BMP3003-2 Report: Goblin Threat Game Design and Integrity

Verified

Added on  2023/06/08

|7
|1886
|492
Report
AI Summary
This report details the design of the 'Goblin Threat' game, created to address academic integrity and plagiarism in an engaging format. The game involves teams answering questions to eliminate goblins across multiple rooms, with a focus on MCQ-style questions. The report outlines the game's scenario, instructions, and the importance of academic integrity within a university setting. It analyzes the skills utilized in the game's design, including creativity, research, and presentation, highlighting how these skills contribute to effective game development and student learning. The conclusion reinforces the significance of academic integrity and the game's role in promoting it. The report references various books and journals to support its arguments and findings.
Document Page
BMP3003-2
tabler-icon-diamond-filled.svg

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
Table of Contents
INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Design of the game......................................................................................................................3
Scenario of the game...................................................................................................................3
How to play the game..................................................................................................................3
TASK 2............................................................................................................................................4
Game instruction..........................................................................................................................4
Importance of academic integrity in university...........................................................................4
The analysis of skills required in designing of the game.............................................................5
CONCLUSION................................................................................................................................6
REFERENCES................................................................................................................................1
Document Page
INTRODUCTION
In the examination the unauthorized possession materials were included such as contract
cheating, data fabrication and the collusion is included under the plagiarism. Wrongful act has
been determined in the academic misconduct and the plagiarism. The task and the studies should
be performed by the student in the term of academic integrity (Awasthi, 2019). The trust among
the teacher and the student affect due to the plagiarism misconduct. Thus, the report will include
the design of the game in relation with the academic misconduct and the plagiarism. Further, the
report will include the academic integrity importance. The report will analyse skills required for
the game design. The design of the game will also define the game scenario and the instruction
of playing.
TASK 1
Design of the game
Goblin Threat
Scenario of the game
Number of students were selected in consist of game scenario. The students were
gathered at the one place, and they were allowed to play in a team as well as individual. Only the
two persons can form a team. There will be allotment of 5 minutes. Team or an individual should
have to complete the game with minimum time. In the room goblin were hidden. Every time the
individual chooses the goblin it has to answer the question. The individual who gave the right
answer the goblin will be eliminated. After completing the one room there will be the another
room to play and clear goblin.
How to play the game
Only two team or two individuals can play a game at the time. There will be three rooms
to clear all the goblins. Every team has given 20 minutes for completion of the three rooms.
There are six teams available for playing the game. The seven teams are the Team A, B, C, D, E,
F. The first three teams which were playing are the team A, B. They have to select the provided
room. The room will consist of several hidden goblins. Every team and its members have to
choose one object. If they selected the right place or the object, the goblin will appear. The
goblin will come with one question. Team members of the team should have to answer the
question. Once they give the correct answer they will have to select another object or place. In
the room there will be four goblins.
Document Page
The team who gives the right answer will get five points on every question answered and
if they fail to answer they will get zero points. The team who fail to answer all the four questions
in one room will be eliminated. There are total four questions in the room and total number of
three rooms have to clear. The team who clear one room and enters the second room has to
answer at least one correct answer to enter to the next room. The questions will be framed in the
MCQ type. There will be four options for selecting one answer. The team member has to score at
least 25 marks to pass the game out of 60 marks.
TASK 2
Game instruction
For playing the fun and the brain question the members have to follow the order:
Total number of six teams, each team consist of two people
The two teams can play the game at one time
The questions will be framed in the MCQ based
Questions will be different every time
One answer should be correct to pass one room
There is no negative marking in the question
The team who scores high at less time will be winner
Importance of academic integrity in university
The freedom of creative works, building new ideas and the knowledge to the teacher and
the student in the academic integrity. Working with the others acknowledge and the respecting in
the academic integrity. To develop and demonstrate the academic skills University should
provide the educational approach in the academic integrity. In the University the research,
learning and the teaching are fundamentals in the academic integrity. To the communities of the
University the complex network of the responsibilities and the strategies were involved in the
academic integrity. The integrity of academic involves ongoing fostering (Lynch and et.al.,
2022). To the record management policy and the privacy policy the University should ensure that
the confidential and the security of the investigations were recorded. To monitor the occurrence,
the University should ensure the quality of the continuous cycle. The underlying causes can be
address through the action of misconduct of academic to the nature of the instance. To the
collaborative partner the University should take some steps to maintain the arrangements by
ensuring the academic integrity. Through the academic integrity the individual can acknowledge
tabler-icon-diamond-filled.svg

