Game Design Project: Game Design Concepts, Development, and Prototypes

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This project explores the multifaceted world of game design, encompassing the generation of ideas, key elements for success, and the practical creation of a functional game prototype. The project delves into various idea generation techniques, including brainstorming and the SCAMPER method, to foster innovation in game concepts. It examines critical factors that contribute to successful game ideas, such as understanding customer needs, staying abreast of industry trends, and focusing on revenue potential. The project then reviews game concepts and development requirements, including the importance of game mechanics, design elements, and adhering to game rules and regulations. It also focuses on the creation of game design documentation, including game concept statements, gameplay outlines, and management plans. Finally, the project details the creation of a functional game prototype, utilizing industry-standard tools and techniques like InVision and Adobe XD, to bring the game design to life. The project emphasizes the significance of visual design, music, and a user-friendly interface to enhance the player experience. The project also covers the importance of game design documentation, the creation of a game proposal, and the use of industry-standard methods and approaches. The project concludes by emphasizing the importance of game play mechanics and the construction of game prototypes.
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Game design
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Contents
INTRODUCTION...........................................................................................................................................3
MAIN BODY.................................................................................................................................................3
TASK 1...................................................................................................................................................3
TASK 2...................................................................................................................................................5
TASK 3...................................................................................................................................................8
TASK 4.................................................................................................................................................10
CONCLUSION.............................................................................................................................................11
REFERENCES..............................................................................................................................................12
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INTRODUCTION
Gaming industry can be described as a main sector that has seen significant progress in the last
few years. The aforementioned industry involves the design, production, processing, selling, and
promotion of online games in order to achieve excellent revenues and benefits by facilitating
them (Moore ,2016). The research involved highlights the different strategies and methods
implemented by the technical sector in order to produce new ideas in regards to game
production. It also outlines the considerations which need to be taken in order to promote the
creation of the concept. The numerous proposals and concept considerations, and the game
development proposal, are also addressed in the specific paper. The respective article also
integrates gaming models through the use of optimal basic tools. Review and refinement of the
game prototype and its viewer is also stated in the paper. The proposed study also focuses on the
full study of game play mechanics and the construction of game prototypes.
MAIN BODY
TASK 1
P1 Discuss the source of ideas used by business practitioners.
Brainstorming
Brainstorming can be referred to as a popular method used by a variety of organizations
participating in the gaming process to manufacture new and innovative concepts that can
promote the advancement of regular functioning. In the corresponding strategy, 15-20 people
organizational success sit on the other hand to produce, review and review different concepts in
order to select the most suitable gaming solutions that can be worked on (Kultima and Sandovar,
2016). Brainstorming is a collective creative method in which participants work together to
achieve a response to a specific challenge by collecting a list of solutions randomly submitted by
everybody in the community. In games, brainstormed ideas are used to create a vast range of
ideas about game themes, mechanics, environments, protagonists, etc. It is a method that
encourages game industry is faced with a vast amount of innovations. Every person has the right
to express their ideas without delay, and even the most bizarre proposals are analyzed and
debated by the team in order to recognize and address them. Each person is entitled to share his
ideas without delay, and even the most bizarre ideas are analyzed and debated by the team in
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order to recognize and ascertain the viability and relevance of the same. The main goal behind
the use of brainstorming is to create a wide range of proposals and to choose the most promising
ideas that will provide the business with additional value.
Scamper
Scamper can be defined as a creative thinking that is very centered and straightforward in nature.
It is referred to as the most secure and efficient method that games industries can depend on in
order to produce the most relevant game creation ideas (An, 2016). The "SCAMPER" practice is
an activity in which people are allowed to keep thinking and come up with fresh concepts about
a concept or situation. Developers will study specific techniques that will help to promote
original thoughts and "outside-the-box" thought. Scamper offers a systemic collection of
protocols for gaming firms that will help to introduce improvements to the existing gaming
technology line or to create a new gaming system. The following actions must be taken with a
view to formulating suggestions from the respective institutions:
• Substitute: corresponds to the reversal of a game advance.
