Game Portfolio: Nightmares - Digital Media & Games Project
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AI Summary
This game portfolio presents a survival shooter game called 'Nightmares,' where a young boy confronts zombie teddy bears and Hellephants in his nightmare. The game, developed using Unity, features a character controlled by arrow keys and mouse clicks for shooting. The portfolio details the game's controls, startup, gameplay, scoring system, and overall evaluation. The gameplay is designed to be user-friendly, with increasing challenges as the player's score rises. The graphics are designed to be visually appealing. The project also includes a bibliography of resources used in its development.

Running head: GAME PORTFOLIO
Game Portfolio: “Nightmares” Game
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Game Portfolio: “Nightmares” Game
Student Name:
University Name:
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1GAME PORTFOLIO
Table of Contents
Overview..........................................................................................................................................2
Character and Player Controls.........................................................................................................2
Character......................................................................................................................................2
Controls........................................................................................................................................2
Screenshots of the Game.................................................................................................................3
Startup of Game...........................................................................................................................3
Game Play....................................................................................................................................3
Scores...........................................................................................................................................4
Game Over...................................................................................................................................5
Overall Evaluation...........................................................................................................................5
Bibliography....................................................................................................................................6
Table of Contents
Overview..........................................................................................................................................2
Character and Player Controls.........................................................................................................2
Character......................................................................................................................................2
Controls........................................................................................................................................2
Screenshots of the Game.................................................................................................................3
Startup of Game...........................................................................................................................3
Game Play....................................................................................................................................3
Scores...........................................................................................................................................4
Game Over...................................................................................................................................5
Overall Evaluation...........................................................................................................................5
Bibliography....................................................................................................................................6

2GAME PORTFOLIO
Overview
This game is typically a survival shooter game in which a little boy has a nightmare
where he finds himself shrunk and alone in his room. From the shadows, from behind the
drawers and from a mouse hole, teddy bears and Hellephants start emerging. Having all turned to
zombies, they want to harm him. With only a toy Kalashnikov for defense he has to fight for his
life. In this game, the player has to survive as far as possible by shooting and killing the zombie
teddy bears as well as the Hellephants. Each successful killing of the teddy bears or Hellephants
contributes to score of the player and proximity of the teddy bears decreases life of the character
indicated in leftmost bottom corner of the screen.
Character and Player Controls
Character
The main character of this game is a little boy that has to be controlled by the player and
fight with the enemy characters. There are basically two types of enemy characters in this project
that is Zombie teddy bears and Hellephants that have been embedded with a glow effect to match
with the gaming environment.
Controls
The character of this game that is the little boy can be controlled with the help of Up,
Down, Left and Right arrow keys. This means the Up arrow moves the character in forward
direction, down arrow moves the character in backward direction, Left and Right arrow moves
the character left and right simultaneously. In addition to that the character also has the
functionality to shoot the enemies with the help of left click on the mouse.
Overview
This game is typically a survival shooter game in which a little boy has a nightmare
where he finds himself shrunk and alone in his room. From the shadows, from behind the
drawers and from a mouse hole, teddy bears and Hellephants start emerging. Having all turned to
zombies, they want to harm him. With only a toy Kalashnikov for defense he has to fight for his
life. In this game, the player has to survive as far as possible by shooting and killing the zombie
teddy bears as well as the Hellephants. Each successful killing of the teddy bears or Hellephants
contributes to score of the player and proximity of the teddy bears decreases life of the character
indicated in leftmost bottom corner of the screen.
Character and Player Controls
Character
The main character of this game is a little boy that has to be controlled by the player and
fight with the enemy characters. There are basically two types of enemy characters in this project
that is Zombie teddy bears and Hellephants that have been embedded with a glow effect to match
with the gaming environment.
Controls
The character of this game that is the little boy can be controlled with the help of Up,
Down, Left and Right arrow keys. This means the Up arrow moves the character in forward
direction, down arrow moves the character in backward direction, Left and Right arrow moves
the character left and right simultaneously. In addition to that the character also has the
functionality to shoot the enemies with the help of left click on the mouse.
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3GAME PORTFOLIO
Screenshots of the Game
Startup of Game
Game Play
Screenshots of the Game
Startup of Game
Game Play
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4GAME PORTFOLIO
Scores
Scores

5GAME PORTFOLIO
Game Over
Overall Evaluation
From overall evaluation of the game, it can be said that it has very interesting gameplay
and especially the kids around the age of 8 – 12 years will find it very attractive. This game is
also addictive to some extent due to the involvement of the competitive side of the game. In
addition to this, the game can also be played by users of all ages as the game has very easy
navigation and control features embedded in it. The objects of the game are also very fascinating
and seems appropriate with the background. The graphics of the game is also very fascinating
which draws the users towards the game makes him/her play the game on multiple occasions.
The game play of this game is simple and user friendly as the controls are very simple and users
of any age can play the game. The game also has various challenges as the enemy characters
grow in number with increase in score of the player.
Game Over
Overall Evaluation
From overall evaluation of the game, it can be said that it has very interesting gameplay
and especially the kids around the age of 8 – 12 years will find it very attractive. This game is
also addictive to some extent due to the involvement of the competitive side of the game. In
addition to this, the game can also be played by users of all ages as the game has very easy
navigation and control features embedded in it. The objects of the game are also very fascinating
and seems appropriate with the background. The graphics of the game is also very fascinating
which draws the users towards the game makes him/her play the game on multiple occasions.
The game play of this game is simple and user friendly as the controls are very simple and users
of any age can play the game. The game also has various challenges as the enemy characters
grow in number with increase in score of the player.
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

6GAME PORTFOLIO
Bibliography
Blackman, S., 2013. Beginning 3D Game Development with Unity 4: All-in-one, multi-platform
game development. Apress.
Bond, J.G., 2014. Introduction to Game Design, Prototyping, and Development: From Concept
to Playable Game with Unity and C. Addison-Wesley Professional.
Busch, C., Claßnitz, S., Selmanagic, A. and Steinicke, M., 2015. Developing and Testing a
Mobile Learning Games Framework. Electronic Journal of e-Learning, 13(3), pp.151-166.
Kuhl, S.A., Pastel, R. and George, R., 2014. Teaching interdisciplinary teamwork through hands-
on game development. age, 24, p.1.
Bibliography
Blackman, S., 2013. Beginning 3D Game Development with Unity 4: All-in-one, multi-platform
game development. Apress.
Bond, J.G., 2014. Introduction to Game Design, Prototyping, and Development: From Concept
to Playable Game with Unity and C. Addison-Wesley Professional.
Busch, C., Claßnitz, S., Selmanagic, A. and Steinicke, M., 2015. Developing and Testing a
Mobile Learning Games Framework. Electronic Journal of e-Learning, 13(3), pp.151-166.
Kuhl, S.A., Pastel, R. and George, R., 2014. Teaching interdisciplinary teamwork through hands-
on game development. age, 24, p.1.
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