Game Design Project: Academic Integrity and Plagiarism
VerifiedAdded on 2022/11/23
|8
|2509
|358
Project
AI Summary
This project presents a game design aimed at educating students on academic integrity and preventing plagiarism and academic misconduct. The introduction highlights the importance of original work and ethical conduct in academic settings, emphasizing the consequences of plagiarism and the value of academic integrity. Task 1 outlines game strategies to address these issues, including a game called "Choose Integrity" designed to test knowledge and promote ethical behavior. Task 2 provides instructions on how to play the game, including login procedures, question selection, scoring, and feedback mechanisms. The project also explains the importance of academic integrity, discussing values like honesty, responsibility, equality, trust, and fairness. The reflection section summarizes the skills used, such as creativity, presentation, and technical skills, to create the game. The conclusion reinforces the goal of enhancing student knowledge and promoting academic integrity through innovative game design.

Game Design
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.

Table of Contents
Introduction................................................................................................................................3
TASK 1......................................................................................................................................3
Game strategies for avoiding plagiarism and academic misconduct.....................................3
TASK 2......................................................................................................................................4
Instructions for playing the game...........................................................................................4
An explanation of why academic integrity at University is so important..............................5
A summary of your reflection on the skills used to produce the game..................................6
Conclusion..................................................................................................................................7
References..................................................................................................................................8
Introduction................................................................................................................................3
TASK 1......................................................................................................................................3
Game strategies for avoiding plagiarism and academic misconduct.....................................3
TASK 2......................................................................................................................................4
Instructions for playing the game...........................................................................................4
An explanation of why academic integrity at University is so important..............................5
A summary of your reflection on the skills used to produce the game..................................6
Conclusion..................................................................................................................................7
References..................................................................................................................................8

Introduction
This is specified that the students need to complete the task and activities provided by the
teachers, in their best way. Plagiarism is one of the act for using the thought and ideas of
others without their permission or any authorised sources. This is related to work and make
more significant changes which needed to be referred and make practice on the different
ideas or thought which needed to work show as their own thought and ideas. On the other
hand, the academic misconduct is an action plan which are related to work and make more
significant approaches and create the awareness which must be related to academic conduct
and make effective result for developing and working on the major sector. All is related to
work and make result in the benefits for the student and make effective academic
disadvantage for working and make effective growth to analyse the person feeling. With the
help of game design standard, student must be able to work and make effective academic
integrity and provide declining plagiarism (Alsswey and Al-Samarraie, 2021). Therefore,
some major changes and make effective importance for getting different academic integrity
and make beneficial for developing the game design and conduct the majority of standards.
TASK 1
Game strategies for avoiding plagiarism and academic misconduct
With the help of designing the game, this can be conducted that, the major issues
which must be related to plagiarism and academic misconduct. They are now become barriers
in the learning life and make directly lead and provide adjustment for integrity and make
working pattern in the students (Wood and et.al., 2021). All of these are related to work and
make more significant approaches for assigning and designing the gaols to work and make
more effective approaches in the academic integrity. Some major strategies which are used by
the universities to avoid plagiarism and academic misconduct are related to appropriate
growth and achievements:
Clipping Plagiarism: This is the type of gaming strategy which have been based on the
students’ knowledge and try to gain more thoughts which are related to academic integrity.
This must be helpful and effective for avoiding plagiarism and make sort of academic
integrity. This is the new and advance technology which have been helpful for students to
collect more information and use informative source of technologies (Curtis and et.al., 2021).
This is basically a ball game which show the numbers on the ball and each ball are
needed to be fall down and see the question behind the number. The answer involved with the
This is specified that the students need to complete the task and activities provided by the
teachers, in their best way. Plagiarism is one of the act for using the thought and ideas of
others without their permission or any authorised sources. This is related to work and make
more significant changes which needed to be referred and make practice on the different
ideas or thought which needed to work show as their own thought and ideas. On the other
hand, the academic misconduct is an action plan which are related to work and make more
significant approaches and create the awareness which must be related to academic conduct
and make effective result for developing and working on the major sector. All is related to
work and make result in the benefits for the student and make effective academic
disadvantage for working and make effective growth to analyse the person feeling. With the
help of game design standard, student must be able to work and make effective academic
integrity and provide declining plagiarism (Alsswey and Al-Samarraie, 2021). Therefore,
some major changes and make effective importance for getting different academic integrity
and make beneficial for developing the game design and conduct the majority of standards.
TASK 1
Game strategies for avoiding plagiarism and academic misconduct
With the help of designing the game, this can be conducted that, the major issues
which must be related to plagiarism and academic misconduct. They are now become barriers
in the learning life and make directly lead and provide adjustment for integrity and make
working pattern in the students (Wood and et.al., 2021). All of these are related to work and
make more significant approaches for assigning and designing the gaols to work and make
more effective approaches in the academic integrity. Some major strategies which are used by
the universities to avoid plagiarism and academic misconduct are related to appropriate
growth and achievements:
Clipping Plagiarism: This is the type of gaming strategy which have been based on the
students’ knowledge and try to gain more thoughts which are related to academic integrity.
This must be helpful and effective for avoiding plagiarism and make sort of academic
integrity. This is the new and advance technology which have been helpful for students to
collect more information and use informative source of technologies (Curtis and et.al., 2021).
This is basically a ball game which show the numbers on the ball and each ball are
needed to be fall down and see the question behind the number. The answer involved with the