• Combine: it highlights the conglomeration of two or more game play inputs in order to create a
more sophisticated and efficient gaming method.
• Adapt: This is the phase in which previous systems are being remodeled in order to satisfy the
new needs of the future gaming industry.
• Modify: refers to the shift in the existing range of gaming tools and technology to suit the
expectations of the target consumers.
• Putting together: current scientific advancements are mixed together in order to create a new
solution from the same one.
• Eliminate: the gaming process that provides diminished or no benefit to the game company's
service is removed.
• Reverse: Reverse is a measure that encourages the growth of gaming firms. It motivates the
corporation to adjust the situation and do something spontaneous that might give the gaming
business an unfair competitive edge.
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P2 Assess the key elements which lead to creation of successful ideas.
A number of factors contribute to the creation of creative technologies and new game concepts
for a corporate organization involved in the gaming world, including such:
Interest
In the same time as constructing business plans in the gaming market, the client's key issues as
well as expectations of the same desires must be viewed as the first concern (Sellers, 2017).
Game ideas are expected to suit the customer requirements in order to promote customer loyalty,
which could further lead to increased in customer loyalty in the gaming companies involved.
Trends
The on-going gaming and technical developments in the industry play a critical role in the
management of production of ideas. The current business situation in the gaming community
needs to be analyzed and analyzed in order to obtain insight into the preferences and despises of
consumers and how businesses can integrate the same into the launch of a new gaming model on
the market. Firms who observe industry patterns are expected to gain more in the retail
environment than those who do not spend all their time in market analysis and testing.
Revenue and Returns
Gaming companies increasingly concentrate and funnel their time and hard work into those
concepts that have the capacity to create more income for the business organization. The
investment benefit of the gaming plan is assessed and evaluated in order to choose the most
suitable proposal that may lead to better returns in the future.
TASK 2
P3 Review game concepts and development requirements in relation to a brief.
Game theories need to be put in place in an early manner in order to achieve the necessary
leverage of the same. Games are supposed to have patterns (Macklin and Sharp, 2016). Themes
make it easier to offer an additional competitive advantage to the game, and the degree of
innovation also improves due to the very same. Visual graphics and the game structure make it
possible for the brand to get more interest from its clients. Advanced and state-of-the-art
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technologies should be optimized by the company when formulating and integrating special
elements within the group. Although promoting game design and production, game designers
need to focus on music. Attractive vibrations must be taken into account so that player game play
activity can be enhanced in a constructive way. Design plays a very important role in the growth
of the game. Games industry helps the player catch the interest of ever more future buyers.
In order to produce a game in an appropriate way, it is very critical for the organization to select
a game that is appealing in design and that will cater to the intended audience. It can be done by
designing the game. The architecture must be very appealing and exciting in order to convince
consumers to engage in the game. The design must not be complicated in such a way that the
user can respond to that in a simple option and no further interpretation and difficulty can limit
them to playing the corresponding game.
In order to create a professional and enticing game, it is also very important for developers to
focus on the laws and regulations of the game and provide the same orders in a very structured
manner.
Game design is a very important part of the game creation process (Akcaoglu and Kale, 2016).
The mechanism has to be incredibly simple and quick to use in effort to reduce the likelihood of
any problems or mistakes encountered by consumers while at the same time playing.
The objectives of the game must be set in a very effective manner so that the final
implementation of the games resulted in the achievement of all the objectives that have been
made easier in connection with the design and production of the game.
The rules and regulations for games ought to be stated and explained in the game in a simplified
approach. The explanation behind the similar is that it is necessary for the games to know the
instructions to play the game with no misunderstanding.
It may also be argued that the game created and the gaming companies should place a great deal
of focus on design and production in order to determine the ultimate outcome and location of the
same productivity.
P4 Preparation of game design and related documentations.
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Game proposal may be expressed in the form detailing the definition of the game and also the
requirement of the game. It lists the components and type of game (Hodent, 2017).
It also builds on the basis of financial and demand, and the streams of funds which need to be
funded in order to promote both the activity and the promotion of the game. The required
diagram, as well as the graphics of the game, must have been included in the game plan.
