Video Game Development: Roles, Theories, and Design Document Report
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AI Summary
This report provides a detailed analysis of video game development, exploring various aspects from initial design to final product. It begins by identifying and examining the different roles and responsibilities associated with video game design and development, including designers, programmers, and audio specialists. The report then delves into the theories and practices that enhance player engagement, such as game mechanics, challenges, and rewards. Further, it elaborates on the crucial elements of story, gameplay, and character development, emphasizing the importance of a well-crafted design document, including genre, target audience, and game objectives. The report also outlines the different stages of game development, from planning to checking, and examines the creation of a comprehensive game development plan to define the target audience. Finally, it discusses the evaluation and production of a functioning video game prototype and the use of industry-standard tools and techniques for managing the game lifecycle. The report underscores the significance of a strategic approach to video game development to ensure success in a competitive market.

Development
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Contents
Contents...........................................................................................................................................2
INTRODUCTION...........................................................................................................................1
TASK 1............................................................................................................................................1
P1. Identifying and examining the different roles and various responsibilities that are directly
as well as indirectly associated with the designing and development of a video game in general
.....................................................................................................................................................1
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time..................................................................................................................................2
TASK 2............................................................................................................................................3
P3. Elaborating the different aspects and principles that are related with the story, game play,
and character in the game designing and development of a detailed proposal in general...........3
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed...........................................................3
TASK 3............................................................................................................................................4
P5. Identifying the different stages that are involved in making a game including its
development process....................................................................................................................4
P6. Examination of a detailed game development plan so as to define the prospective audience
in general.....................................................................................................................................5
TASK 4............................................................................................................................................5
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform..........................................................................................5
P8. Examination of the standard tools and techniques that are prevailing in the industry so as
to use it so that the management of the game life cycle can be done in an appropriate and
precise manner.............................................................................................................................6
CONCLUSION................................................................................................................................7
Contents...........................................................................................................................................2
INTRODUCTION...........................................................................................................................1
TASK 1............................................................................................................................................1
P1. Identifying and examining the different roles and various responsibilities that are directly
as well as indirectly associated with the designing and development of a video game in general
.....................................................................................................................................................1
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time..................................................................................................................................2
TASK 2............................................................................................................................................3
P3. Elaborating the different aspects and principles that are related with the story, game play,
and character in the game designing and development of a detailed proposal in general...........3
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed...........................................................3
TASK 3............................................................................................................................................4
P5. Identifying the different stages that are involved in making a game including its
development process....................................................................................................................4
P6. Examination of a detailed game development plan so as to define the prospective audience
in general.....................................................................................................................................5
TASK 4............................................................................................................................................5
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform..........................................................................................5
P8. Examination of the standard tools and techniques that are prevailing in the industry so as
to use it so that the management of the game life cycle can be done in an appropriate and
precise manner.............................................................................................................................6
CONCLUSION................................................................................................................................7

REFERENCES................................................................................................................................8
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INTRODUCTION
Development is the most basic term that is used in various concepts and thus it is very
important as well as crucial to examine all the aspects so that it can add to the value of the firm
in the long run and also can fulfil the needs and aspiration of the individuals that are working in
the company (Andrades and Dimanche, 2017). In this report there is a detailed examination and
evaluation done of various factors that are related with the development of a video game such as
the roles and responsibilities that are associated with the designing and the development of the
desired game, elaboration of different theories that are used so as to engage the persons playing
the game for a longer time period, and analysis of the story, game play, and character of the
overall game in general so that necessary adjustments and changes can be made in accordance
with it that can help the company to grow and prosper in the long term scenario. Apart from that
the report also covers a wide discussion on various topics such as game design document, its
concept, and features, its detailed process and the stages that are crucial and has to be analysed in
a detailed manner, and a development plan that is related with the game in general. Further the
report also covers an explanation of the video game functioning and its prototype that is used to
attract a fixed customer base and the usage of different tools and techniques that are already set
up by the industry so as to manage and analyse the development life cycle of the game in a well
systematic and sequential manner.