coins score and it numbered like 20, 40, 60 and 100 maximum coins. The main aim of the
game is to relate the meaning of learning and teaching something for innovative and
providing proper feedback which can be related to performance ability and card scoring. The
name of the game is “Choose integrity” which include the good image and preventative
growth in the students and make plagiarism for every card and make few points on the basis
of correction to make client and get right answer.
TASK 2
Instructions for playing the game
The chosen game style is related to “Choose Integrity”, as the name suggest the university are
able to provide relevant effective and advance knowledge for the support and growth to work
and make academic misconduct. This must be helpful and effective for the growth of
company and make sure for addressing and using appropriate source of collection. This will
be helpful for assigning and managing different aspect of the game. Effective instruction are
related to:
In order to play this game, student must be login and make effective use of purpose
for making security and authentication support with the help of their course work
detail, and university roll number.
After that student needed to analyse and choose the medium of the game, which must
be effective and helpful for assigning and related to effective use of game design.
Then they needed to select the balls which are appear on the screen and see the
question which are based on the selection growth and opportunities.
The questions are appear on the screen which are related to academic integrity and
make some effective option which a student think is correct. With the help of suitable
points student can answer the question and select the answer.
After selecting the answer, as per the result, the score card appear and the coins are
stored in the account of the students.
After that student needed to be provide feedback which are helpful for the university
to make modification to work and provide some relative growth opportunities.
This will make the effective use and opportunities to work and make more significant
growth to accomplish the need and provide some major changes and opportunities to
work and accomplish the need at time of login.
With the help of their valuable feedback and login details, a student can play the game
as much as they want and try to increase their knowledge.
game is to relate the meaning of learning and teaching something for innovative and
providing proper feedback which can be related to performance ability and card scoring. The
name of the game is “Choose integrity” which include the good image and preventative
growth in the students and make plagiarism for every card and make few points on the basis
of correction to make client and get right answer.
TASK 2
Instructions for playing the game
The chosen game style is related to “Choose Integrity”, as the name suggest the university are
able to provide relevant effective and advance knowledge for the support and growth to work
and make academic misconduct. This must be helpful and effective for the growth of
company and make sure for addressing and using appropriate source of collection. This will
be helpful for assigning and managing different aspect of the game. Effective instruction are
related to:
In order to play this game, student must be login and make effective use of purpose
for making security and authentication support with the help of their course work
detail, and university roll number.
After that student needed to analyse and choose the medium of the game, which must
be effective and helpful for assigning and related to effective use of game design.
Then they needed to select the balls which are appear on the screen and see the
question which are based on the selection growth and opportunities.
The questions are appear on the screen which are related to academic integrity and
make some effective option which a student think is correct. With the help of suitable
points student can answer the question and select the answer.
After selecting the answer, as per the result, the score card appear and the coins are
stored in the account of the students.
After that student needed to be provide feedback which are helpful for the university
to make modification to work and provide some relative growth opportunities.
This will make the effective use and opportunities to work and make more significant
growth to accomplish the need and provide some major changes and opportunities to
work and accomplish the need at time of login.
With the help of their valuable feedback and login details, a student can play the game
as much as they want and try to increase their knowledge.
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.

