ITC-571 Literature Review: Gaming Technologies for Brain Development
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Literature Review
AI Summary
This literature review examines the utilization of gaming technologies for brain development in youngsters, analyzing several research articles. The review covers various aspects such as the use of game-based virtual reality with haptics for skill acquisition, the application of game-based learning platforms to engage nursing students, and the use of sequence mining to reveal efficiency in scientific reasoning during STEM learning. Key themes include the effectiveness of VR-based learning, the engagement fostered by 3D animation in educational games, and the potential of scaffolding gaming techniques to improve learning outcomes and motivation. The review also highlights limitations and potential improvements in existing methodologies, such as incorporating authentication functions for learner security and enhancing visual frameworks in game-based learning environments. Desklib provides access to this literature review, offering students a valuable resource for understanding the impact of gaming technologies on cognitive development.

Literature Review
Student Name & CSU ID
Project Topic Title
Utilisation of gaming technologies for brain development of youngsters
1
Student Name & CSU ID
Project Topic Title
Utilisation of gaming technologies for brain development of youngsters
1
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Version 1.0 _ Week 1
1
Reference in APA format Butt, A. L., Kardong-Edgren, S., & Ellertson, A. (2018). Using Game-Based Virtual Reality with Haptics for
Skill Acquisition. Clinical Simulation In Nursing, vol. 16, pp. 25-32.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S1876139917301986
Ann L. Butt, Suzan Kardong-Edgren, Anthony
Ellertson
Level of journal: Q1
simulation; gaming; virtual reality; game-based learning;
procedural skill; mastery learning; deliberate practice; urinary
catheterization; immersive technology
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Game based VR system
Problem: Student will not be able to
understand fundamental concepts via
traditional methods which also affect their
learning ability.
Goal: A virtual reality based gaming
technology will be enhanced for youngsters so
they can develop their learning skills.
VR based learning
Simulation-based education
Demographic data analysis
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
2
1
Reference in APA format Butt, A. L., Kardong-Edgren, S., & Ellertson, A. (2018). Using Game-Based Virtual Reality with Haptics for
Skill Acquisition. Clinical Simulation In Nursing, vol. 16, pp. 25-32.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S1876139917301986
Ann L. Butt, Suzan Kardong-Edgren, Anthony
Ellertson
Level of journal: Q1
simulation; gaming; virtual reality; game-based learning;
procedural skill; mastery learning; deliberate practice; urinary
catheterization; immersive technology
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Game based VR system
Problem: Student will not be able to
understand fundamental concepts via
traditional methods which also affect their
learning ability.
Goal: A virtual reality based gaming
technology will be enhanced for youngsters so
they can develop their learning skills.
VR based learning
Simulation-based education
Demographic data analysis
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
2

Process Steps Advantage Disadvantage (Limitation)
1 Combine learning elements with a virtual reality
based system
Helpful in creating a VR interface N/A
2 Deliberate a practice theory for learners Engages learners with the VR based learning
environment.
N/A
3 Take a System Usability Survey from the
learners
Identifies system usability Some negative feedbacks will also gets
introduced.
Major Impact Factors in this Work
Dependent Variable Independent Variable
Skill learning It depends on memorization of steps of the criteria based checklist
Virtual reality functions These functions depend on orientation of the game.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Learning elements
will be used as input
while combining with
Students will be able
to learn conceptual
learning framework in
Virtual reality platform
Gaming interface
A procedural and master learning
It contributes to attract students towards conceptual
education.
Learners will take interest into learning materials
from gaming systems.
It will develop brains of youngsters as the VR
3
1 Combine learning elements with a virtual reality
based system
Helpful in creating a VR interface N/A
2 Deliberate a practice theory for learners Engages learners with the VR based learning
environment.
N/A
3 Take a System Usability Survey from the
learners
Identifies system usability Some negative feedbacks will also gets
introduced.
Major Impact Factors in this Work
Dependent Variable Independent Variable
Skill learning It depends on memorization of steps of the criteria based checklist
Virtual reality functions These functions depend on orientation of the game.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
Learning elements
will be used as input
while combining with
Students will be able
to learn conceptual
learning framework in
Virtual reality platform
Gaming interface
A procedural and master learning
It contributes to attract students towards conceptual
education.
