BMP3003 - Designing an Engaging Game to Combat Plagiarism in Academics
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This report outlines the design of a game called "Fun and Brain Time" aimed at promoting academic integrity and preventing plagiarism among university students. The game involves teams answering questions related to plagiarism and academic misconduct, with points awarded for correct answers and penalties for incorrect ones. The report details the game's rules, instructions, and the significance of academic integrity in higher education, emphasizing its role in fostering trust, ethical behavior, and career development. Furthermore, the report reflects on the skills used in designing the game, including creativity, research, and presentation skills, and addresses challenges encountered during the design process. It concludes by reiterating the importance of academic integrity and highlighting the game's potential to educate students about plagiarism in an engaging and interactive manner.

BMP3003-2
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Table of Contents
INTRODUCTION...........................................................................................................................3
MAIN BODY..................................................................................................................................3
TASK 1............................................................................................................................................3
Game design................................................................................................................................3
Game Scenario.............................................................................................................................3
Procedure to play the game..........................................................................................................3
TASK 2............................................................................................................................................4
Game Instructions........................................................................................................................4
Significance of Academic Integrity in University.......................................................................4
Skills used in Game designing.....................................................................................................5
Questions related to plagiarism...................................................................................................6
CONCLUSION................................................................................................................................7
REFERENCES................................................................................................................................1
INTRODUCTION...........................................................................................................................3
MAIN BODY..................................................................................................................................3
TASK 1............................................................................................................................................3
Game design................................................................................................................................3
Game Scenario.............................................................................................................................3
Procedure to play the game..........................................................................................................3
TASK 2............................................................................................................................................4
Game Instructions........................................................................................................................4
Significance of Academic Integrity in University.......................................................................4
Skills used in Game designing.....................................................................................................5
Questions related to plagiarism...................................................................................................6
CONCLUSION................................................................................................................................7
REFERENCES................................................................................................................................1

INTRODUCTION
Plagiarism refers to term in which someone else work is presented in way of misconduct
or misuse of their idea in personal perspectives. All such published and unpublished materials in
terms of manuscript or it can be electronic and printed form are covered under this term. In other
words ethics as well as value play crucial role in learners character development (Ade-Ibijola and
et.al., 2022). Whereas plagiarism and misconduct direct negative impact to the trust issues
among student and teacher. In this report it will study about designing appropriate game aligning
with plagiarism and academic misconduct. Furthermore, it would be covering significance of
academic integrity.
MAIN BODY
TASK 1
Game design
Fun and Brain Time
Game Scenario
In this game there will be few amount of students who would be allowed to sit in circle.
One of the student will hold the ball in hand and start passing the ball when music plays. Passing
the ball should be done until the music stops. In regard with same when the music stop, whoever
is holding the ball from the circle at that particular time have to answer the question.
Furthermore, the game continue in this similar manner (Eaton, 2021). The student who fail to
give answer for the question will be disqualified from the game.
Procedure to play the game
This game will be played in several rounds, whereas in each round it will contain
maximum 6 students. Such gaming rounds would be based on teams formed for the game in
which there should be three teams such as Team A, Team B and Team C. each team will include
six students who would part of the game and answer the framed questions. In first round Team A
would be going to participate and both other teams are accountable to manage their task for
playing music. In the following way member of team will be provided with ball to pass it further
towards other members. The individual who play the music is not access to look over playing
team. The ball should be passed in circle one by one to each and every member and suddenly
when music stops the passing of ball also has to be stopped respectively. The one who is having
ball is accountable to answer those framed questions in given time period i.e. 30 seconds.
Plagiarism refers to term in which someone else work is presented in way of misconduct
or misuse of their idea in personal perspectives. All such published and unpublished materials in
terms of manuscript or it can be electronic and printed form are covered under this term. In other
words ethics as well as value play crucial role in learners character development (Ade-Ibijola and
et.al., 2022). Whereas plagiarism and misconduct direct negative impact to the trust issues
among student and teacher. In this report it will study about designing appropriate game aligning
with plagiarism and academic misconduct. Furthermore, it would be covering significance of
academic integrity.
