Game Development Fundamentals: FPS Game Prototype - ITECH2001
VerifiedAdded on  2022/10/02
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Project
AI Summary
This assignment details the development of a First-Person Shooter (FPS) game prototype using the Unity 3D engine. The project focuses on implementing core game elements, including WSAD movement and jumping, mouse-based camera control for looking around, and the incorporation of a visually appealing weapon system with gun-holding animations. The game features bullet explosions on impact to enhance combat realism and a level design with five progressively complex levels, offering a more challenging experience than initially planned. The prototype utilizes both pre-made assets from the Unity Standard Asset package and developed assets like render textures and animation files. The document also highlights a key limitation: the player cannot change weapons until the current magazine is exhausted or upon advancing to the next level. The project showcases a practical application of game development fundamentals, demonstrating an understanding of game mechanics, asset integration, and level design within the Unity environment. The assignment covers the changes from three to five levels, which was done to increase difficulty.
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