Learners will take interest into learning materials
from gaming systems.
It will develop brains of youngsters as the VR
3
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virtual reality based
gaming system.
form of a VR gaming
system.
gaming provides 3 dimensional imaging.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been an authentication function
for learner’s security.
Author missed to embed a password security
utility while accessing learning elements.
How a learner can operate virtual reality gaming
system that is prone to nausea disease.
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is completely justified
because learning with gaming is an effective
approach for the brain development of learners
specially youngsters.
VR based learning helps to develop skills of
learners as it use 3D application frameworks.
It provides limited access to learning elements
because it is difficult to combine an educational
element with VR gaming system.
SBE framework
VR utility tool
Data combining tool
Diagram/Flowchart
4
gaming system.
form of a VR gaming
system.
gaming provides 3 dimensional imaging.
1. what in the method could have been better? 2. what in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been an authentication function
for learner’s security.
Author missed to embed a password security
utility while accessing learning elements.
How a learner can operate virtual reality gaming
system that is prone to nausea disease.
4. were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is completely justified
because learning with gaming is an effective
approach for the brain development of learners
specially youngsters.
VR based learning helps to develop skills of
learners as it use 3D application frameworks.
It provides limited access to learning elements
because it is difficult to combine an educational
element with VR gaming system.
SBE framework
VR utility tool
Data combining tool
Diagram/Flowchart
4
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Figure 1: VR gaming system assessment process
5
VR gaming tool Learning
elements
Data
combination
SBE learning
5
VR gaming tool Learning
elements
Data
combination
SBE learning

2
Reference in APA format Gallegos, C., Tesar, A. J., Connor, K., & Martz, K. (2017). The use of a game-based learning platform to
engage nursing students: A descriptive, qualitative study. Nurse education in practice, vol. 27, pp. 101-106.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S1471595317305711
Cara Gallegos, Abigail J. Tesar, Kelley
Connor, Kim Martz
Level of journal: Q1
Game-based learning; Qualitative; Educational gaming;
Undergraduate students; Nursing
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
3D animation gaming
Problem: it is a challenging approach to
engage students while a research course and
gain their attention towards the research.
Goal: Use of a 3D interface to make a
Baccalaureate nursing program which can help
students in research projects and develop their
learning ability.
Digital gaming system
Data collection methods
Gaming conceptualization
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
6
Reference in APA format Gallegos, C., Tesar, A. J., Connor, K., & Martz, K. (2017). The use of a game-based learning platform to
engage nursing students: A descriptive, qualitative study. Nurse education in practice, vol. 27, pp. 101-106.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S1471595317305711
Cara Gallegos, Abigail J. Tesar, Kelley
Connor, Kim Martz
Level of journal: Q1
Game-based learning; Qualitative; Educational gaming;
Undergraduate students; Nursing
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
3D animation gaming
Problem: it is a challenging approach to
engage students while a research course and
gain their attention towards the research.
Goal: Use of a 3D interface to make a
Baccalaureate nursing program which can help
students in research projects and develop their
learning ability.
Digital gaming system
Data collection methods
Gaming conceptualization
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
6
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1 Collect learning material required for research Helps to combine data with 3D gaming
interface.
N/A
2 Create a gaming concept based on learning data Helps to build an interactive game N/A
3 Embed gaming concept with 3D game lab. Creates a 3D game based on learning data. N/A
Major Impact Factors in this Work
Dependent Variable Independent Variable
Gaming concept It depends upon the type of learning data that needs to be combined with 3D
gaming system.
Student engagement Engagement of students towards learning system depends on the
effectiveness of 3D interface created by 3D game lab.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
A qualitative data will
be given as input to
combine with a 3D
application
framework. 3D game
lab will create a
gaming system
according to the
A game based
learning will be
provided to the
nursing students
regarding research
project. Student will
be attracted more
towards learning
Baccalaureate learning with 3D animation
Navigational data analysis and design
layouts
Augmenting learning utilities
Contributes in brain development of the
youngsters and students.
