Human-Computer Interaction: Mobile App Design for Fishing Enterprise
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This report delves into the application of Human-Computer Interaction (HCI) principles in the design of a mobile application for the fishing industry. It begins by outlining five key usability and user experience goals, including effectiveness, efficiency, safety, learnability, memorability, and utility, and explains how these goals are essential for evaluating the effectiveness of a fishing app that predicts fish locations and provides weather forecasts. The report then justifies the importance of the application's purpose, the type of information it provides, and the characteristics of its users in achieving these goals. Furthermore, the report describes six crucial design principles—visibility, constraints, feedback, mapping, consistency, and affordance—and illustrates how they relate to user experience goals, control mechanisms, and associated user behaviors. Finally, the report discusses the creation of a portfolio that compiles all necessary information for fishing business, demonstrating a human-centered approach to application development. The report emphasizes the mobile app's potential to enhance the lives of fishing families by increasing productivity, efficiency, and safety through improved access to information and user-friendly design.

Human Computer Interaction
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Contents
INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Discuss about the five usability and user experience goals that useful for evaluating the
predicted location of fish and weather forecast...........................................................................3
Justified that how the purpose of applications, type of information and user characteristics
where demonstrate the goals........................................................................................................5
TASK 2............................................................................................................................................6
Describe about the different six design principles and illustrate with the user experience goals,
control, associated behaviour.......................................................................................................6
PART 3............................................................................................................................................8
Discuss about the portfolio tasks that comprised with the human centred strategy for
development.................................................................................................................................8
CONCLUSION..............................................................................................................................11
REFERENCES..............................................................................................................................12
2
INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Discuss about the five usability and user experience goals that useful for evaluating the
predicted location of fish and weather forecast...........................................................................3
Justified that how the purpose of applications, type of information and user characteristics
where demonstrate the goals........................................................................................................5
TASK 2............................................................................................................................................6
Describe about the different six design principles and illustrate with the user experience goals,
control, associated behaviour.......................................................................................................6
PART 3............................................................................................................................................8
Discuss about the portfolio tasks that comprised with the human centred strategy for
development.................................................................................................................................8
CONCLUSION..............................................................................................................................11
REFERENCES..............................................................................................................................12
2

INTRODUCTION
Human computer interaction is a based on the study in regards of design and development,
whereas understand that how people will use the computer technology, concern about interface
between computer and human. It may include software that displayed on the computer screen
and give instruction for human to follow them.
The report will discuss about the mobile application that will use in fishing business which
provide the better experience and planning for development. The application improves the
current situation of fisher families while provide the locations predicted to high concentration of
fish. Furthermore, the report will describe about the five usability and user experience goals that
useful for evaluating the predication the location of fishes and weather forecasting. It will
understand that how mobile app useful for fishing enterprise and achieve the significant goals.
There are six different type of principle used within mobile fish app that associated with the user
experience goals, control and behavior. At last, it will create a portfolio that will collect all
necessary information required for fishing business.
TASK 1
Discuss about the five usability and user experience goals that useful for evaluating the predicted
location of fish and weather forecast.
The process of understanding user’s requirement with respect to design an interactive mobile
application system that support them. It is to be clear about the basic objectives where allows for
user to understand the overall process and improve their own learning capabilities. The usability
goals and users experience goals are two different things in term of how it can be operatized in
proper manner (Abdullah and et.al., 2019).
Usability goal is concerned about the specific criteria of mobile application and user
experience is largely concerned with describing overall quality of system.
Usability Goals:
The usability is based on the interaction with the mobile app product and easy to learn,
enjoyable for user, effective to use from user perspectives. It mainly involves for optimizing the
interactions human have with interactive mobile app to enable them and carry out the different
activities such as Predicate the location of fish and weather forecasting. The usability of mobile
application can be divided into different goals:
3
Human computer interaction is a based on the study in regards of design and development,
whereas understand that how people will use the computer technology, concern about interface
between computer and human. It may include software that displayed on the computer screen
and give instruction for human to follow them.
The report will discuss about the mobile application that will use in fishing business which
provide the better experience and planning for development. The application improves the
current situation of fisher families while provide the locations predicted to high concentration of
fish. Furthermore, the report will describe about the five usability and user experience goals that
useful for evaluating the predication the location of fishes and weather forecasting. It will
understand that how mobile app useful for fishing enterprise and achieve the significant goals.
There are six different type of principle used within mobile fish app that associated with the user
experience goals, control and behavior. At last, it will create a portfolio that will collect all
necessary information required for fishing business.
TASK 1
Discuss about the five usability and user experience goals that useful for evaluating the predicted
location of fish and weather forecast.
The process of understanding user’s requirement with respect to design an interactive mobile
application system that support them. It is to be clear about the basic objectives where allows for
user to understand the overall process and improve their own learning capabilities. The usability
goals and users experience goals are two different things in term of how it can be operatized in
proper manner (Abdullah and et.al., 2019).
Usability goal is concerned about the specific criteria of mobile application and user
experience is largely concerned with describing overall quality of system.