TASK 1
P1. Identifying and examining the different roles and various responsibilities that are directly as
well as indirectly associated with the designing and development of a video game in
general
There are a number of different roles and responsibilities that are associated with the
development and designing of a video game since it is an industry that is growing with a rapid
stage in the market and the numbers of users are increasing on a daily basis with huge numbers
(Asongu and Le Roux, 2017). The responsibilities and roles that are related with the above
examined topic is explained in detail below-
Design- It is one of the most important part of a video game since it is the one that
catches the attention of the users and thus the design of the game must strike a balance
between the needs of the future as well as the demand so of the present so that it can
Development is the most basic term that is used in various concepts and thus it is very
important as well as crucial to examine all the aspects so that it can add to the value of the firm
in the long run and also can fulfil the needs and aspiration of the individuals that are working in
the company (Andrades and Dimanche, 2017). In this report there is a detailed examination and
evaluation done of various factors that are related with the development of a video game such as
the roles and responsibilities that are associated with the designing and the development of the
desired game, elaboration of different theories that are used so as to engage the persons playing
the game for a longer time period, and analysis of the story, game play, and character of the
overall game in general so that necessary adjustments and changes can be made in accordance
with it that can help the company to grow and prosper in the long term scenario. Apart from that
the report also covers a wide discussion on various topics such as game design document, its
concept, and features, its detailed process and the stages that are crucial and has to be analysed in
a detailed manner, and a development plan that is related with the game in general. Further the
report also covers an explanation of the video game functioning and its prototype that is used to
attract a fixed customer base and the usage of different tools and techniques that are already set
up by the industry so as to manage and analyse the development life cycle of the game in a well
systematic and sequential manner.
TASK 1
P1. Identifying and examining the different roles and various responsibilities that are directly as
well as indirectly associated with the designing and development of a video game in
general
There are a number of different roles and responsibilities that are associated with the
development and designing of a video game since it is an industry that is growing with a rapid
stage in the market and the numbers of users are increasing on a daily basis with huge numbers
(Asongu and Le Roux, 2017). The responsibilities and roles that are related with the above
examined topic is explained in detail below-
Design- It is one of the most important part of a video game since it is the one that
catches the attention of the users and thus the design of the game must strike a balance
between the needs of the future as well as the demand so of the present so that it can
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sustain in the market that is highly competitive and dynamic in nature. The essential
aspect that can be used in design is animation and third dimensional effects since it
increases the experience of the user and also gives optimum satisfaction of playing the
video game. Apart from that various textures artists can be involved in the designing
process so that their expertise knowledge can be utilised that can prove beneficial from
the company’s point of view wile taken as a whole.
Programming- The programming of the proposed game must be done in an accurate and
unique manner so that changes can be made in it in the near future if the ones are required
in the near future. It is very essential to appoint experts in this scenario since it is one of
the most crucial aspects since the overall working of the video game depends on it and if
it is not up to the standards it can cause serious damages and losses to the company and
can also hamper its overall performance in general. The programmers that are most
common and also gives high success rate which can also be used for the programming of
the video game is the advanced technology of artificial intelligence and unique interface
including network programmers so that all the things can be studied in detail and can add
value to the company in the long run so that it can survive and sustain the stiff
competition of the market and still can remain profitable (Cao, Zhou and Zhou, 2018).
Audio- Audio effects play an important role since it helps in enhancing the experience of
the individual that is playing the game. Thus the use of sound effects can be done at
various places wherever necessary so that it can maximise the experience. The use of
voice over and appropriate music at different levels can also be used so that it can
optimise the playing conditions and can prove useful in increasing the volume of users
that are playing the game currently.
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time
There are a number of different theories and practices that are used in designing and
development of a video game and hence it is very essential to examine all of them in detail and
they have been explained in detail below-
Mechanics- It is very crucial as well as critical at the same time to analyse and evaluate
all the mechanics that are used in a video game since it controls the overall working of
aspect that can be used in design is animation and third dimensional effects since it
increases the experience of the user and also gives optimum satisfaction of playing the
video game. Apart from that various textures artists can be involved in the designing
process so that their expertise knowledge can be utilised that can prove beneficial from
the company’s point of view wile taken as a whole.
