BMP3003 Further Academic Skills: Designing an Academic Integrity Game
VerifiedAdded on 2023/06/17
|3
|967
|191
Project
AI Summary
This project details the design of a game aimed at promoting academic integrity among university students. The game, titled "Dicey Dice" or "I-Plag," is an offline game for three players and a director, designed to educate players about academic misconduct through a series of questions answered based on dice rolls. The project outlines the importance of academic integrity, including honesty, trust, fairness, respect, and responsibility, and the negative consequences of plagiarism. Skills used in producing the game include time management, critical thinking, creativity, team organization, and academic research. The document includes sample questions and answers related to plagiarism and academic integrity, along with references to support the concepts discussed. Desklib provides access to this and other solved assignments for students.

Instructions for playing the game
BMP3003 Further Academic Skills
It is one of the common fact which is used for make academic integrity and work as
one of the important for the growth of students and universities as well. There are
different creation of new ideas and different practices in different challenges. It can be
related to different ethic path and academic integrity, its reputation and knowledge to
increase creative ideas and manage skills in higher education platform. This will be
helpful for working effectively within the academic life and help them to work
appropriately in the personal and professional skill development (Pasquale, 2021).
Honesty, trust, fairness, respect and responsibility that encourage the students and
make values of different academic integrity. It is very important that the students are
able to work effectively within the higher education and further educational or
professional platform (Paeßens and Winther, 2021). If the student is not able to work
and manage their perspective with penalties or termination. That can be cause for their
studies with amount of penalties, termination or negative image of the university's
reputation. Plagiarism can be deprivation the student's own knowledge and may get an
adverse impact on the relationship with the colleagues and professors as well. It is
suggested that academic integrity does not only complete their studies during the
process but it further make a high level impact on the daily life process.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
During the completion process of the report, I have
analysed and learn different skills which are helpful for
designing a game. Introducing a game in the team will
be helpful for generalising the knowledge and basically
used for providing large number of future opportunities
(Svirina and Anand, 2021). Some of the skills which I
have gained through the process of game development
are:
Time management
Critical thinking
Creativity
Organising the team
Academic research
Name - I-Plag
Game name: Dicey Dice
Mode of playing: Offline
Number of players at a time: 3 players and 1 director
Instructions:
Academic misconduct is the issue which is gain to provide
systematic development for making a fair practices in
academic platform. It is defined as the issue which is
prevailed within the academic level of students and needed to
be change through the sources. With the help of game design
process, students are able to understand the process and gain
more effective knowledge. The new game is a offline game
which can be played within the universities or any other place
to spread some knowledge and decline the use of misconduct
practices (Milkau, 2021).
The very first is to create the three members team and one director
who direct the game to the players.
After that each player comes one by one and throw both dices at
same time, the two numbers comes up needed to be add and
select the side card.
The number which comes after adding the two dice digits, appear
on the cards also, that contain a specific question related to the
academic integrity and misconducting behaviour.
Player need to answer the question, each right answer score 10
points and wrong will give a chance to other player to answer
the questions and score 5 extra points.
In last, after answering all questions one by one by each player, all
scores are sum up and winning individual get some gifts.
BMP3003 Further Academic Skills
It is one of the common fact which is used for make academic integrity and work as
one of the important for the growth of students and universities as well. There are
different creation of new ideas and different practices in different challenges. It can be
related to different ethic path and academic integrity, its reputation and knowledge to
increase creative ideas and manage skills in higher education platform. This will be
helpful for working effectively within the academic life and help them to work
appropriately in the personal and professional skill development (Pasquale, 2021).
Honesty, trust, fairness, respect and responsibility that encourage the students and
make values of different academic integrity. It is very important that the students are
able to work effectively within the higher education and further educational or
professional platform (Paeßens and Winther, 2021). If the student is not able to work
and manage their perspective with penalties or termination. That can be cause for their
studies with amount of penalties, termination or negative image of the university's
reputation. Plagiarism can be deprivation the student's own knowledge and may get an
adverse impact on the relationship with the colleagues and professors as well. It is
suggested that academic integrity does not only complete their studies during the
process but it further make a high level impact on the daily life process.
An explanation of why academic
integrity at University is so important
Game Design Skills used to produce the game
During the completion process of the report, I have
analysed and learn different skills which are helpful for
designing a game. Introducing a game in the team will
be helpful for generalising the knowledge and basically
used for providing large number of future opportunities
(Svirina and Anand, 2021). Some of the skills which I
have gained through the process of game development
are:
Time management
Critical thinking
Creativity
Organising the team
Academic research
Name - I-Plag
Game name: Dicey Dice
Mode of playing: Offline
Number of players at a time: 3 players and 1 director
Instructions:
Academic misconduct is the issue which is gain to provide
systematic development for making a fair practices in
academic platform. It is defined as the issue which is
prevailed within the academic level of students and needed to
be change through the sources. With the help of game design
process, students are able to understand the process and gain
more effective knowledge. The new game is a offline game
which can be played within the universities or any other place
to spread some knowledge and decline the use of misconduct
practices (Milkau, 2021).
The very first is to create the three members team and one director
who direct the game to the players.
After that each player comes one by one and throw both dices at
same time, the two numbers comes up needed to be add and
select the side card.
The number which comes after adding the two dice digits, appear
on the cards also, that contain a specific question related to the
academic integrity and misconducting behaviour.
Player need to answer the question, each right answer score 10
points and wrong will give a chance to other player to answer
the questions and score 5 extra points.
In last, after answering all questions one by one by each player, all
scores are sum up and winning individual get some gifts.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

