolling dice
Questions and answer
Questions
1. When professional writer are exposed as plagiarist what happens?
2. What is meant by sharing of information?
3. Is plagiarism intentional or accidental?
4. What is common form of plagiarism is?
5. What is done to rework for another course in case of turned in?
6. What penalties or fines is there in case of plagiarism?
7. Why plagiarism occur to scholar?
8. What is 2 types of plagiarism?
9. What is harmed when plagiarism occurs?
10. What are ways or methods to avoid plagiarism?
11. What two things must be considered while doing research in human subject?
12. What student often misinformed in case of sharing of information?
13. How to avoid plagiarism that is done unintentionally?
14. What does Mark rose state about writing?
15. What is meaning of academic misconduct?
16. How publications are special kind of property?
17. When work is done by two students what it is called?
18. Which act of misconduct is when other person work is submitted without their
permission?
19. Which act of misconduct is when unauthorised picture, tables, etc. is included in work?
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20. What happens when another student takes assessment in your place? Is it known as
commissioning?
21. Who is responsible for identifying cases of misconduct?
22. When informal warning should be issued?
23. When informal warning should not be issued?
24. Who must be reported when warning is issues?
25. What happen when misconduct is proved?
Rules of game
When a team get 6 on dice then only they will be allowed to answer
Time to give answer to question is 30 seconds
No point is given for incomplete answer
There will be strict rules followed and no interruption is allowed in between giving answer to
question by other team
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REFERENCES
Books and journals
Akcaoglu, M. and Green, L.S., 2019. Teaching systems thinking through game
design. Educational Technology Research and Development, 67(1), pp.1-19.
Hodent, C., 2017. The gamer's brain: How neuroscience and UX can impact video game design.
Crc Press.
Jemmali, C., Bunian, S. and El-Nasr, M.S., 2018, August. Educational game design: an empirical
study of the effects of narrative. In Proceedings of the 13th international conference on
the foundations of digital games (pp. 1-10).
Marcotte, J., 2018. Queering control (lers) through reflective game design practices. Game
Studies, 18(3).
Rodrigues, L.F., Costa, C.J. and Oliveira, A., 2017. How does the web game design influence the
behavior of e-banking users?. Computers in Human Behavior, 74, pp.163-174.
Short, T. and Adams, T. eds., 2017. Procedural generation in game design. CRC Press.
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