Programming- The programming of the proposed game must be done in an accurate and
unique manner so that changes can be made in it in the near future if the ones are required
in the near future. It is very essential to appoint experts in this scenario since it is one of
the most crucial aspects since the overall working of the video game depends on it and if
it is not up to the standards it can cause serious damages and losses to the company and
can also hamper its overall performance in general. The programmers that are most
common and also gives high success rate which can also be used for the programming of
the video game is the advanced technology of artificial intelligence and unique interface
including network programmers so that all the things can be studied in detail and can add
value to the company in the long run so that it can survive and sustain the stiff
competition of the market and still can remain profitable (Cao, Zhou and Zhou, 2018).
Audio- Audio effects play an important role since it helps in enhancing the experience of
the individual that is playing the game. Thus the use of sound effects can be done at
various places wherever necessary so that it can maximise the experience. The use of
voice over and appropriate music at different levels can also be used so that it can
optimise the playing conditions and can prove useful in increasing the volume of users
that are playing the game currently.
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time
There are a number of different theories and practices that are used in designing and
development of a video game and hence it is very essential to examine all of them in detail and
they have been explained in detail below-
Mechanics- It is very crucial as well as critical at the same time to analyse and evaluate
all the mechanics that are used in a video game since it controls the overall working of

the game and hence the one that is used in it must be well checked so that it can help in
the increased share of users (Grayson and Fair, 2017).
Challenges- There are various challenges that are faced while designing and developing
a video game and the ones that are most common are related with the problems in coding
and formulation of it so it is very important to examine all the aspects in detail so that it
can help in increasing the overall performance.
Rewards- There are many rewards too for good video games and the most common
reward is the sudden increase in the number of users that can help in increasing the
profitability many folds and can help the company to grow and foster in the current
market environment which is highly competitive (Jambhekar, Dhall and Shi, 2019).
TASK 2
P3. Elaborating the different aspects and principles that are related with the story, game play, and
character in the game designing and development of a detailed proposal in general
To make a 3D game it is very essential to firstly do a detailed examination of all the factors
that are associated with it and impacts the overall performance of it in both direct as well as
indirect manner. The main thing that matters in a video game is three things that are namely
story, game play, and a character. Story helps to make a direct connect with the users so it must
be suitable and must be unique so as to attract maximum number of people. Game play is another
aspect that possesses a lot of value and it must be at a moderate level so that it can be within the
reach of an ordinary person. Lastly the crucial factor is the characters of the game and thus it
must be chosen after a detailed research and analysis of the market so that it can help in
gathering the attention of the individuals (Jiang, 2019).
Thus it can be said that it is very important to analyse and evaluate the above aspects so
that the designing of the game can be done in a unique way that will separate it from ordinary
games and thus can add value to the firm in the long term scenario.
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed
Creation of a design document is very crucial since it describes all the factors of the game
and thus can help in gaining the trust of the individuals. Below are various aspects that are relate
with it are explained in an elaborate manner-
the increased share of users (Grayson and Fair, 2017).
Challenges- There are various challenges that are faced while designing and developing
a video game and the ones that are most common are related with the problems in coding
and formulation of it so it is very important to examine all the aspects in detail so that it
can help in increasing the overall performance.
Rewards- There are many rewards too for good video games and the most common
reward is the sudden increase in the number of users that can help in increasing the
profitability many folds and can help the company to grow and foster in the current
market environment which is highly competitive (Jambhekar, Dhall and Shi, 2019).
TASK 2
P3. Elaborating the different aspects and principles that are related with the story, game play, and
character in the game designing and development of a detailed proposal in general
To make a 3D game it is very essential to firstly do a detailed examination of all the factors
that are associated with it and impacts the overall performance of it in both direct as well as
indirect manner. The main thing that matters in a video game is three things that are namely
story, game play, and a character. Story helps to make a direct connect with the users so it must
be suitable and must be unique so as to attract maximum number of people. Game play is another
aspect that possesses a lot of value and it must be at a moderate level so that it can be within the
reach of an ordinary person. Lastly the crucial factor is the characters of the game and thus it
must be chosen after a detailed research and analysis of the market so that it can help in
gathering the attention of the individuals (Jiang, 2019).
Thus it can be said that it is very important to analyse and evaluate the above aspects so
that the designing of the game can be done in a unique way that will separate it from ordinary
games and thus can add value to the firm in the long term scenario.
