Game Design Project Report: Game Design and Prototype Development

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This project report delves into the multifaceted world of game design, encompassing idea generation techniques, game evaluation, and the creation of a functional game prototype. The report begins by exploring idea generation methods used by industry practitioners, such as SCAMPER, storyboarding, brainstorming, and mind mapping, and then evaluates factors contributing to successful game ideas, emphasizing market research, trends, revenue forecasting, and innovation. The core of the project involves evaluating game ideas and design considerations, including winning, collaboration, exploration, collecting, role-playing, and problem-solving. The report further details the preparation of a game design proposal and supporting documentation, outlining planning, idea definition, procedural outlines, budget considerations, target market analysis, and development and management plans. A significant portion of the report focuses on the creation of a functional game prototype using industry-standard tools and techniques, followed by iterative testing and revision. The project culminates in a presentation of the prototype to a defined audience, discussing gameplay mechanisms, testing procedures, and the overall development process involved in producing the game prototype. The report concludes with a comprehensive overview of the game design process, from initial concept to prototype refinement.
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Game Design
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Table of Contents
INTRODUCTION ..........................................................................................................................3
MAIN BODY...................................................................................................................................3
TASK 1............................................................................................................................................3
P1 Discuss idea generation techniques used by industry practitioners..................................3
P2 Evaluate factors that contribute to the generation of successful ideas..............................4
TASK 2............................................................................................................................................5
P3 Evaluate game ideas and design considerations................................................................5
P4 Prepare a game design proposal and supporting documentation .....................................6
TASK 3............................................................................................................................................7
P5 Create a functional game prototype using industry-standard tools and techniques..........7
P6 Refine a game prototype through iterative testing and revision........................................8
TASK 4............................................................................................................................................9
P7 Present a functional game prototype to a defined audience..............................................9
P8 Discuss gameplay mechanisms, testing and the development process involved in the
production of a game prototype ...........................................................................................10
CONCLUSION .............................................................................................................................11
REFERNCES:................................................................................................................................12
Books and Journals:..............................................................................................................12
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INTRODUCTION
For adventure and fun gaming industry develops games. It is booming since years as
people are showing interest in the games. The market value is enhancing in the gaming industry.
Game design is an interesting field of study and includes the computer science programmes to
build the game. There is requirement of graphic designing and creative writing formulate and
develop an effective game (Dishon and Kafai, 2020). The imaginary thinking helps to develop a
creative and interesting game. In this report there is discussion related to the techniques of idea
generation that are used by various practitioners in gaming industry. Also the factors that help to
develop a successful game. A game design proposal and the supporting document is part of this
report. A prototype is also presented and Iterative testing and revision in presented. Audience of
the games are defined . Game play mechanisms, development as well as testing process of the
producing a game in mentioned at the end of this report.
MAIN BODY
TASK 1
P1 Discuss idea generation techniques used by industry practitioners
It is important to design a game in a way that it is creative. The people who are games
like the game and play it with interest. It is not easy to design a game there is requirement of
efforts and hard work. There are various techniques that can be used by game practitioners and
that are mentioned below:
SCAMPER
It is a critical thinking technique that helps to develop game. There is requirement of idea
generation that helps to develop a game. It is developed by Bob Eberie which helps to modify the
current product and innovates it in a manner that helps to make and develop new product. It is
important that there is knowledge of the old product and understand the new trend than innovate
the game. A new game can be developed by this procedure. Each work has its own meaning and
it mentioned below:
S – Substitute
C – Combine
A – Adapt
M – Modify
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P – Put to another use
E – Eliminate
R – Reverse
It is technique that helps to find out the areas of modification and that assist in bringing
innovation in the idea of designing the game.
Storyboarding
It is a technique of developing a visual story and then explore it. A proper research is
conducted before the creative person can present it in such a way that it is turned and converted
in the form of a game. There is requirement of visual diagrams and presentations. It is helpful to
develop and design a game. A scenario is build and then final decision is taken.
Brainstorming
It is a technique that helps to find solution to the problem. It helps to generate new idea as
there are various ideas that are asked . It is a widely used technique that helps to generate various
ideas. In this techniques various individuals come together and give idea to solve a particular
problem. As there are various ideas generated through this and all this assist in finding a new
idea to design game. Different creative and innovative ideas come out. This helps them to design
a new game. The purpose of brain storming techniques is that it helps to get so many ideas and
then select the best among them.
