INFO 0812: Immersive Technology Implementation at King & Queen Hotel

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Added on  2023/06/04

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This report discusses the implementation of immersive technology, specifically virtual reality (VR) and augmented reality (AR), in the King and Queen Hotel Suites in New Zealand. It focuses on how these technologies can improve various processes, including customer record maintenance, staff management, and tax return handling. The report highlights the potential benefits of using AR and VR to enhance operational efficiency, customer engagement, and decision-making through improved data visualization and collaboration. It also considers the importance of user experience and business outcomes in the successful adoption of these technologies within the hotel environment. The report concludes by emphasizing the need for careful planning and consideration of the specific implementation areas to maximize the benefits of immersive technology in the hotel's operations.
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Running head: MANAGEMENT OF INFORMATION SYSTEM
MANAGEMENT OF INFORMATION SYSTEM
Name of the Student
Name of the University
Author Note
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Table of Contents
Introduction......................................................................................................................................3
Planning...........................................................................................................................................3
Concept of the implementation........................................................................................................3
Market area relating to the scenario.................................................................................................4
Delivery on outcome........................................................................................................................5
Final outcome..................................................................................................................................5
Conclusion.......................................................................................................................................6
References........................................................................................................................................7
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Introduction
One of the important factor which can be related to the sector of the implementation of
the immersive technology is to know how the VR and the AR would be directly improving the
processes before the actual designing for the digital touchpoint and the censored environment
would be implemented in the working of the different sectors in the hotel. The main role which is
related to the concept of implementation is the improvement of the working of the maintenance
of the record of the customer and the maintenance of the record of the staff and relating to it their
pay scale and direct tax return.
The report main focus point would be the implementation of the immersive technology
into the concept of the case study. The main area of discussion would be in the sector of the
different form of advantage which can be gained from the concept after the implementation is
done in the working area of the hotel in the NZ. The hotel which is taken into consideration is the
king and queen hotel suite.
Planning
The main aspect of planning which is related to the scenario can be related to the
maintaining of the record in the hotel and on the other hand maintaining of the attendance of the
employee. The concept which is related to the immersive technology can be considered as one of
the technological aspect which is playing a very vital role in the transformation of the different
areas of the business. The main focus point which can be related to the case study is the
maintaining of the record of the customers which is taken into consideration it relating to what
solution would be working properly in the sector of the operation of the business (Borba et al.,
2016). The sector of the pinpointing where the concept of the AR and the VR would be helping
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in the sector of the seize of the opportunity or overcoming different challenges with the goals of
the instigating the behavioral changes (Shaw et al., 2015).
Concept of the implementation
The main focus point which is related to the implementation of the immersive technology
can have few of the parameters and technology attached to the concept. The different concept
which are linked to the concept are stated below:
Augmented Reality (AR): The digital content which is superimposed over the live
streaming pf the physical environment.
Virtual Reality (VR): A platform which is a digital platform which replaces the
surrounding of the user to give a better reality concept of the working.
Mixed Reality (MR): It is a virtual content of integration and the environment of real
world which directly enables the sector of the interaction among the different elements
which are attached to the concept.
The above implementation details would be directly facilitating the different working
aspect which is related to the scenario of the hotel and would be enhancing the access areas of
the different functionality.
Market area relating to the scenario
The market area which can be achieved from the concept is very much sufficient and the
internal working which is related to the scenario relating to the attendance of the employee can
also be altered from the implementation. It can be stated that there is different functionality
which can be directly be linked to the concept (Kovács et al., 2015). One of the important factor
which can be state from the sector of the implementation of the technology is directly related to
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the concept of the holographic projection relating to the Deep Frame augmentation. The main
advantage which can be related to the concept is reduction in the need of the specialized eyewear
or the concept of the googles to directly deliver the information which are visual in a way that
sparks viewed engagement.