In order to produce a plan for a game concerning the additional factors, priority must be placed
on:
Game Concept Statement
The structure of the game has to be explained in the particular version. It entails a description of
the game and a special selling proposal of the same kind. It explains what that will give the
consumer and how this will improve the game for the new industry.
The idea description
The premise and intent of the game is outlined in this section. The rationale behind choice of the
idea must also be outlined in the game plan (Short and Adams, 2017).
Game play outline
The processes and also the process of the game will be covered in the segment. This includes the
laws of the game, the style of the play, how that will be performed, how often participants will
enter the game, the guidelines of the game, etc.
Target audience
Identifying the intended markets as well as the targeting tactics that would be taken into account
in order to convince consumers to buy the gaming organization's product in the specific sectors.
Management and Development Plan
The management mechanism involved in the creation of the game needs to be explained in a
step-by-step protocol in the game plan. It will include a comprehensive overview of all
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management activities as well as the strategies that will be put in place to promote the execution
and the growth of the game.
Assessment and Evaluation
The last part of the game plan involves a brief analysis and also an evaluation of the entirety of
the game production process and the expected survival rate of the same for the commercial
setting.
TASK 3
P5 Create a functional game prototype using industry-standard methods and approaches.
In order to build and produce a game design, it is necessary to integrate the following industrial
tools and techniques:-
In vision, it can be referred to as a screen resource that lets game companies design gaming
ventures in progress. In view, the games developer can design high-efficiency game play models
that can promote game production. Mobile as well as web creation plans can also be
implemented with the use of In View technology (Akcaoglu, 2016). It offers the forum to both
the apple and the android applications. In vision, users can develop web designers that can be
highly appealing to players and increase their curiosity in the game too. The corresponding tool
can be found to be very versatile in groups, and multiple persons can work on certain with speed
and convenience. It helps the different features of the community of designers to exchange
feedback as well as communicate and interact flexibly with one another.
Adobe XD can be described as a very innovative tool that helps game developers to share ideas
with one another in an advanced and efficient way. Performance and usability have continued to
boost Adobe's cloud storage. This is a well and trustworthy platform that can be used by the
leading game company to systematically build their designs.
Wire framing software, such as Balsamiq mock-ups, also offers innovative ideas and features for
designers to develop immersive prototypes. The development and composition of prototype by
optimizing this particular tool is very simple. The productivity rating of the specific tool is also
quite large. The PDF feature of the corresponding tool is very common with the gaming
company as it can be turned into a model that can be submitted by clicking on it. These
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converted PDFs can be accessed as connections to other collaborators with whom these PDFs
have been exchanged.
P6 Refine the game design with iterative research and modification
Iterative development can be described as the introduction of incremental improvements and the
inclusion of newer enhancements to the gaming product (Klapztein and Cipolla, 2016). The
findings of the different experiments, as well as reviews from game players, need to be taken into
account. Iterative checking helps game developers to promote the management of the game play
software in a rather advanced fashion such that any potential modification can be carried out in
an appropriate manner.
In order to modify the design by study participants and modification, the following points are
important by the development and testing agent.
The definition of the technical features or the game plays principle of the game which
needs to be reviewed.
The development process must be carried out as early as possible in order to identify
problems and questions relevant to the particular feature of a gaming model effectively.
Reporting and monitoring of all current issues and challenges must be carried out in a
concerted and transparent way, ensuring that no issues or concerns are set behind and fair
consideration is paid to all issues.
The strategy behind its game, and also the concept of the game, must be aligned with the
study process in order to guarantee that the intent of the game is unchanged.
Testing has to be very quick and the carnage facilitator can only focus on small
alterations. This would improve the usability of the processes and the testing protocols
within the timeline package. The corresponding procedure will help to reach the targets
and there will be no pause in the assessment process.
It is really important and one of the main aspects of iterative testing to track the whole
process of transition in an organized manner. It will allow the agent to establish a
statement about the modifications that are being made and a specific point of the product
creation process.
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TASK 4
P7 Present a functioning game model to a potential customer.