Usability Goals:
The usability is based on the interaction with the mobile app product and easy to learn,
enjoyable for user, effective to use from user perspectives. It mainly involves for optimizing the
interactions human have with interactive mobile app to enable them and carry out the different
activities such as Predicate the location of fish and weather forecasting. The usability of mobile
application can be divided into different goals:
3
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Effectiveness: It is a primary goal that mainly describe about how good a system is at
doing well in fishing enterprise. In this way, system allows for people to learn new things
and carry out their work effectives and access any information in proper manner.
Efficiency: It mainly refers to support the users in carried out various task and implies
that an efficient way to identify information or data. Once user click on the mobile fish
application and choose suitable area for fishing purpose (binti Ayob, Hussin and Dahlan,
2019).
Safety: It mainly involves protecting the users from undesirable condition and situation.
Users needs to use mobile fishing app for identifying the weather forecasting and then try
to select safe places. It useful for providing the better information of storm in sea areas. It
should be able to interact with app remotely and helping use in any situation avoid
dangers and unwanted accidents.
Learnability: User easily to learn functionality of mobile app system because it is a user-
friendly. The fisher families have only basic knowledge about system features so that it
helps to provide new learning opportunities.
Memorability: It refers to that how user remember the overall functionality of system,
once if human learned. They should be able to remember and rapidly reminded how to
use them. The entire structure, icon and menu options are helping to user where they can
operate in properly.
Utility: it is important concept refers to extend of mobile application system, which
provide the correct functionality so that user can easily identifying information and utilise
the mobile application for fishing business. The system will allow for user to access at
any time.
Experience Goals
The realization that new advance technologies are offering several opportunities for
fisher families in their every day life. The emerging technologies are diversified the different
application area such as fishing enterprise (de Faria and et.al., 2019). Mobile application will
help for user to increase productivity and efficiency at fishing work, interactive design is also
increasing concerning itself with creating an efficient system.
The primary goal of designing interactive item to be enjoyable, fun and pleasurable while
concerned with user experience. It mainly involves the explicating nature, behaviour of user
4
doing well in fishing enterprise. In this way, system allows for people to learn new things
and carry out their work effectives and access any information in proper manner.
Efficiency: It mainly refers to support the users in carried out various task and implies
that an efficient way to identify information or data. Once user click on the mobile fish
application and choose suitable area for fishing purpose (binti Ayob, Hussin and Dahlan,
2019).
Safety: It mainly involves protecting the users from undesirable condition and situation.
Users needs to use mobile fishing app for identifying the weather forecasting and then try
to select safe places. It useful for providing the better information of storm in sea areas. It
should be able to interact with app remotely and helping use in any situation avoid
dangers and unwanted accidents.
Learnability: User easily to learn functionality of mobile app system because it is a user-
friendly. The fisher families have only basic knowledge about system features so that it
helps to provide new learning opportunities.
Memorability: It refers to that how user remember the overall functionality of system,
once if human learned. They should be able to remember and rapidly reminded how to
use them. The entire structure, icon and menu options are helping to user where they can
operate in properly.
Utility: it is important concept refers to extend of mobile application system, which
provide the correct functionality so that user can easily identifying information and utilise
the mobile application for fishing business. The system will allow for user to access at
any time.
Experience Goals
The realization that new advance technologies are offering several opportunities for
fisher families in their every day life. The emerging technologies are diversified the different
application area such as fishing enterprise (de Faria and et.al., 2019). Mobile application will
help for user to increase productivity and efficiency at fishing work, interactive design is also
increasing concerning itself with creating an efficient system.
The primary goal of designing interactive item to be enjoyable, fun and pleasurable while
concerned with user experience. It mainly involves the explicating nature, behaviour of user
4
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experience towards interactive design mobile application system. Hence, user experience goals
are different from the usability because it mainly focused on the user experience and how it will
increase production in the fishing business.
Enjoyable and Fun: It has been carried out in fishing industry where has vested interest in
understand desirable role of mobile app and provide pleasure of users to access
information in proper manner. In other aspects, it has been described about the
engagement, interactivity, control, and attention. therefore, it has been developed interest
towards the system which provide the better opportunities as per user experience (Flamm,
2019). For Example- A new package of software is to create the own application which
provide the better entertainment and fun services to the users. In context of fishing, it also
become great opportunities for user to enjoy the services for mobile application where
identifying predicate the location of fishes.
Satisfying and Motivating: The mobile fish application system motivates the user
towards facilities and services whereas many users can use application to check
availability of fishing. It can be determined that overall weather condition of different
areas because sometimes, it become dangerous of fisher man through storm. In this way,
user will check overall condition and situation. It must provide satisfaction and motivate
to use them in daily lives.
Justified that how the purpose of applications, type of information and user characteristics where
demonstrate the goals.
It has justified that mobile application system is considered as a great innovative idea in the
terms of information and communication technology. It has transformed the way in which
interact with different situation.
