Brief Report: ITECH2001 Game Development Fundamentals, Assignment 2

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Added on  2023/01/19

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AI Summary
This report provides a comprehensive overview of a game development prototype created for the ITECH2001 Game Development Fundamentals course. The assignment involved the creation of a 3D first-person shooter game using Unity and C#. The report details the self-developed assets, including image files and audio, and their usage within the game environment. It also lists premade assets and scripts from the Unity Standard Package, explaining their functions, such as camera control and environment setup. Furthermore, the report outlines the game's mechanics, including movement, jumping, mouse-controlled navigation, and bullet explosions. Key changes made to the game design document, such as an increase in the number of levels, are justified, along with identified bugs and limitations, like the inability to change elements mid-level. The game is designed to be compatible with the Windows operating system.
Document Page
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
ITECH2001 Assignment 2: Brief Report
Report Criteria Details (Fill in the sections below – use tab to add more rows to each section)
Self-developed
Asset
(Assets you created
yourself!)
Name (in Unity) Type of Asset Where it is used Software used to
create
ManFine
LPlayer
VoiceN
Paintingv
Image File
Audio File
Noise
Art Creativity
and Design
This is used in the environment
This is used in the environment
Used to the bullet collision
On the walls
Adobe PhotoShop
MP3 Creator
MP3 creator
Windows Paint
Software
Use of Premade
Assets
(Could be a single
asset, or a package
of assets)
Name (in Unity) Type of Asset Where it is used Reference to Original
Standard
Package
Unity Standard
Package Asset
For creation of cameras and
environment
Unity Standard Package
Scripts Script Name Object attached to Summary of Script
Sounder
Billboard
Explosion
To the Moving
Bullet
To the
Environment
To the Bullet
Explosion when bullet hits the target
For information to the player
When the bullet meets the target, it explodes
Mechanics Game Mechanic Details of its usage
a) Movement &
Jumping
Feature
b) Looking
around with
the Mouse
This feature is specifically used for to control the
movement of the game, initiates jumping of the
shooter in different terrains.
Navigation into different direction using the mouse is
another feature which makes the game more real. The
player is able to check on which direction is safer and
can tackle the enemy at different angles.
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Document Page
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
c) Bullets which
explode on
impact
d) Decent looking
level in an
incremental
manner
e) Having a target
to shoot at
This feature of the game helps in creating and
alternative way of killing the deadly killer in the
game. A single explosion on impact creates a lot of
damage to the deadly shooter increasing the chances
of killing it.
Each and every level in a game is created with an
advanced creativity to the player. The complexity
increases with increase in the levels. This feature
makes the game more interactive and friendly to the
user. The game motivates the player to get over and
over again hence interactive. Every level contains
different rules and features for the game.
Since this is a first person shooter, the game has a
deadly shooter which targets to kill the player and
therefore its regarded as the protagonist of the game.
The protagonist is the most deadly and the target of
the player. This creates the game more real as the
player is able to have a position of tackling the
shooter in a real like scenario.
Major Changes
to Game Design
Change Made Details of why this change occurred
Change done on the In order to create the reality and sensibility of the game, the
Document Page
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
Document total number of levels,
increased to 6 levels.
player has to be able to pass through he hardest times to win
the game. This can be done by making incremental levels
which makes it very hard as the player moves to the next
level.
Known Bugs or
Limitations
Limitation or Bug Details of this
Any change in
elements are only done
at the beginning of the
level.
The player of the game is not in a position to make any
changes to the elements selected at the start of the game
level till the end. This becomes problematic when the player
misuses the bullets and the bullets gets exhausted before the
protagonist is killed.
Other
Information
It’s a 3D game developed using Unity software with C# programming
languages.
The game is portable and compatible with windows operating system.
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