Game Development Theory: Analysis of Game Theory Concepts

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Added on  2022/08/15

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Homework Assignment
AI Summary
This assignment delves into the realm of game development theory, exploring the strategic interactions between players and the application of game theory principles. It examines the centipede game as a prime example, highlighting its structure and the decisions players must make to maximize their rewards. The assignment also discusses key principles that inform game design, such as mass communication, critical and cultural theory, and social responsibility, providing a comprehensive understanding of how these elements contribute to the overall gaming experience. The analysis emphasizes the importance of player interaction, decision-making processes, and the integration of various theoretical frameworks in creating engaging and effective games. The assignment concludes by reinforcing the significance of critical thinking, cultural awareness, and communication within the gaming environment, underscoring the role of players and actors in shaping the game's dynamics.
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Running Head: GAME DEVELOPMENT THEORY 1
Game Development and Theory
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GAME DEVELOPMENT THEORY 2
Game Theory and Development
Game theory is a science that relies on the strategies between the two competing players.
The two players must compete independently and have the capacity to make judgments on what
do be done next using the concept thought. (Accinelli, Martins, & Oviedo, 2019).
Game theory follows a wide range of applications such as business, wars, psychology,
biology or even economics. Game theory is still the young developing science that will need the
use of artificial intelligence to design the best and most interactive games.
Example of the Game
The centipede game is a broad structure game in game hypothesis in which two players
on the other hand get an opportunity to take the bigger portion of a gradually expanding cash
stash. It is orchestrated so that on the off chance that a player passes the reserve to his rival who,
at that point takes the reserve, the player gets the little sum than if he had taken the pot.
The centipede game closes when a player takes the reserve, with that player getting the
bigger bit and the other player getting smaller segment. The game has a pre-characterized
number of rounds, which are known to every player ahead of time. (Turetsky, 2019).
The game is played in such a way that the game is started, having the stash displayed
randomly all over the screen. The two players will pass the centipede over the stash and the one
that touches the stash the first one will earn some points more than the second player.
If the centipede meet circled and touches any part of the body, the game will be closed
and the game will restart. The centipede touches the maximum stash will allow the players to
move to the next level. Therefore each level is allocated a maximum number of stash the
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GAME DEVELOPMENT THEORY 3
centipede is supposed to touch so that it can be promoted to the next level which will have a
more improved features than the previous game. (Yeung, & Petrosyan, 2016).
Game can be designed based on the following principles;
1. Mass Communication – the same development is done based on the communicating
properties within the game to be played. For example any game based on war must be
design to communicate over a group of actors who will participate in the play
2. Critical and Cultural theory – the players must be designed in such a way that the
player will have to make the right decision before making any step ahead. This is
shown in the gaming activities such as the Chess. If you move without making the
right decision, the second player may locked you out of the game.
3. Social Responsibility Theory – games have been developed with each actor in the
play must have its own social responsibility to carry out within the play. For example
as from the case of the Centipede game, the responsibility of the centipede is to move
around the playground collecting stashes
In conclusion, the game is constructed based on the critical thinking, the cultural behaviors of
some game components and the communication behavior within the game environment. The
players are the one to control the game and the actors are the participants within the play.
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GAME DEVELOPMENT THEORY 4
References
Accinelli, E., Martins, F., & Oviedo, J. (2019). Evolutionary Game Theory: A Generalization of
the ESS Definition. International Game Theory Review, 21(04), 1950005. doi:
10.1142/s0219198919500051
Turetsky, V. (2019). Dynamic Shapley Value and Dynamic Nash Bargaining. International
Game Theory Review, 21(03), 1980001. doi: 10.1142/s021919891980001x
Yeung, D., & Petrosyan, L. (2016). A Cooperative Dynamic Environmental Game of Subgame
Consistent Clean Technology Development. International Game Theory Review, 18(02),
1640008. doi: 10.1142/s0219198916400089
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