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed
Creation of a design document is very crucial since it describes all the factors of the game
and thus can help in gaining the trust of the individuals. Below are various aspects that are relate
with it are explained in an elaborate manner-
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Genre- The genre of the proposed game is between 18-35 years that is mostly adults
since the game needs raw talents and requires the user to be proactive for each and every
situation (Koo and Deyo, 2018).
Target audience- The audience that are targeted in the proposed game is mostly
youngsters since they are the only ones that are more leaned towards these video games.
Story- The story of the game is highly unique and it is mostly based on adventures and
different things that one can do within their lifetime.
Assets needed- The assets that is needed by a person to be able to pay the game without
facing any difficulties is a computer or a laptop that have graphic cards and supports
higher resolution games.
Aim and objectives of the game- The main aim and objective of the game is to make
people connect with each other by playing the game and thus it can help in building a
unity in the society (Larsen and Luna, 2018).
TASK 3
P5. Identifying the different stages that are involved in making a game including its development
process
There are various processes that are involved in the development of a game but mainly
there are three major stages that are examination, creation, and checking. The examination stage
involves detailed analysis of the market conditions and evaluating the needs and demands of the
prospective users that are able and willing to play the games so that the video game that is
proposed can carter the needs of the users and can help them to optimise their experience at a
large level (Morozova, Popkova and Litvinova, 2019). The second stage is of creating the game.
It includes various aspects starting from programming, designing to initialising the overall game
plan. This stage is very crucial and if there is a mistake done in this part then it can hamper the
overall performance of it in the long term. The last stage is checking of the game that has been
made so that necessary adjustments and rectification can be done well within a limited time
period that can help it to survive in the highly competitive market conditions.
since the game needs raw talents and requires the user to be proactive for each and every
situation (Koo and Deyo, 2018).
Target audience- The audience that are targeted in the proposed game is mostly
youngsters since they are the only ones that are more leaned towards these video games.
Story- The story of the game is highly unique and it is mostly based on adventures and
different things that one can do within their lifetime.
Assets needed- The assets that is needed by a person to be able to pay the game without
facing any difficulties is a computer or a laptop that have graphic cards and supports
higher resolution games.
Aim and objectives of the game- The main aim and objective of the game is to make
people connect with each other by playing the game and thus it can help in building a
unity in the society (Larsen and Luna, 2018).
TASK 3
P5. Identifying the different stages that are involved in making a game including its development
process
There are various processes that are involved in the development of a game but mainly
there are three major stages that are examination, creation, and checking. The examination stage
involves detailed analysis of the market conditions and evaluating the needs and demands of the
prospective users that are able and willing to play the games so that the video game that is
proposed can carter the needs of the users and can help them to optimise their experience at a
large level (Morozova, Popkova and Litvinova, 2019). The second stage is of creating the game.
It includes various aspects starting from programming, designing to initialising the overall game
plan. This stage is very crucial and if there is a mistake done in this part then it can hamper the
overall performance of it in the long term. The last stage is checking of the game that has been
made so that necessary adjustments and rectification can be done well within a limited time
period that can help it to survive in the highly competitive market conditions.
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P6. Examination of a detailed game development plan so as to define the prospective audience in
general
The game development plan is very crucial for a company since it helps in analysing all the
factors that hampers its performance and it has following steps that are elaborated below-
Planning- It includes making a detailed plan so that all the needs and requirements of the
users can be fulfilled without any complications (Nasir, Huynh and Tram, 2019).
Pre-production- It includes things that are required in pre-production like programming,
coding, decoding, etc. and thus it has to be done in a very precise manner so that errors
can be reduced.
Production- It is related with the activities of the production like implementing the plan
that has been formulated at the beginning so that appropriate results can be fetched.
Testing- It is a stage in which testing of the game is done so that rectifications can be
done well within a limited time frame. It is a very crucial stage since the overall
performance depends on it and hence the testing of the game must be done by experts so
that it can help them to identify the loop holes that are prevailing in the game so that
necessary changes and adjustments can be made that can help in improving the present
conditioning of the game in the long run (Ryan and Deci, 2019).
Pre-launch- It is a period before the launch of the game and in this period the game is
kept under observation so that changes can be observed in a detailed way.
Launch- It is s stage at which the game is launched in the market and is accessible to the
public for the usage.