Mind mapping
It is a technique that uses graphics to build relations between different pieces of
investment. The ideas are then written down at then they are connected in a way that helps to
find and develop a new idea (Çakır, Gass, Foster and Lee, 2017). It helps to get to know new
facts and then a final idea is identified. An innovative and creative idea helps the game developer
to design the game accordingly. It is also one of the famous technique to develop a game.
P2 Evaluate factors that contribute to the generation of successful ideas
The most important part of designing a game is to generate a successful idea. As the
whole game is based on the idea. All the other steps take place after idea is generated. The
success of the game depends on the idea that is selected. It is important that the idea is creative
and as per the preference of customers. The various factors that help to generate a new idea for
game are mentioned below:
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Market Research: The first and foremost factor on that helps to develop a successful idea
is market research. It is said by experts and widely used by practitioners that to develop a
successful game the task is to first conduct a successful research about the market. It is important
to know about what is already present in the market and what is required by customers. A proper
research helps to evaluate the market conditions and assist in generating anew and innovative
idea to develop the game.
Trends in the Market: No doubt research is important but it is equally important for the
individual to focus on the the trend in the market. Customers not like everything that is served to
them. To develop a successful idea the current trend in the market should be identified. The
customers will be attracted towards the idea and the game. It is seen that the game will developed
successfully and used by the individual will help in generating a good idea.
Revenue forecasting: Interest and innovation are vital but it is important to know about
the the revenue that will be generated. The return of investment is important to be identified as
the revenue is important for the development and success of the game.
Innovation: Another important fact is that innovation will be required to develop a plan
and generate new idea for the game generation (Kalmpourtzis, 2018). The new and innovative
idea will help the success of the game in a manner that the people that are interested in the game
like the idea . By knowing about the trend and a proper research a successful idea is generated.
Innovation is always welcomed by the clients as they like new and innovative game.
Above mentioned are some ways that helps in generating a successful idea for the game.
TASK 2
P3 Evaluate game ideas and design considerations
The game should be developed in such a manner that is liked by all the people that are
willing to play. The creativity and innovation in the game shows success of the game. The better
is the idea and graphics that are used in developing the game helps to formulate the game.
As various techniques to develop the idea for the game are mentioned above there I
requirement to select the best idea among them. It will help the gamer to develop a successful
idea that will help to design the game successfully. There are various factors that help to evaluate
the game and that are described below:
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Winning: There should be challenges in the game. It should be designed in such a way
that the person playing the game is able to develop a feeling of winning. There should be
competition and challenges in the game.
Collaborating: It is important that the game should be designed in such a way that
various people can play it together. The collaboration means that they can play multiplayer game
and will be able to compete with each other. This will help them to play together and and enjoy
the game.
Exploring and building: The game should be developed in a way that all the important
points are explored. As there are various idea that the game practitioners develop it is vital to
explore the situation and then build a business idea based on the same.
Collecting: There should be option of collection present in the game. That enhances the
interest of the player to play. It in fun for people to collect and then win the game. It is an
effective that helps to enhance the interest of players in the game.
Role playing or imagining: It is seen that people love to play a role and play in a visual
world. They like to become part of game and start imagining as the one who is really playing the
game. The person should be provided such graphics that attract him and engage the same to play.
Problem-solving or strategizing: Another way to evaluate the idea and the design of the
game is to check the status of problems that occur and the ways in which the problem is sorted.
In gamer also there is requirement of problem or a complex situation that is solved by the gamer
(Ruggiero and Green, 2017). This enhances the the interest of the player.
All these factors that are mentioned above help to identify and evaluate the idea and the
design of the game.
P4 Prepare a game design proposal and supporting documentation
Game development proposal is a document that shown the steps that are involved while
designing a game. There are steps and procedures that are to be followed by the game
practitioner to develop a game. The budgetary requirements are also mentioned in the proposal.
The game development proposal includes the following points:
Planning: To develop a game the first and foremost step is to plan. As any project is
successful if there is a proper planning process. IT is important to identify and plan the results
that are need to be achieved.