Secure Best Marks with AI Grader

Need help grading? Try our AI Grader for instant feedback on your assignments.
Document Page
that by whom the research or the new idea is created or developed. Thus, it is important of
maintaining the academic integrity.
An individual who copy someone's data will not able to learn new concepts and it will
also not develop further in its academic compared to the others. Every person's contribution is to
be acknowledged as many peoples has created the knowledge. It is also important as it shows the
new path to build the knowledge (Kenny and Eaton, 2022). The ideas where an individual
influence can let the other person see and make the marking of your ideas. The idea and the
information the individual used will give him the credit. Thus, the understanding of the material
of the individual can be seen when an individual learns the incorporation from the other people’s
idea and framing it into the own research and the idea in owns work. In the course and
assessment, the standard should be followed by the University. The University should need to be
trustworthy and the consistent with the students. The high standard an individual achieved will
feel proud to an individual when it will graduate from the University. Degree will respect when
the learning was based on the trust and respect foundations. Sometimes the misconduct of the
academic was taken by the University. The students who graduated from the University should
be confidence in front of the community.
The analysis of skills required in designing of the game
I used my several skills while designing the game. To add efficiency in my existing skills
I further enhance my all skills. I used the creativity skills at first while designing the plan. Using
these skills, it helps in development of design creative game. In the context of the integrity of
academic the game help in planning of the game. The game is more interesting when there is the
creativity in the game (Partovi and Razavi, 2019). I further used the research skill to develop the
creative and the fun game. To develop the idea on the different game's concept I researched on
several sites on the internet. The game which experience the fun to the student along with the
learning that is my major motive for developing the game. To prepare and develop the game the
research skills help a lot. I performed various research to develop the mixture of the fun and
learning in the game. Developing the goblin threat game helps the student learn how to avoid the
plagiarism. It helps the student identify the solution failing to develop the own research.
Certain problems I faced when I design the plan. I am focus on the solution on the
problems identified. The concept of the game was unable to decide while designing the plan. For
preparing the game I find various difficulties. Identifying the problem helps me in solving the
Document Page
problems and helped me to design the plan effectively (Topalli and Cagiltay, 2018). Presenting
of the skill I used for designing the game. Presentation of the game plays vital role in front of the
participants. It helps the participants in identifying and understanding the game properly.
Designing game without presentation will not be helpful for the participants to easily understand.
The presentation should be clear and meaningful to the game understand the participants. The
presentation of the game should include the idea of the wrongful and the rightful act. To make
them better understand of the game the presentation skill helped me in presenting the game in
front of the participants. The game of the design is effectively developed through the help of
these skills. For the further development in my career I will use these skills which help me in
taking correct decision.
CONCLUSION
Thus, from the above report it has been concluded that the lives of the student are the
important concept of the academic integrity. In order to the development of the character the
students have to follow the order. To study the academic integrity, the game of goblin threat was
designed. Further, the report includes the design of the game in the terms of reflection providing.
The required skills for the designing of the game was analysed by including the part of
reflection. Individual learning will be developed through forming own ideas in the work with the
help of others idea.
Document Page
REFERENCES
Books and Journals
Awasthi, S., 2019. Plagiarism and academic misconduct: A systematic review. DESIDOC
Journal of Library & Information Technology. 39(2).
Kenny, N. and Eaton, S.E., 2022. Academic integrity through a SoTL lens and 4M framework:
An institutional self-study. In Academic Integrity in Canada (pp. 573-592). Springer,
Cham.
Lynch, J., and et.al., 2022. “Integrity is integrity. IT doesn't matter the context”: A qualitative
exploratory study of academic integrity in an undergraduate nursing program. Teaching
and Learning in Nursing.
Partovi, T. and Razavi, M.R., 2019. The effect of game-based learning on academic achievement
motivation of elementary school students. Learning and Motivation. 68. p.101592.
Topalli, D. and Cagiltay, N.E., 2018. Improving programming skills in engineering education
through problem-based game projects with Scratch. Computers & Education. 120.
pp.64-74.
chevron_up_icon
1 out of 7
circle_padding
hide_on_mobile
zoom_out_icon
logo.png

Your All-in-One AI-Powered Toolkit for Academic Success.

Available 24*7 on WhatsApp / Email

[object Object]