MAIN BODY
TASK 1
Game design
Fun and Brain Time
Game Scenario
In this game there will be few amount of students who would be allowed to sit in circle.
One of the student will hold the ball in hand and start passing the ball when music plays. Passing
the ball should be done until the music stops. In regard with same when the music stop, whoever
is holding the ball from the circle at that particular time have to answer the question.
Furthermore, the game continue in this similar manner (Eaton, 2021). The student who fail to
give answer for the question will be disqualified from the game.
Procedure to play the game
This game will be played in several rounds, whereas in each round it will contain
maximum 6 students. Such gaming rounds would be based on teams formed for the game in
which there should be three teams such as Team A, Team B and Team C. each team will include
six students who would part of the game and answer the framed questions. In first round Team A
would be going to participate and both other teams are accountable to manage their task for
playing music. In the following way member of team will be provided with ball to pass it further
towards other members. The individual who play the music is not access to look over playing
team. The ball should be passed in circle one by one to each and every member and suddenly
when music stops the passing of ball also has to be stopped respectively. The one who is having
ball is accountable to answer those framed questions in given time period i.e. 30 seconds.
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In regard with same way if the correct answer is provided by individual in given period of
time, so team would be provided with one point. On the other hand if individual is unable to give
answer or wrong answer is given, in this case zero points would be considered. Each team has
get access to answer total four question in which members getting opportunity to answer
questions will removed from team and other members will get chance to participate in row.
Although such questions will be based on DIRECT QUESTIONING and same scenario should
be followed for other teams as well, only the questions will be different. In the conclusive part
the team who is having the highest points will be considered as winner of the game.
TASK 2
Game Instructions
There are some instructions for Fun and Brain Time which is mandatory to be followed
in systematic order:
It is essential to have three teams in which each team must consist of six members
Team will be provided 30 seconds of duration for answering the question
Questions should be designed in the form of DIRECT QUESTIONING without any kind
of repetitive questions
No passing or discussion of question is allowed with others, in case if found then whole
team will get eliminated from game
The highest scoring and less time-consuming team will consider as winning team
Significance of Academic Integrity in University
The term academic integrity provide major access to learners freedom to formulate
innovative ideas, knowledge and creativity as respecting to work of others. University in this
concern quickly responds to academic misconduct in fair and timely manner (Araujo and
Kyrilov, 2020). Maintaining academic integrity is essential as it enables to acknowledge who
build new ideas and research. Knowledge is developed by most of the people but it is crucial to
acknowledge each individual contribution, while copying other not provides opportunity for
student to learn anything. Students are part of University in same way they try to encourage them
in learning and developing their character in most suitable manner. It can be also stated as career
of students is planned by Universities in which they are studying. In this way it is vital to follow
academic integrity principles in which it consist of no plagiarism and assignments can be done
various sources are available. It is important to provide fair credit to authors as such getting help
time, so team would be provided with one point. On the other hand if individual is unable to give
answer or wrong answer is given, in this case zero points would be considered. Each team has
get access to answer total four question in which members getting opportunity to answer
questions will removed from team and other members will get chance to participate in row.
Although such questions will be based on DIRECT QUESTIONING and same scenario should
be followed for other teams as well, only the questions will be different. In the conclusive part
the team who is having the highest points will be considered as winner of the game.
TASK 2
Game Instructions
There are some instructions for Fun and Brain Time which is mandatory to be followed
in systematic order:
It is essential to have three teams in which each team must consist of six members
Team will be provided 30 seconds of duration for answering the question
Questions should be designed in the form of DIRECT QUESTIONING without any kind
of repetitive questions
No passing or discussion of question is allowed with others, in case if found then whole
team will get eliminated from game
The highest scoring and less time-consuming team will consider as winning team
Significance of Academic Integrity in University
The term academic integrity provide major access to learners freedom to formulate
innovative ideas, knowledge and creativity as respecting to work of others. University in this
concern quickly responds to academic misconduct in fair and timely manner (Araujo and
Kyrilov, 2020). Maintaining academic integrity is essential as it enables to acknowledge who
build new ideas and research. Knowledge is developed by most of the people but it is crucial to
acknowledge each individual contribution, while copying other not provides opportunity for
student to learn anything. Students are part of University in same way they try to encourage them
in learning and developing their character in most suitable manner. It can be also stated as career
of students is planned by Universities in which they are studying. In this way it is vital to follow
academic integrity principles in which it consist of no plagiarism and assignments can be done
various sources are available. It is important to provide fair credit to authors as such getting help
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from lucrative content based on their research and making completion of assignment easier.