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Idea: This is the next step in which the idea is clear. The game practitioner should then
clearly define the idea and write a proposal. This is the most important step and part of the
proposal.
The procedures: This part mentions the outlines of the game. The procedure that will be
followed by the game practitioner (Czauderna and Guardiola, 2019). The theme, rules, players
and all the details related to the game are written in this report. A proper guide and instruction is
also mentioned. The budget and financial requirements are also part of this step.
Target Market: Here is the next step where the target audience are mentioned. All the
customers that are targeted and are selected to play the game comes under this. As there is
research about their preference and likes and then the game is formulated.
Development and Management Plan: This is the step of management where the game is
developed. Proper management is required at this stage. All the operations and process to work
over are used in this stage (Hicks, Dickinson and Vanden Abeele, 2019).
Control and evaluation: The last step is to control the performance of the game. It is
important to monitor that that the game is developed in such a way. The decided goal and
objective is matched with the planned one.
All these step help to formulate a successful game plan and design that will be liked by
all the customers.
TASK 3
P5 Create a functional game prototype using industry-standard tools and techniques
Game prototypes are important part in formulation of a game. It is a point where the
concept is tested without involving more efforts. It is liker a sample that is created to test in the
market so that much time and efforts are not waste. The steps to create functional game prop type
are mentioned below:
Transition From Paper to Software Design: As the innovative and new idea is presented
on the paper the first step is to present in on the software (Guzdial and Riedl, 2018). The design
should include all the requirements and should be developed on the software.
Prototype a User Interface: In this step the prototype is transition over the user interface
as there is conversion of paper design to the software. It there are complexity in pro type then the
user interface is more valuable.
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Create a Virtual Prototype: It is a way of using innovative methodology and that helps in
designing the prototype control system and the devices.
Add I/O to Your Prototype: It is important to add I/O to the prototype as itb will assist in
creating an effective functional system. All this helps to use the design in the real world. All the
traditional difficulties are overcome through this.
Engineer Your Algorithm: It is a way of transforming paper and pencil algorithm to the
robust so it becomes easy to use. It will help to make the procedure easier.
Instrument and Test Your Prototype: The most important step that will decide the
success of the prototype is this to test the prototype. All the problems that occur are examined
and this helps at the time of launching the game in the market.
All these steps are effective and need to be followed to create a functional prototype
(Denner, Campe and Werner, 2019). All the industry tools and techniques such as sketches,
storyboards, paper interfaces, Lego prototypes, physical models, role-playing, user-driven
prototypes, and Wizard of Oz prototypes. If the prototype of game is launched effectively and
gives positive results it will be effective to launch the game.
P6 Refine a game prototype through iterative testing and revision
Iterative testing is the process of checking the changes that gradually occur. It si
important to first create the products and than find the areas of improvements in that. Then those
changes are done and a iterative testing takes place. It is important as it will help in finding the
problems and that changing them and again knowing the feedback. This feedback helps to
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improve the game and then it is more like by the customers. There are some points that should be
kept in mind while iterative testing and revision of a prototype.
All the main points and key areas that help in formulation of the prototype are tested.
This is important point that should be considered.
There are chances of problems and issues that are faced by people that use the prototype.
It is vital to check and know all these challenges. As it will help in improvement.
All the alterations are done as and when the problem is analysed. As that will help to
know that the prototype is effective or not (Kalmpourtzis, 2019).
While doing changes in the prototype the feedback given by the users should be kept as
priority and all the changes should be done by keeping in mind the feedback of people. It
will help to change it is an manner that will be liked by the customers.
Also the alterations should e minor so that the idea behind the game does not change.
And the time frame should be kept in mind so that the timelines are adhered. All this
helps to modify the prototype faster and in an easier way.
All the changes and process should be in a organised way. As the process is so important
as iterative testing should be done effectively.
All these points if considered would help to develop and refine a game prototype through
iterative testing and revision. All this is important and will help to launch the game and design
the game effectively.
TASK 4
P7 Present a functional game prototype to a defined audience
The steps to develop a functional prototype are mentioned below:
First of all concert all the paperwork into the software design to work effectively and
effectively.
The game will presented in such a way that is liked by all the clients (Hodent, 2017). The
creativity of the prototype is an important and major factor that is considered.