Enhance research learning experience for
the nursing students.
Attractive 3D images and animation attracts
student towards learning.
7
interface.
N/A
2 Create a gaming concept based on learning data Helps to build an interactive game N/A
3 Embed gaming concept with 3D game lab. Creates a 3D game based on learning data. N/A
Major Impact Factors in this Work
Dependent Variable Independent Variable
Gaming concept It depends upon the type of learning data that needs to be combined with 3D
gaming system.
Student engagement Engagement of students towards learning system depends on the
effectiveness of 3D interface created by 3D game lab.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
A qualitative data will
be given as input to
combine with a 3D
application
framework. 3D game
lab will create a
gaming system
according to the
A game based
learning will be
provided to the
nursing students
regarding research
project. Student will
be attracted more
towards learning
Baccalaureate learning with 3D animation
Navigational data analysis and design
layouts
Augmenting learning utilities
Contributes in brain development of the
youngsters and students.
Enhance research learning experience for
the nursing students.
Attractive 3D images and animation attracts
student towards learning.
7
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concept. system due to 3D
animation.
1. What in the method could have been better? 2. What in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a remote monitoring
system so students can operate the gaming system
from random locations.
Author missed to analyze learner feedbacks
regarding the 3D gamin system to find out some
technical bugs and errors.
How to stimulate a research based learning with
Baccalaureate nursing programs?
Researcher did not used mobile applications as a 3D
gaming platform.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is justified as the 3D
game lab well known animation company. It has
the ability to create a 3D gaming system using
learning elements.
Traditional learning is not effective as the digital
learning with gaming systems. Youngsters get
more attracted and it is also beneficial for their
brain development.
Game maker framework of 3D game lab
Data analysis tool
Visual effect creator
Diagram/Flowchart
8
animation.
1. What in the method could have been better? 2. What in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a remote monitoring
system so students can operate the gaming system
from random locations.
Author missed to analyze learner feedbacks
regarding the 3D gamin system to find out some
technical bugs and errors.
How to stimulate a research based learning with
Baccalaureate nursing programs?
Researcher did not used mobile applications as a 3D
gaming platform.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
Conclusion of the work is justified as the 3D
game lab well known animation company. It has
the ability to create a 3D gaming system using
learning elements.
Traditional learning is not effective as the digital
learning with gaming systems. Youngsters get
more attracted and it is also beneficial for their
brain development.
Game maker framework of 3D game lab
Data analysis tool
Visual effect creator
Diagram/Flowchart
8

Figure 2: Game based learning
9
9
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3
Reference in APA format Taub, M., Azevedo, R., Bradbury, A. E., Millar, G. C., & Lester, J. (2017). Using sequence mining to reveal the
efficiency in scientific reasoning during STEM learning with a game-based learning environment. Learning and
Instruction.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S0959475216303279
Michelle Taub, Roger Azevedo, Amanda E.
Bradbury, Garrett C. Millar
Level of journal: Q1
Metacognition; Self-regulated learning; Scientific reasoning;
Game-based learning; Sequence mining; Process data; Log
files
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Sequence mining gaming technology
Problem: Issues in finding the reasoning
behind the STEM learning of crystal island.
Goal: Use a 3D game play using sequence
mining so the learners can understand
scientific reasoning behind learning of crystal
island study.
Meta analysis investigation
Research hypothesis
Scanning software
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
10
Reference in APA format Taub, M., Azevedo, R., Bradbury, A. E., Millar, G. C., & Lester, J. (2017). Using sequence mining to reveal the
efficiency in scientific reasoning during STEM learning with a game-based learning environment. Learning and
Instruction.
URL of the Reference Authors Names and Emails
and Level of Journal (Q1, Q2, …Qn)
Keywords in this Reference
https://www-sciencedirect-
com.ezproxy.csu.edu.au/science/article/
pii/S0959475216303279
Michelle Taub, Roger Azevedo, Amanda E.