Post-production- In this stage feedbacks and suggestions regarding the game is seen so
that appropriate changes can be made in the future context (Tchamyou and Asongu,
2017).
TASK 4
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform
The video game that is proposed is one of the unique games in its genre since it is relatable
and can connect to the audience as it is one of the most anticipated video game of all time and is
very much capable of catering the needs and requirements of the youngsters (Turiel and Dahl,
general
The game development plan is very crucial for a company since it helps in analysing all the
factors that hampers its performance and it has following steps that are elaborated below-
Planning- It includes making a detailed plan so that all the needs and requirements of the
users can be fulfilled without any complications (Nasir, Huynh and Tram, 2019).
Pre-production- It includes things that are required in pre-production like programming,
coding, decoding, etc. and thus it has to be done in a very precise manner so that errors
can be reduced.
Production- It is related with the activities of the production like implementing the plan
that has been formulated at the beginning so that appropriate results can be fetched.
Testing- It is a stage in which testing of the game is done so that rectifications can be
done well within a limited time frame. It is a very crucial stage since the overall
performance depends on it and hence the testing of the game must be done by experts so
that it can help them to identify the loop holes that are prevailing in the game so that
necessary changes and adjustments can be made that can help in improving the present
conditioning of the game in the long run (Ryan and Deci, 2019).
Pre-launch- It is a period before the launch of the game and in this period the game is
kept under observation so that changes can be observed in a detailed way.
Launch- It is s stage at which the game is launched in the market and is accessible to the
public for the usage.
Post-production- In this stage feedbacks and suggestions regarding the game is seen so
that appropriate changes can be made in the future context (Tchamyou and Asongu,
2017).
TASK 4
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform
The video game that is proposed is one of the unique games in its genre since it is relatable
and can connect to the audience as it is one of the most anticipated video game of all time and is
very much capable of catering the needs and requirements of the youngsters (Turiel and Dahl,

2019). The prototype of the game is of adventurous in nature and can help in making people
connect with each other that are living in the same society and thus it can foster the aspect of
unity and can help in binding the country as a whole. The target groups of the video game is all
the adults that are able and willing to play games but it is made while focussing the younger
generation in mind so that it can help them to reduce the stress level and can also prove
beneficial for the ones that are willing to make their carriers in the field of games. Since the
game requires minimum requirements and thus cane be operated from any part of the world since
it just needs a computer or a laptop that supports graphic interface and must have an internet
connection (Van Zanten and Van Tulder, 2018).
P8. Examination of the standard tools and techniques that are prevailing in the industry so as to
use it so that the management of the game life cycle can be done in an appropriate and
precise manner
There are various tools that are used in the industry so as to manage and the life cycle of
the proposed game and its development but the most important ones and the stages that possess a
lot of value in the current market scenario is described below in detail-
Planning- It involves intensified planning so that it can help the company and the game
to sustain and survive the stiff competition that is prevailing in the current market
scenario (Wang and Astruc, 2017).
Creating- It is related with creating a game plan with appropriate requirements that can
analysed from the above plan so that it can fulfil the needs of the citizens that are living
in the society.
Developing- In this stage of game developing cycle the development of the game is done
with full preciseness so that all the efforts can lead towards the achievement of the
desired goals and objectives.
Testing- In this part testing of the formulated game is done so that weaknesses can be
found so that work can be started on it as soon as possible
Deploying- In this stage the game is launched in the public and they can use it according
to their convince (Wouters, McKee and Luyten, 2020).
connect with each other that are living in the same society and thus it can foster the aspect of
unity and can help in binding the country as a whole. The target groups of the video game is all
the adults that are able and willing to play games but it is made while focussing the younger
generation in mind so that it can help them to reduce the stress level and can also prove
beneficial for the ones that are willing to make their carriers in the field of games. Since the
game requires minimum requirements and thus cane be operated from any part of the world since
it just needs a computer or a laptop that supports graphic interface and must have an internet
connection (Van Zanten and Van Tulder, 2018).
P8. Examination of the standard tools and techniques that are prevailing in the industry so as to
use it so that the management of the game life cycle can be done in an appropriate and
precise manner
There are various tools that are used in the industry so as to manage and the life cycle of
the proposed game and its development but the most important ones and the stages that possess a
lot of value in the current market scenario is described below in detail-
Planning- It involves intensified planning so that it can help the company and the game
to sustain and survive the stiff competition that is prevailing in the current market
scenario (Wang and Astruc, 2017).