Moreover, it aids to make an good image of students in front of their teachers which shows their
honesty. Academic integrity rating in student report reflect to the better career development of
students, whereas those who follow academic misconduct is rebuked by University. Ethics and
morals in this concern must be followed which assure fair and effective practices by learners and
formulate better image as well. In terms of develop trust between student and teachers, the role
of academic integrity plays significant concern. In current university whereby individual is
performing at initial level of career development, it is crucial to follow fair concepts in similar
stage to enhance the career development practices in most effective way. Furthermore, this aids
in getting better job opportunities due to record which is made by universities on the basis of
academic integrity. Hence, it can be concluded that adopting fair and effective practices allows
better opportunities for career development.
Skills used in Game designing
There are various skills which are usually covered in formation of game designing. In
order to such practices it increases my knowledge and capability to work in more lucrative way.
Firstly, skill used in preparation of game is creativity skill, it is most essential to form better
creative ideas and make game accordingly to form differentiation from others. Creativity is most
fundamental aspect which reflects to the mindset of individual through which it shows how they
think and make work done. There are several creations which built designing and it provides me
access to plan the game in systematic order in the terms of academic integrity (Vysotska and
et.al., 2018). In similar context the overall creativity aspects are covered in the game which
forms game more interested while playing. Another skill that has been used by me is researching
skill, by the aid of this skill I made a lot researches on online platforms to carry out the idea for
game. The purpose of my effective research approach was to get an effective gaming strategy
which indicates better learning as well as experience from students. Through this research I
figure out Fun and Brain Time game on which I prepared by research and developed various
ideas how this game can be effective for plagiarism.
Whereas, there were certain issues that I have faced while designing game. I was unaware
about concept of game through which difficulties were faced in terms of preparation of game. I
focused over problems and carrying out their effective solutions to deal with the issues and form
game in most effective manner. In similar way, skill which was used by me was method of
Moreover, it aids to make an good image of students in front of their teachers which shows their
honesty. Academic integrity rating in student report reflect to the better career development of
students, whereas those who follow academic misconduct is rebuked by University. Ethics and
morals in this concern must be followed which assure fair and effective practices by learners and
formulate better image as well. In terms of develop trust between student and teachers, the role
of academic integrity plays significant concern. In current university whereby individual is
performing at initial level of career development, it is crucial to follow fair concepts in similar
stage to enhance the career development practices in most effective way. Furthermore, this aids
in getting better job opportunities due to record which is made by universities on the basis of
academic integrity. Hence, it can be concluded that adopting fair and effective practices allows
better opportunities for career development.
Skills used in Game designing
There are various skills which are usually covered in formation of game designing. In
order to such practices it increases my knowledge and capability to work in more lucrative way.
Firstly, skill used in preparation of game is creativity skill, it is most essential to form better
creative ideas and make game accordingly to form differentiation from others. Creativity is most
fundamental aspect which reflects to the mindset of individual through which it shows how they
think and make work done. There are several creations which built designing and it provides me
access to plan the game in systematic order in the terms of academic integrity (Vysotska and
et.al., 2018). In similar context the overall creativity aspects are covered in the game which
forms game more interested while playing. Another skill that has been used by me is researching
skill, by the aid of this skill I made a lot researches on online platforms to carry out the idea for
game. The purpose of my effective research approach was to get an effective gaming strategy
which indicates better learning as well as experience from students. Through this research I
figure out Fun and Brain Time game on which I prepared by research and developed various
ideas how this game can be effective for plagiarism.
Whereas, there were certain issues that I have faced while designing game. I was unaware
about concept of game through which difficulties were faced in terms of preparation of game. I
focused over problems and carrying out their effective solutions to deal with the issues and form
game in most effective manner. In similar way, skill which was used by me was method of

presenting that is usually known as presentation skills. Presenting game to participants is crucial
as effective presentation of game direct towards better understanding of game among
participants. It indicates to idea of right and wrong acts of game (Fons and Torres, 2021). While
this skill was totally supportive for me to present game to participants while developing better
understanding about game. Overall, all those skills were helpful for me to make effective design
of game and make suitable decisions as I would be utilizing these skills in my futuristic
development.
