2DRoguelike Game Portfolio Project - Module Name, Semester

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This document details a 2DRoguelike game project, focusing on its development and design. The game features a turn-based system where the player, represented by a human figure, navigates through levels to collect food items and avoid enemies. The player controls the character using arrow keys, with the objective of reaching the exit in each level after collecting the required food. The project covers the game's character controls, level design, and overall evaluation, highlighting the addictive gameplay and user-friendly interface. The game's complexity increases with each level, and the project also includes a bibliography of relevant resources related to mobile game development and Unity 3D.
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Running head: GAME PORTFOLIO
Game Portfolio: “2DRoguelike” Game
Student Name:
University Name:
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1GAME PORTFOLIO
Table of Contents
Overview..........................................................................................................................................2
Character and Player Controls.........................................................................................................2
Character......................................................................................................................................2
Controls........................................................................................................................................2
Screenshots of the Game.................................................................................................................3
Startup of Game...........................................................................................................................3
Levels...........................................................................................................................................3
Game Play....................................................................................................................................4
Proceed to Next level...................................................................................................................6
Overall Evaluation...........................................................................................................................6
Bibliography....................................................................................................................................7
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2GAME PORTFOLIO
Overview
This game is basically a small turn-based tile-based rogue-like style game in which there
is a human figure considered to be the player that can move through the level one space at a time,
each time the player moves he/she loses one of his/her food points, which he/she can regenerate
by collecting food pickups on the board. The player has to avoid enemies who can attack him
and subtract from his food score and attempt to survive for as many levels or days as possible.
The aim of this game is to collect the food items that are present within the environment as well
as avoiding the enemy characters that is skeletons in this particular game. The player can move
to next level after collecting all the food items and successfully reaching exit in the right topmost
corner of the screen. The levels in this game are classified as days that the player has to pass for
moving into the next level means next day.
Character and Player Controls
Character
The main character of this game is a human figure that the player has to control for
completing one level or get past that day. The player can reach the next level by going to exit and
only after collection of the foods in each level. There are also enemy characters in this game
basically designed as skeletons that also moves one tile automatically.
Controls
The player can control the main character with the help of arrow keys in the keyboard.
This means the Up arrow moves the character in upward direction, down arrow moves the
character in downward direction, Left and Right arrow moves the character left and right
simultaneously.
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3GAME PORTFOLIO
Screenshots of the Game
Startup of Game
Levels
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4GAME PORTFOLIO
Game Play
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5GAME PORTFOLIO
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6GAME PORTFOLIO
Proceed to Next level
Overall Evaluation
After testing this game in general, it can be said that it is very much attractive and
addictive in terms of time and game play. The game play of this game is simple and user friendly
as the controls are very simple and users of any age can play the game. The game also has
various challenges as the enemy characters grow in number with each level. The complexity of
the game increases with each level as the movement of player decreases the food value
considered as score of this game. The music being embedded in this game is also very addictive
and appropriate in context to the playing environment.
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7GAME PORTFOLIO
Bibliography
De Byl, P., 2014. Holistic Mobile Game Development with Unity. CRC Press.
Kim, S.L., Suk, H.J., Kang, J.H., Jung, J.M., Laine, T.H. and Westlin, J., 2014, March. Using
Unity 3D to facilitate mobile augmented reality game development. In Internet of Things (WF-
IoT), 2014 IEEE World Forum on (pp. 21-26). IEEE.
Shao, X., Liu, X. and Zhao, L., 2016. The Research and Discussion on Android Game
Development Curriculum. DEStech Transactions on Engineering and Technology Research,
(iect).
Valente, L., Feijó, B. and Leite, J.C.S.P., 2013. Features and checklists to assist in pervasive
mobile game development. Proceedings of SBGames 2013, pp.90-99.
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