Creating- It is related with creating a game plan with appropriate requirements that can
analysed from the above plan so that it can fulfil the needs of the citizens that are living
in the society.
Developing- In this stage of game developing cycle the development of the game is done
with full preciseness so that all the efforts can lead towards the achievement of the
desired goals and objectives.
Testing- In this part testing of the formulated game is done so that weaknesses can be
found so that work can be started on it as soon as possible
Deploying- In this stage the game is launched in the public and they can use it according
to their convince (Wouters, McKee and Luyten, 2020).
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CONCLUSION
It can be concluded from the above that there are a number of different stages of a game
designing and development since it is very important as well as essential to analyse and evaluate
all the factors in a detailed manner so that it can add value to the firm in the long run and can
help the firm to grow and prosper in the long term scenario. Apart from that it can be concluded
that an expert has to be appointed in each of the following stage so that all the expertise
knowledge of the person can be utilised for the overall advantage of the company so that it can
prove beneficial for the company as well as for the game itself. Further it can be concluded that
there are a number of different steps that are included in the formulation, designing, and
development of a game and hence it is very crucial and critical at the same time to examine all of
them in a well elaborated manner so that all the aspects can add market value to the company in
the long run and it can also help in increasing the customer base of the video game.
It can be concluded from the above that there are a number of different stages of a game
designing and development since it is very important as well as essential to analyse and evaluate
all the factors in a detailed manner so that it can add value to the firm in the long run and can
help the firm to grow and prosper in the long term scenario. Apart from that it can be concluded
that an expert has to be appointed in each of the following stage so that all the expertise
knowledge of the person can be utilised for the overall advantage of the company so that it can
prove beneficial for the company as well as for the game itself. Further it can be concluded that
there are a number of different steps that are included in the formulation, designing, and
development of a game and hence it is very crucial and critical at the same time to examine all of
them in a well elaborated manner so that all the aspects can add market value to the company in
the long run and it can also help in increasing the customer base of the video game.
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REFERENCES
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Saharan Africa. Technological Forecasting and Social Change, 118, pp.44-54.
Cao, Z.Y., Zhou, F. and Zhou, J., 2018. Development of synthetic methodologies via catalytic
enantioselective synthesis of 3, 3-disubstituted oxindoles. Accounts of chemical
research, 51(6), pp.1443-1454.
Grayson, D.S. and Fair, D.A., 2017. Development of large-scale functional networks from birth
to adulthood: A guide to the neuroimaging literature. Neuroimage, 160, pp.15-31.
Jambhekar, A., Dhall, A. and Shi, Y., 2019. Roles and regulation of histone methylation in
animal development. Nature reviews Molecular cell biology, 20(10), pp.625-641.
Jiang, S.P., 2019. Development of lanthanum strontium cobalt ferrite perovskite electrodes of
solid oxide fuel cells-A review. International Journal of Hydrogen Energy, 44(14),
pp.7448-7493.
Koo, H. and Deyo, F.C., 2018. 5. The Interplay of State, Social Class, and World System in East
Asian Development: The Cases of South Korea and Taiwan. In The political economy of
the new Asian industrialism (pp. 165-181). Cornell University Press.
Larsen, B. and Luna, B., 2018. Adolescence as a neurobiological critical period for the
development of higher-order cognition. Neuroscience & Biobehavioral Reviews, 94,
pp.179-195.
Morozova, I.A., Popkova, E.G. and Litvinova, T.N., 2019. Sustainable development of global
entrepreneurship: infrastructure and perspectives. International Entrepreneurship and
Management Journal, 15(2), pp.589-597.
Nasir, M.A., Huynh, T.L.D. and Tram, H.T.X., 2019. Role of financial development, economic
growth & foreign direct investment in driving climate change: A case of emerging
ASEAN. Journal of environmental management, 242, pp.131-141.
Ryan, R.M. and Deci, E.L., 2019. Brick by brick: The origins, development, and future of self-
determination theory. In Advances in motivation science (Vol. 6, pp. 111-156). Elsevier.
