This project report delves into the multifaceted world of game design, encompassing idea generation techniques, game evaluation, and the creation of a functional game prototype. The report begins by exploring idea generation methods used by industry practitioners, such as SCAMPER, storyboarding, brainstorming, and mind mapping, and then evaluates factors contributing to successful game ideas, emphasizing market research, trends, revenue forecasting, and innovation. The core of the project involves evaluating game ideas and design considerations, including winning, collaboration, exploration, collecting, role-playing, and problem-solving. The report further details the preparation of a game design proposal and supporting documentation, outlining planning, idea definition, procedural outlines, budget considerations, target market analysis, and development and management plans. A significant portion of the report focuses on the creation of a functional game prototype using industry-standard tools and techniques, followed by iterative testing and revision. The project culminates in a presentation of the prototype to a defined audience, discussing gameplay mechanisms, testing procedures, and the overall development process involved in producing the game prototype. The report concludes with a comprehensive overview of the game design process, from initial concept to prototype refinement.