Bradbury, Garrett C. Millar
Level of journal: Q1
Metacognition; Self-regulated learning; Scientific reasoning;
Game-based learning; Sequence mining; Process data; Log
files
The Name of the Current Solution
(Technique/ Method/ Scheme/
Algorithm/ Model/ Tool/ Framework/ ...
etc )
The Goal (Purpose) of this Solution & What
is the Problem that need to be solved
What are the components of it?
Sequence mining gaming technology
Problem: Issues in finding the reasoning
behind the STEM learning of crystal island.
Goal: Use a 3D game play using sequence
mining so the learners can understand
scientific reasoning behind learning of crystal
island study.
Meta analysis investigation
Research hypothesis
Scanning software
The Process (Mechanism) of this Work; Means How the Problem has Solved & Advantage & Disadvantage of Each Step in This Process
Process Steps Advantage Disadvantage (Limitation)
10
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1 Initialize scanning process for game. Helps to develop a geographical model for the
game sequences.
N/A
2 Create a narrative centred GBLE Provide a learning environment based on
gaming.
N/A
3 Work sheet diagnosis for test results Helps to support problem solving Needs additional transmission resources
Major Impact Factors in this Work
Dependent Variable Independent Variable
Median split Median split depends on the number of submissions made.
proportional learning gain It relies on the diagnosis worksheet group.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
A sequence mining
will work as input for
scanning patterns for
creating a game based
learning environment.
SRL learning method
will be followed here.
Students will
experience a games
based learning
environment with
exact geographical
images and videos
considered in crystal
island.
Exact locations are included in the game
with exact dimensions.
It includes features of meta-analysis for
learning games.
Narrative-centered game-based learning
Enhancing learning experience of learners
with sequencing mining.
Helpful for brain development of
youngsters by digital imaging and GBLE
environment.
Valuable for complex research studies.
11
game sequences.
N/A
2 Create a narrative centred GBLE Provide a learning environment based on
gaming.
N/A
3 Work sheet diagnosis for test results Helps to support problem solving Needs additional transmission resources
Major Impact Factors in this Work
Dependent Variable Independent Variable
Median split Median split depends on the number of submissions made.
proportional learning gain It relies on the diagnosis worksheet group.
Input and Output Feature of This Solution Contribution & The Value of This Work
Input Output
A sequence mining
will work as input for
scanning patterns for
creating a game based
learning environment.
SRL learning method
will be followed here.
Students will
experience a games
based learning
environment with
exact geographical
images and videos
considered in crystal
island.
Exact locations are included in the game
with exact dimensions.
It includes features of meta-analysis for
learning games.
Narrative-centered game-based learning
Enhancing learning experience of learners
with sequencing mining.
Helpful for brain development of
youngsters by digital imaging and GBLE
environment.
Valuable for complex research studies.
11

1. What in the method could have been better? 2. What in the author analyses were missed? 3. was there a technique that could have been
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a function to save the
game on a specific stage so the research can be
resumed when the learner wants.
Author missed to add visual frameworks to
improve video quality of the GBLE.
Are there any minimum system requirements for the
game play?
Researcher did not used visual framework for
sequence mining.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
The conclusion of the work is completely
justified as GBLEs are the most suitable entity to
develop students towards complex research and
studies.
This work provides SRL platforms which helps
youngsters and students in their brain
development and improvement.
This work requires a lot of efforts and time so
there are only limited elements available in
GLBE.
SRL strategy framework
Scanning device
Coding tool
Diagram/Flowchart
12
used, or a question that could have been asked,
that the researchers did not use or ask?
There could have been a function to save the
game on a specific stage so the research can be
resumed when the learner wants.
Author missed to add visual frameworks to
improve video quality of the GBLE.
Are there any minimum system requirements for the
game play?
Researcher did not used visual framework for
sequence mining.
4. Were the conclusion justified and How? Analyse This Work By Critical Thinking The Tools That Assessed this Work
The conclusion of the work is completely
justified as GBLEs are the most suitable entity to
develop students towards complex research and
studies.
This work provides SRL platforms which helps
youngsters and students in their brain
development and improvement.
This work requires a lot of efforts and time so
there are only limited elements available in
GLBE.
SRL strategy framework
Scanning device
Coding tool
Diagram/Flowchart
12
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