Game Design Project: Strategies for Avoiding Plagiarism and Misconduct
VerifiedAdded on 2022/12/16
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Project
AI Summary
This project report details the design of a game, titled "Clipping Plagiarism", aimed at educating students on academic integrity and preventing plagiarism. The introduction defines plagiarism as the unauthorized use of another's work and academic misconduct as actions that provide unfair academic advantages. The game's design involves a card-based structure with questions and points, categorized into segments focusing on avoiding plagiarism, academic misconduct, and the importance of academic integrity. The report concludes that game design is an effective method for spreading awareness about academic integrity. By engaging students through interactive games, universities can help decrease unethical practices and promote ethical behavior in assignments and future careers. The references include several books and journal articles related to plagiarism, academic misconduct, and game-based learning, supporting the project's rationale and design.
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