Tchamyou, V.S. and Asongu, S.A., 2017. Information sharing and financial sector development
in Africa. Journal of African Business, 18(1), pp.24-49.
Turiel, E. and Dahl, A., 2019. The development of domains of moral and conventional norms,
coordination in decision-making, and the implications of social opposition. In The
Normative Animal? (pp. 195-213). Oxford University Press.
Van Zanten, J.A. and Van Tulder, R., 2018. Multinational enterprises and the Sustainable
Development Goals: An institutional approach to corporate engagement. Journal of
International Business Policy, 1(3), pp.208-233.
Wang, D. and Astruc, D., 2017. The recent development of efficient Earth-abundant transition-
metal nanocatalysts. Chemical Society Reviews, 46(3), pp.816-854.
Wouters, O.J., McKee, M. and Luyten, J., 2020. Estimated research and development investment
needed to bring a new medicine to market, 2009-2018. Jama, 323(9), pp.844-853.
Books and journals
Andrades, L. and Dimanche, F., 2017. Destination competitiveness and tourism development in
Russia: Issues and challenges. Tourism management, 62, pp.360-376.
Asongu, S.A. and Le Roux, S., 2017. Enhancing ICT for inclusive human development in Sub-
Saharan Africa. Technological Forecasting and Social Change, 118, pp.44-54.
Cao, Z.Y., Zhou, F. and Zhou, J., 2018. Development of synthetic methodologies via catalytic
enantioselective synthesis of 3, 3-disubstituted oxindoles. Accounts of chemical
research, 51(6), pp.1443-1454.
Grayson, D.S. and Fair, D.A., 2017. Development of large-scale functional networks from birth
to adulthood: A guide to the neuroimaging literature. Neuroimage, 160, pp.15-31.
Jambhekar, A., Dhall, A. and Shi, Y., 2019. Roles and regulation of histone methylation in
animal development. Nature reviews Molecular cell biology, 20(10), pp.625-641.
Jiang, S.P., 2019. Development of lanthanum strontium cobalt ferrite perovskite electrodes of
solid oxide fuel cells-A review. International Journal of Hydrogen Energy, 44(14),
pp.7448-7493.
Koo, H. and Deyo, F.C., 2018. 5. The Interplay of State, Social Class, and World System in East
Asian Development: The Cases of South Korea and Taiwan. In The political economy of
the new Asian industrialism (pp. 165-181). Cornell University Press.
Larsen, B. and Luna, B., 2018. Adolescence as a neurobiological critical period for the
development of higher-order cognition. Neuroscience & Biobehavioral Reviews, 94,
pp.179-195.
Morozova, I.A., Popkova, E.G. and Litvinova, T.N., 2019. Sustainable development of global
entrepreneurship: infrastructure and perspectives. International Entrepreneurship and
Management Journal, 15(2), pp.589-597.
Nasir, M.A., Huynh, T.L.D. and Tram, H.T.X., 2019. Role of financial development, economic
growth & foreign direct investment in driving climate change: A case of emerging
ASEAN. Journal of environmental management, 242, pp.131-141.
Ryan, R.M. and Deci, E.L., 2019. Brick by brick: The origins, development, and future of self-
determination theory. In Advances in motivation science (Vol. 6, pp. 111-156). Elsevier.
Tchamyou, V.S. and Asongu, S.A., 2017. Information sharing and financial sector development
in Africa. Journal of African Business, 18(1), pp.24-49.
Turiel, E. and Dahl, A., 2019. The development of domains of moral and conventional norms,
coordination in decision-making, and the implications of social opposition. In The
Normative Animal? (pp. 195-213). Oxford University Press.
Van Zanten, J.A. and Van Tulder, R., 2018. Multinational enterprises and the Sustainable
Development Goals: An institutional approach to corporate engagement. Journal of
International Business Policy, 1(3), pp.208-233.
Wang, D. and Astruc, D., 2017. The recent development of efficient Earth-abundant transition-
metal nanocatalysts. Chemical Society Reviews, 46(3), pp.816-854.
Wouters, O.J., McKee, M. and Luyten, J., 2020. Estimated research and development investment
needed to bring a new medicine to market, 2009-2018. Jama, 323(9), pp.844-853.
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