With the help of collection of coins, student are able to make effective outcome form
the universities if they have appropriates collection of the coins.
An explanation of why academic integrity at University is so important
Academic integrity is the best value for the students which are needed to be evaluated and
make effective growth to complete the development in their carer. This must be helpful for
the companies to make depicts and provide essential qualities for getting more specified
knowledge and make working on their behaviour pattern. Some major changes and growth
are helpful for conducting essential and effective principle to help and learn teaching and
learning process to present for the teacher and student both (Guan and et.al., 2021). This is
helpful for the student to work and getting more effective use of knowledge to provide the
relevant use of integrity and make its importance in the student’s life:
Honesty: This is related to provide the basic growth and integrity due to academic
integrity concept. This include discipline and make a strong focus on developing a
pure and fair relationship to the major action and provide effective academic integrity.
It will be helpful for the students to work and make more significant approaches to
work and provide relevant significant success in the honesty. Honesty is helpful for
the students to perform major growth and achievement to work and make more
appropriate and significant success in the professional life.
Responsibilities: This means to work and complete their all academic test,
assignment with all responsibilities and make a pattern for completing all the sources.
Along with this, the instructor are able to provide the focusing knowledge and make
more effective approach to work and make effective responsible assigned student to
work and make standard in an more authorised manner (James and Clark, 2021). The
responsibilities are not fall below the standard of the student, which means that a
student may get penalized and work as per the academic misconduct to avoid
plagiarism.
Equality: This related to the make equality in between all the student and help each
other to conduct the assignment and help the student for understanding the nature of
academic integrity in the higher education. This academic integrity will be helpful for
the student to work with equality and make more effective growth of knowledge to
assign the task. This make the appropriate standard and provide the growth to work
and make more appropriate growth of knowledge to work and assign the task. All of
the universities if they have appropriates collection of the coins.
An explanation of why academic integrity at University is so important
Academic integrity is the best value for the students which are needed to be evaluated and
make effective growth to complete the development in their carer. This must be helpful for
the companies to make depicts and provide essential qualities for getting more specified
knowledge and make working on their behaviour pattern. Some major changes and growth
are helpful for conducting essential and effective principle to help and learn teaching and
learning process to present for the teacher and student both (Guan and et.al., 2021). This is
helpful for the student to work and getting more effective use of knowledge to provide the
relevant use of integrity and make its importance in the student’s life:
Honesty: This is related to provide the basic growth and integrity due to academic
integrity concept. This include discipline and make a strong focus on developing a
pure and fair relationship to the major action and provide effective academic integrity.
It will be helpful for the students to work and make more significant approaches to
work and provide relevant significant success in the honesty. Honesty is helpful for
the students to perform major growth and achievement to work and make more
appropriate and significant success in the professional life.
Responsibilities: This means to work and complete their all academic test,
assignment with all responsibilities and make a pattern for completing all the sources.
Along with this, the instructor are able to provide the focusing knowledge and make
more effective approach to work and make effective responsible assigned student to
work and make standard in an more authorised manner (James and Clark, 2021). The
responsibilities are not fall below the standard of the student, which means that a
student may get penalized and work as per the academic misconduct to avoid
plagiarism.
Equality: This related to the make equality in between all the student and help each
other to conduct the assignment and help the student for understanding the nature of
academic integrity in the higher education. This academic integrity will be helpful for
the student to work with equality and make more effective growth of knowledge to
assign the task. This make the appropriate standard and provide the growth to work
and make more appropriate growth of knowledge to work and assign the task. All of