The visual prototype should be developed in such a way that is understood by everyone
and that seeks the interest of the target market. So that they are attracted towards the
prototypes.
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It should be presented in a way that shows the whole game at a single manner. All this is
important so as to capture the customer base.
A proper development and management plan would be presented in a way that is
understood and liked by others. The gaming project should be developed and presented in
an effective way.
There will a control mechanism in the end as it is important to understand if there are
deviations in the presentation and the planned one.
All these steps will help to present the prototype in front of the target audience that attracts them.
P8 Discuss gameplay mechanisms, testing and the development process involved in the
production of a game prototype
The mechanism that is used to produce the game is most important. It is vital to decide
the way pro type for the game is being developed. It is the process that helps to design and
develop the prototype for the game (Kalmpourtzis, 2019). The mechanism and the steps should
be followed effectively so that the prototype is like by the audience to whom it is served. It
should be a way in which all the important points that are used by industry and set as standards
are followed.
Testing should be done in a fair way. As the success and failure of the prototype depends
on the testing done. Also it is the stage where the performance and the hard work is measured. It
is point that is most important. Testing helps find out and know the feedback of the audience and
they like the game prototype or not. The prototype is tested in front of some audience and their
review is used to make further changes.
The process of development of prototype involves various steps that are discussed above.
There are many complexities in the path of designing and developing the prototype. It will be
helpful to understand the procedure and use all the tools and techniques so that it is developed
effectively. There should be efforts to minimise the errors and the develop the prototype. The
creativity and presentation matters. All of the points are important and have key role in
developing the game.
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CONCLUSION
The above file is based on the development of a game. There are various complexities
that occur in path of designing game. A game design proposal is mentioned in the report and the
techniques to identify a successful idea is mentioned. Various steps to prepare game are
mentioned. Tools and techniques to that are important to develop a prototype and to process to
Refine a game prototype through iterative testing and revision.
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REFERNCES:
Books and Journals:
Kalmpourtzis, G., 2019. Developing kindergarten students’ game design skills by teaching game
design through organized game design interventions. Multimedia Tools and Applications,
78(14), pp.20485-20510.
Hodent, C., 2017. The gamer's brain: How neuroscience and UX can impact video game design.
Crc Press.
Kalmpourtzis, G., 2019. Developing kindergarten students’ game design skills by teaching game
design through organized game design interventions. Multimedia Tools and Applications,
78(14), pp.20485-20510.
Kalmpourtzis, G., 2019. Developing kindergarten students’ game design skills by teaching game
design through organized game design interventions. Multimedia Tools and Applications,
78(14), pp.20485-20510.
Denner, J., Campe, S. and Werner, L., 2019. Does computer game design and programming
benefit children? A meta-synthesis of research. ACM Transactions on Computing Education
(TOCE), 19(3), pp.1-35.
Guzdial, M. and Riedl, M., 2018, September. Automated game design via conceptual expansion.
In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital
Entertainment (Vol. 14, No. 1).
Czauderna, A. and Guardiola, E., 2019. The gameplay loop methodology as a tool for
educational game design. Electronic Journal of e-Learning, 17(3), pp.pp207-221.
Hicks, K., Gerling, K., Dickinson, P. and Vanden Abeele, V., 2019, October. Juicy game design:
understanding the impact of visual embellishments on player experience. In Proceedings of the
Annual Symposium on Computer-Human Interaction in Play (pp. 185-197).
Ruggiero, D. and Green, L., 2017. Problem solving through digital game design: A quantitative
content analysis. Computers in Human Behavior, 73, pp.28-37.
Kalmpourtzis, G., 2018. Educational Game Design Fundamentals: A journey to creating
intrinsically motivating learning experiences. CRC Press.
Kalmpourtzis, G., 2018. Educational Game Design Fundamentals: A journey to creating
intrinsically motivating learning experiences. CRC Press.
Çakır, N.A., Gass, A., Foster, A. and Lee, F.J., 2017. Development of a game-design workshop
to promote young girls' interest towards computing through identity exploration. Computers &
Education, 108, pp.115-130.
Dishon, G. and Kafai, Y.B., 2020. Making more of games: Cultivating perspective-taking
through game design. Computers & Education, 148, p.103810.
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