In required to formulate a practical game model, the basic methods must be taken into account
when selecting concerned role in the creation of a functional prototype: -
The transformation or translation of required paperwork into a project planning is a very
important process that needs to be facilitated in an acceptable manner (Ye and Hu, 2016).
The user experience of the game organization consists to be very appealing so the
viewer's focus can be reached by the same.
The visual model of the game looks more appealing enough to increase the audience's
curiosity in the same.
In order to show a working prototype to increase the public's interest. It is important to
give them a better view of the game ventures and how they can be useful.
The analysis has to be brief and succinct so that the listener does not get sick with the
same thing and is consistent with the briefing brochure from the start to the end.
Persons engaged in promoting the introduction of a functioning prototype to the public
need to be very knowledgeable and knowledgeable enough to successfully direct the
purposes of the introduction to the audience.
P8 Analyze the game, research and creation processes involved in the making of the game
prototype.
The game play system may be referred to as the processes that are integrated into the game
production process in order to guide the implementation of the final game item (Lankoski and
Holopainen, 2017). The system has to be knowledgeable and effective in order to increase the
prestige of gaming ventures.
Testing the game can be carried out using the different strategies present on the sector. Testing is
a very important part of the game manufacturing process, as it allows the game development to
determine the degree of although they've been able to achieve the goals of the project. Prototypes
need to be reviewed on a daily basis and keep them up-to-date with existing industry
requirements and to incorporate additional modifications and also requirements in the same way.
The production phase of the gaming model as a very complicated and important attention and
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emphasis needs to be provided to the specific process in order to limit or remove the possibility
of variations in regard to same. This would continue to save the resources of the development
and testing operator, as well as contribute to improved formulation and implementation of same
(Ruggiero and Green, 2017).
CONCLUSION
It can be outlined from the above-mentioned argument that the design of games is a dynamic
activity and that individual components and processes are implemented in the same manner that
it is important to behave faithfully in order to improve the credibility of the same. The concepts
behind the creation of the game have to be so strong that the premise of the game will be
financed on by the company in order to increase the paying customers' commitment to the same
thing. The use of useful methods and strategies has to be incorporated in order to promote the
process of development and testing. The testing of models, and also the assessment of each point,
must be carried out on regular bases in order to speed up the value correlated with the same for
the target audience setting.
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REFERENCES
Moore, M., 2016. Basics of game design. CRC Press.
Kultima, A. and Sandovar, A., 2016, October. Game design values. In Proceedings of the 20th
International Academic Mindtrek Conference (pp. 350-357).
An, Y.J., 2016. A case study of educational computer game design by middle school
students. Educational Technology Research and Development, 64(4), pp.555-571.
Sellers, M., 2017. Advanced game design: A systems approach. Addison-Wesley Professional.
Macklin, C. and Sharp, J., 2016. Games, Design and Play: A detailed approach to iterative game
design. Addison-Wesley Professional.
Hodent, C., 2017. The gamer's brain: How neuroscience and UX can impact video game design.
Crc Press.
Short, T. and Adams, T. eds., 2017. Procedural generation in game design. CRC Press.
Akcaoglu, M., 2016. Design and implementation of the game-design and learning
program. TechTrends, 60(2), pp.114-123.
Klapztein, S. and Cipolla, C., 2016. From game design to service design: A framework to gamify
services. Simulation & Gaming, 47(5), pp.566-598.
Ye, M. and Hu, G., 2016. Game design and analysis for price-based demand response: An
aggregate game approach. IEEE transactions on cybernetics, 47(3), pp.720-730.
Lankoski, P. and Holopainen, J., 2017. Game design research (p. 1). Pittsburgh, PA: ETC Press.
Ruggiero, D. and Green, L., 2017. Problem solving through digital game design: A quantitative
content analysis. Computers in Human Behavior, 73, pp.28-37.
Akcaoglu, M. and Kale, U., 2016. Teaching to teach (with) game design: Game design and
learning workshops for preservice teachers. Contemporary Issues in Technology and
Teacher Education, 16(1), pp.60-81.
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