these are essential and helpful for conducting quality and make more appropriate
answer to make equality in the higher education and in future.
Trust: This factor is helpful for the student to make the lead and initiate the work
culture and maintain the effective relationship and provide some major growth to
work and make more appropriate changes (Ran and Jian, 2021). This will be related to
work and make more appropriate knowledge and work as per the growth to analysis
the system and make constant growth to analyse best aspect and organise behaviour
for the ethical and fair practice in the assignment. Trust is helpful for make major
changes in academic integrity and analyse the responsive nature to work and make
more significant approaches.
Fairness: This factor is helpful and make consideration to work on the fairing
principle and make equality in between other students and teachers. This is helpful for
make sure to detect unfair advantage and try to neglect in the student’s life. All is
related to work and make more significant approaches for designing and managing the
prime aspect for addressing and managing the time period to work and make more
effective approached in the fairness activities.
A summary of your reflection on the skills used to produce the game
With the help of this opportunity, I analyse the use of different skills and knowledge which
are essential and helpful you conduct the growth and provide related opportunities to provide
game design. IN order to avoid plagiarism, there are different changes and growth which
needed to be analyse and make more effective growth and make appropriate maintaining
academic integrity. This will be helpful for getting an overall analyses and make misconduct
to provide appropriate changes and make effective use of plagiarism. I have been learned
about different topics of game design and being analysed major changes to work and make
fair network for completing of work. Moreover, I have completed all my work with full of
ethical support and academic integrity which are essential and helpful for considering
effective approaches for working and managing the game style (Su, 2021). All of these are
related to work and make more developing game to work and make academic integrity and
make fairness in the trust, honesty and responsibility behaviour style. With the help of these
technique and skills I have been learned different concept and make useful approaches to
work in defined manner:
Creativity: This is helpful and effective for the use of making creativity in the game
design as to work and make more appropriate technologies, the game and their
answer to make equality in the higher education and in future.
Trust: This factor is helpful for the student to make the lead and initiate the work
culture and maintain the effective relationship and provide some major growth to
work and make more appropriate changes (Ran and Jian, 2021). This will be related to
work and make more appropriate knowledge and work as per the growth to analysis
the system and make constant growth to analyse best aspect and organise behaviour
for the ethical and fair practice in the assignment. Trust is helpful for make major
changes in academic integrity and analyse the responsive nature to work and make
more significant approaches.
Fairness: This factor is helpful and make consideration to work on the fairing
principle and make equality in between other students and teachers. This is helpful for
make sure to detect unfair advantage and try to neglect in the student’s life. All is
related to work and make more significant approaches for designing and managing the
prime aspect for addressing and managing the time period to work and make more
effective approached in the fairness activities.
A summary of your reflection on the skills used to produce the game
With the help of this opportunity, I analyse the use of different skills and knowledge which
are essential and helpful you conduct the growth and provide related opportunities to provide
game design. IN order to avoid plagiarism, there are different changes and growth which
needed to be analyse and make more effective growth and make appropriate maintaining
academic integrity. This will be helpful for getting an overall analyses and make misconduct
to provide appropriate changes and make effective use of plagiarism. I have been learned
about different topics of game design and being analysed major changes to work and make
fair network for completing of work. Moreover, I have completed all my work with full of
ethical support and academic integrity which are essential and helpful for considering
effective approaches for working and managing the game style (Su, 2021). All of these are
related to work and make more developing game to work and make academic integrity and
make fairness in the trust, honesty and responsibility behaviour style. With the help of these
technique and skills I have been learned different concept and make useful approaches to
work in defined manner:
Creativity: This is helpful and effective for the use of making creativity in the game
design as to work and make more appropriate technologies, the game and their

functions are helpful for addressing and managing academic integrity at the best
creativity level. All of these are helpful and effective for the use of growth and
advance technologies. Creativity within the game is helpful for assigning and make
effective questions for analysing balls and answer the questions.
Presentation Skills: This skills is helpful and effective for the use of technologies
and provide relevant support for the company and make some major changes to
required and make developing game system for the growth of the company. The use
of creativity and make analyse of the nature to work and make more different and
approaches growth.
Technical Skills: This is the skill which are helpful for analysing and interpretation
the nature to involve different and verities of question behind the ball. And all the
questions have the points. All correct answer will give a point (Ugoma, 2021). All of
these are related to completion of work and make appropriate knowledge for
addressing and managing effevt9ve source of data to provide relevant technical skills
for analysing the role of academic integrity in the chosen platform.
Conclusion
from the above poster report, this can be said that conducting game design and being
able to work and make effective avoidance to work and make more effective use of academic
integrity. In order to enhance student’s knowledge and productivity this can be related to
work and make more significant approaches and make more effective and quite significant
opportunities to provide awareness and make spread use of academic integrity. Here, some
major changes and growth are related to make spreading knowledge and make effective
academic integrity to work and make declining plagiarism to each other’s work culture. With
the help of this game, most of student are able to work and make their knowledge strong and
impressive with some major academic misconduct and make some unethical practices to
work and make future career and growth.
creativity level. All of these are helpful and effective for the use of growth and
advance technologies. Creativity within the game is helpful for assigning and make
effective questions for analysing balls and answer the questions.
Presentation Skills: This skills is helpful and effective for the use of technologies
and provide relevant support for the company and make some major changes to
required and make developing game system for the growth of the company. The use
of creativity and make analyse of the nature to work and make more different and
approaches growth.
Technical Skills: This is the skill which are helpful for analysing and interpretation
the nature to involve different and verities of question behind the ball. And all the
questions have the points. All correct answer will give a point (Ugoma, 2021). All of
these are related to completion of work and make appropriate knowledge for
addressing and managing effevt9ve source of data to provide relevant technical skills
for analysing the role of academic integrity in the chosen platform.
Conclusion
from the above poster report, this can be said that conducting game design and being
able to work and make effective avoidance to work and make more effective use of academic
integrity. In order to enhance student’s knowledge and productivity this can be related to
work and make more significant approaches and make more effective and quite significant
opportunities to provide awareness and make spread use of academic integrity. Here, some
major changes and growth are related to make spreading knowledge and make effective
academic integrity to work and make declining plagiarism to each other’s work culture. With
the help of this game, most of student are able to work and make their knowledge strong and
impressive with some major academic misconduct and make some unethical practices to
work and make future career and growth.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