Q.1 As per your
opinion, to
paraphrase the
assignment is with
the help of online
sources?
a) Yes
b) No
Q.3 Correct answer is a.
Using mobile phones
during exams in referred as
academic integrity.
Q.1 Correct answer is b.
In any ways you are not
authorized to paraphrase
the other’s assignment.
Q.2 Correct answer is a.
Plagiarism means copying
the other’s words into your
own language.
Q.2 You are guilty of
plagiarism if you
conduct:
a) Make the use of
words as your own.
b) Make the use of
other’s words to
support the
arguments.
c) Examine the other’s
idea
Q.3 The use of
mobile phones
during the exams
are known as?
a) Cheating
b) Plagiarism
c) Academic integrity
Answers
Questions
opinion, to
paraphrase the
assignment is with
the help of online
sources?
a) Yes
b) No
Q.3 Correct answer is a.
Using mobile phones
during exams in referred as
academic integrity.
Q.1 Correct answer is b.
In any ways you are not
authorized to paraphrase
the other’s assignment.
Q.2 Correct answer is a.
Plagiarism means copying
the other’s words into your
own language.
Q.2 You are guilty of
plagiarism if you
conduct:
a) Make the use of
words as your own.
b) Make the use of
other’s words to
support the
arguments.
c) Examine the other’s
idea
Q.3 The use of
mobile phones
during the exams
are known as?
a) Cheating
b) Plagiarism
c) Academic integrity
Answers
Questions

REFERENCES
Di Giulio, M., 2021. Preventing children’s death by heatstroke: How alternative accident theories
affect policy design and evaluation. Evaluation, 27(4), pp.417-435.
Milkau, U., 2021. Operational resilience as a new concept and extension of operational risk
management. Journal of Risk Management in Financial Institutions, 14(4), pp.408-425.
Paeßens, J. and Winther, E., 2021. Game Design in Financial Literacy: Exploring Design Patterns for
a Collaborative and Inclusive Serious Game from Different Perspectives. In Game-based Learning
Across the Disciplines (pp. 43-59). Springer, Cham.
Pasquale, F.A., 2021. Battle of the Experts: The Strange Career of Meta-Expertise.
Svirina, A. and Anand, A., 2021. Dubious or decisive? Digging deeper into the unchartered path of
academic ghostwriting. Journal of Organizational Change Management.
TATE, J., 2021. Creating a coherent score: the music of single-player fantasy Computer Role-
Playing Games (Doctoral dissertation, Durham University).
Di Giulio, M., 2021. Preventing children’s death by heatstroke: How alternative accident theories
affect policy design and evaluation. Evaluation, 27(4), pp.417-435.
Milkau, U., 2021. Operational resilience as a new concept and extension of operational risk
management. Journal of Risk Management in Financial Institutions, 14(4), pp.408-425.
Paeßens, J. and Winther, E., 2021. Game Design in Financial Literacy: Exploring Design Patterns for
a Collaborative and Inclusive Serious Game from Different Perspectives. In Game-based Learning
Across the Disciplines (pp. 43-59). Springer, Cham.
Pasquale, F.A., 2021. Battle of the Experts: The Strange Career of Meta-Expertise.
Svirina, A. and Anand, A., 2021. Dubious or decisive? Digging deeper into the unchartered path of
academic ghostwriting. Journal of Organizational Change Management.
TATE, J., 2021. Creating a coherent score: the music of single-player fantasy Computer Role-
Playing Games (Doctoral dissertation, Durham University).
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide
1 out of 3
Related Documents
Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
Copyright © 2020–2025 A2Z Services. All Rights Reserved. Developed and managed by ZUCOL.



