Game Design: Systemic Machines, Loops, Currencies, and Goals
VerifiedAdded on 2023/05/28
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Homework Assignment
AI Summary
This assignment delves into the intricacies of game design, focusing on systemic machines, gameplay loops, and in-game currency balance. It identifies three types of systematic machines: Engines, Economies, and Ecologies, explaining their differences in resource management and loop dominance. The assignment further discusses the concept of deadlocks in game design, illustrating it with an example from Settlers 3. It emphasizes the importance of maintaining in-game currency balance and suggests an iterative design approach for achieving a stable and dynamic economy. Finally, the assignment outlines the steps involved in defining a system's loops and goals, highlighting the critical role of player interactions and behaviors. This document is available on Desklib, a platform providing AI-based study tools and a wide range of solved assignments for students.
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