References
Books and Journals
Alsswey, A. and Al-Samarraie, H., 2021. The role of Hofstede's cultural dimensions in the
design of user interface: the case of Arabic. AI EDAM, 35(1), pp.116-127.
Curtis, G.J., Slade, C., Bretag, T. and McNeill, M., 2021. Developing and evaluating
nationwide expert-delivered academic integrity workshops for the higher education
sector in Australia. Higher Education Research & Development, pp.1-16.
Guan, Z., Lu, X., Yang, W., Wu, L., Wang, N. and Zhang, Z., 2021. Achieving efficient and
Privacy-preserving energy trading based on blockchain and ABE in smart
grid. Journal of Parallel and Distributed Computing, 147, pp.34-45.
James, T.S. and Clark, A., 2021. Delivering electoral integrity under pressure: local
government, electoral administration, and the 2016 Brexit referendum. Local
Government Studies, 47(2), pp.186-207.
Ran, R. and Jian, Y., 2021. When Transparency Meets Accountability. China Review, 21(1),
pp.7-36.
Su, H., 2021. Design of the online platform of intelligent library based on machine learning
and image recognition. Microprocessors and Microsystems, 82, p.103851.
Ugoma, I.O., 2021. Academic Abuse and Violence against Students in Delta State, Nigeria
and Its Impact on Their Learning Behavior. In Africa’s Radicalisms and
Conservatisms (pp. 297-307). Brill.
Wood, A.D., Borja, K. and Hoke, L., 2021. Classroom Policy and Narcissistic Behavior: A
Game-Theoretic Approach. College Teaching, 69(1), pp.43-51.
Books and Journals
Alsswey, A. and Al-Samarraie, H., 2021. The role of Hofstede's cultural dimensions in the
design of user interface: the case of Arabic. AI EDAM, 35(1), pp.116-127.
Curtis, G.J., Slade, C., Bretag, T. and McNeill, M., 2021. Developing and evaluating
nationwide expert-delivered academic integrity workshops for the higher education
sector in Australia. Higher Education Research & Development, pp.1-16.
Guan, Z., Lu, X., Yang, W., Wu, L., Wang, N. and Zhang, Z., 2021. Achieving efficient and
Privacy-preserving energy trading based on blockchain and ABE in smart
grid. Journal of Parallel and Distributed Computing, 147, pp.34-45.
James, T.S. and Clark, A., 2021. Delivering electoral integrity under pressure: local
government, electoral administration, and the 2016 Brexit referendum. Local
Government Studies, 47(2), pp.186-207.
Ran, R. and Jian, Y., 2021. When Transparency Meets Accountability. China Review, 21(1),
pp.7-36.
Su, H., 2021. Design of the online platform of intelligent library based on machine learning
and image recognition. Microprocessors and Microsystems, 82, p.103851.
Ugoma, I.O., 2021. Academic Abuse and Violence against Students in Delta State, Nigeria
and Its Impact on Their Learning Behavior. In Africa’s Radicalisms and
Conservatisms (pp. 297-307). Brill.
Wood, A.D., Borja, K. and Hoke, L., 2021. Classroom Policy and Narcissistic Behavior: A
Game-Theoretic Approach. College Teaching, 69(1), pp.43-51.
1 out of 8
Related Documents

Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
© 2024 | Zucol Services PVT LTD | All rights reserved.