The Barco’s multi sided cave display directly gives the access to the immersive
technology around the different users in the physical world. In the implementation it can be
stated that the concept of the AV sector can be very much vital in the operation which is related
to the concept. If there are any form of display consistencies and lag (such as taking into
consideration the people who wear glasses) or even the tendency for the sickness motion, then in
most of the cases the user will be facing the concept very much acceptable which would be
helping in the sector of the implementation of the technology and the use of the technology.
Delivery on outcome
In most of the cases it can be seen that the aspect of the visual appeal will not be directly
enough. Achieving the goals of the internal business from the engaging or the access of the
immersive technology to the visually information of stimulating will be often directly dependent
upon the concept of the information and perhaps most important with whom. The sophisticated
and the productive collaboration with the room will be providing the participants with the means
of the directly sharing the data simultaneously, utilize the most intuitive control for example the
touch the gesture and the concept of the instant access to the information to make a decision
which would be very much collaborative. When taking into consideration the aspect of the united
workspace, regardless of their location, meeting is more engaging to the immersive technology
and the concept of the enlightening which is linked to the concept.
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Final outcome
The outcome which can be linked to the concept of the implementation of technology can
be stated to be very much on the higher end which would be achieving different standard of
business attached to the concept (Bangcuyo et al., 2015). In most of the cases it can be seen that
in the sector there are better utilization of the resources and the standard of working which is
linked to the concept of the working in the sector of the changing the internal working of the
organization (Bach et al., 2017). The main sector which would be taken into consideration in the
sector would be the user experience and the business outcome which would be seen after the
implementation of the technology. The future which is related to the technological aspect can be
seen in the sphere of the technology and how the different options which is related to the concept
and the alteration of the standard of the working which is linked to the concept of altering the
different access areas of the technology.
Conclusion
The main area of conclusion which can be stated here is directly related to the aspect of
the control of the different area of the access of the technology. It can be stated here that the
implantation area which is related to the immersive technology is on the higher end and it should
be taken into consideration what is the actual area of the implementation of the technology. In
majority of the cases it can be focused that the sector of the implementation of the technology is
very much crucial which directly enhances the sector of the linking of the immersive technology
into the sector of the business operation so that different area of implementation and success
factor can be achieved from the concept.
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References
Bach, B., Cordeil, M., Dwyer, T., Lee, B., Saket, B., Endert, A., ... & Carpendale, S. (2017).
Immersive analytics: Exploring future visualization and interaction technologies for data
analytics. In IEEE VIS, Accepted Workshop.
Bangcuyo, R. G., Smith, K. J., Zumach, J. L., Pierce, A. M., Guttman, G. A., & Simons, C. T.
(2015). The use of immersive technologies to improve consumer testing: The role of
ecological validity, context and engagement in evaluating coffee. Food Quality and
Preference, 41, 84-95.
Borba, E. Z., Cabral, M., Lopes, R., Zuffo, M., Araújo, A., & Kopper, R. (2016). Virtual
Excavations: using immersive technologies to visualize and interact with Itapeva's
archaeological site. IEEE Virtual Reality, Greenville, 47.
Brondi, R., Alem, L., Avveduto, G., Faita, C., Carrozzino, M., Tecchia, F., & Bergamasco, M.
(2015, September). Evaluating the impact of highly immersive technologies and natural
interaction on player engagement and flow experience in games. In International
Conference on Entertainment Computing (pp. 169-181). Springer, Cham.
Kovács, P. T., Murray, N., Rozinaj, G., Sulema, Y., & Rybárová, R. (2015, November).
Application of immersive technologies for education: State of the art. In Interactive
Mobile Communication Technologies and Learning (IMCL), 2015 International
Conference on (pp. 283-288). IEEE.
Shaw, L. A., Wünsche, B. C., Lutteroth, C., Marks, S., Buckley, J., & Corballis, P. (2015).
Development and evaluation of an exercycle game using immersive technologies.
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