Questions related to plagiarism
-Does all published works are copyrighted?
Yes
No
-You are considered guilty of plagiarism when you:
Make use of other work to collect information.
Use other work by misrepresenting as your own.
Showing other work as support to your arguments.
-What is punishment for plagiarism?
Academic
institutional
legal
-Is it safe to use public domain?
Yes
no
as effective presentation of game direct towards better understanding of game among
participants. It indicates to idea of right and wrong acts of game (Fons and Torres, 2021). While
this skill was totally supportive for me to present game to participants while developing better
understanding about game. Overall, all those skills were helpful for me to make effective design
of game and make suitable decisions as I would be utilizing these skills in my futuristic
development.
Questions related to plagiarism
-Does all published works are copyrighted?
Yes
No
-You are considered guilty of plagiarism when you:
Make use of other work to collect information.
Use other work by misrepresenting as your own.
Showing other work as support to your arguments.
-What is punishment for plagiarism?
Academic
institutional
legal
-Is it safe to use public domain?
Yes
no
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Do you want full access?
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Trusted by 1+ million students worldwide

CONCLUSION
From the above study it has been summarized that academic integrity is one of the most
essential concept in terms of students’ lives. It should be followed by each and every student in
order to improve professional development in their character. Moreover, the report has
configured relevant game over the topic of plagiarism and academic integrity. At the end report it
has covered reflection in terms of preparation of the game. Although, the skills that had been
utilized for designing the game has been mentioned in the reflection part.
From the above study it has been summarized that academic integrity is one of the most
essential concept in terms of students’ lives. It should be followed by each and every student in
order to improve professional development in their character. Moreover, the report has
configured relevant game over the topic of plagiarism and academic integrity. At the end report it
has covered reflection in terms of preparation of the game. Although, the skills that had been
utilized for designing the game has been mentioned in the reflection part.
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REFERENCES
Books and journals
Ade-Ibijola, A. and et.al., 2022. Teaching Students About Plagiarism Using a Serious Game
(Plagi-Warfare): Design and Evaluation Study. JMIR Serious Games. 10(1). p.e33459.
Araujo, G.G. and Kyrilov, A., 2020. Plagiarism prevention through project based learning with
GitLab. Journal of Computing Sciences in Colleges. 35(10). pp.53-58.
Vysotska, V. and et.al., 2018, August. Defining author's style for plagiarism detection in
Academic Environment. In 2018 IEEE Second International Conference on Data
Stream Mining & Processing (DSMP) (pp. 128-133). IEEE.
Fons, I.T. and Torres, C.G., 2021. Rethinking academic tasks as a way to fight against cyber-
plagiarism in higher edcuaction. Revista Boletín Redipe. 10(1). pp.110-124.
Eaton, S.E., 2021. Plagiarism in higher education: Tackling tough topics in academic integrity.
ABC-CLIO.
1
Books and journals
Ade-Ibijola, A. and et.al., 2022. Teaching Students About Plagiarism Using a Serious Game
(Plagi-Warfare): Design and Evaluation Study. JMIR Serious Games. 10(1). p.e33459.
Araujo, G.G. and Kyrilov, A., 2020. Plagiarism prevention through project based learning with
GitLab. Journal of Computing Sciences in Colleges. 35(10). pp.53-58.
Vysotska, V. and et.al., 2018, August. Defining author's style for plagiarism detection in
Academic Environment. In 2018 IEEE Second International Conference on Data
Stream Mining & Processing (DSMP) (pp. 128-133). IEEE.
Fons, I.T. and Torres, C.G., 2021. Rethinking academic tasks as a way to fight against cyber-
plagiarism in higher edcuaction. Revista Boletín Redipe. 10(1). pp.110-124.
Eaton, S.E., 2021. Plagiarism in higher education: Tackling tough topics in academic integrity.
ABC-CLIO.
1
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