Mobile application is useful for predicating the weather forecasting condition and also identify
the high concentration area of fishes. The mobile fish application to hold the potential
improvement in people lives. In terms of fishing, Main purpose of mobile application is to
deliver information of wind speed, height and direction (Hoehle and Venkatesh, 2015). Like the
prediction of location and derived from the satellite. In recently, there are various type of storm
affects on the fisher families. So as mobile app provides the better information and details about
dangers situation, user take it seriously to predict the condition in proper manner.
5
are different from the usability because it mainly focused on the user experience and how it will
increase production in the fishing business.
Enjoyable and Fun: It has been carried out in fishing industry where has vested interest in
understand desirable role of mobile app and provide pleasure of users to access
information in proper manner. In other aspects, it has been described about the
engagement, interactivity, control, and attention. therefore, it has been developed interest
towards the system which provide the better opportunities as per user experience (Flamm,
2019). For Example- A new package of software is to create the own application which
provide the better entertainment and fun services to the users. In context of fishing, it also
become great opportunities for user to enjoy the services for mobile application where
identifying predicate the location of fishes.
Satisfying and Motivating: The mobile fish application system motivates the user
towards facilities and services whereas many users can use application to check
availability of fishing. It can be determined that overall weather condition of different
areas because sometimes, it become dangerous of fisher man through storm. In this way,
user will check overall condition and situation. It must provide satisfaction and motivate
to use them in daily lives.
Justified that how the purpose of applications, type of information and user characteristics where
demonstrate the goals.
It has justified that mobile application system is considered as a great innovative idea in the
terms of information and communication technology. It has transformed the way in which
interact with different situation.
Mobile application is useful for predicating the weather forecasting condition and also identify
the high concentration area of fishes. The mobile fish application to hold the potential
improvement in people lives. In terms of fishing, Main purpose of mobile application is to
deliver information of wind speed, height and direction (Hoehle and Venkatesh, 2015). Like the
prediction of location and derived from the satellite. In recently, there are various type of storm
affects on the fisher families. So as mobile app provides the better information and details about
dangers situation, user take it seriously to predict the condition in proper manner.
5

The justification should be demonstrated with the desirable user experience goals and
usability goals because an interactive application resolve issues of fisher families while
providing the better experience to check availability of fishes and identify the actual condition of
environment in particular areas. In this way, it has been consideration as an important aspect for
fishers to understand of the map. In order to perceive a s a fairly accurate depiction of where to
go to get a better catch. In this sense, Mobile app which was free and made pertinent information
available for individual fishers.
TASK 2
Describe about the different six design principles and illustrate with the user experience goals,
control, associated behaviour.
Design principles are based on the approach in terms of structure, user-centred design
process and guidelines. It mainly applicable in the professionals from different disciplines such
as experience goals, behaviour and control. It is concept of generalizable abstraction that
intended to orient designer towards thinking about several aspects of application interaction. The
design principles can be derived into theory of experience, common sense and knowledge.
especially, they are helping for users to understand overall functionality of application (Kumar
and Goundar, 2019). At that time, it must ensure that system have provided the certain things
related interface. There are certain important design principles discuss in following:
Visibility: The Mobile app system made the presence of messages and generate the
visible notification, while application system made both aspects highly visible. There are
several types of functions visible in the mobile application, many users are likely to know
about the entire functionality and understand that how to use. It must be clearly visible
different operation and also indicating wheat can be completed. In this way, it will create
a significant relation between user and mobile application where they can easily operate
its features to access information in proper manner.
Constraints: In context of design, it mainly refers to identify the ways of restricting user
interaction that can take place at some point. In order to achieve the specific result or
outcome. In mobile app design, the most common design practice is considered the
graphical user interface that deactivated in different menu options. Therefore, restricting
the use to only action permissible at specific activity. The advantage of constraining in
mobile app is to prevent the user from selecting an appropriate option and minimize risk
6
usability goals because an interactive application resolve issues of fisher families while
providing the better experience to check availability of fishes and identify the actual condition of
environment in particular areas. In this way, it has been consideration as an important aspect for
fishers to understand of the map. In order to perceive a s a fairly accurate depiction of where to
go to get a better catch. In this sense, Mobile app which was free and made pertinent information
available for individual fishers.
TASK 2
Describe about the different six design principles and illustrate with the user experience goals,
control, associated behaviour.
Design principles are based on the approach in terms of structure, user-centred design
process and guidelines. It mainly applicable in the professionals from different disciplines such
as experience goals, behaviour and control. It is concept of generalizable abstraction that
intended to orient designer towards thinking about several aspects of application interaction. The
design principles can be derived into theory of experience, common sense and knowledge.
especially, they are helping for users to understand overall functionality of application (Kumar
and Goundar, 2019). At that time, it must ensure that system have provided the certain things
related interface. There are certain important design principles discuss in following:
Visibility: The Mobile app system made the presence of messages and generate the
visible notification, while application system made both aspects highly visible. There are
several types of functions visible in the mobile application, many users are likely to know
about the entire functionality and understand that how to use. It must be clearly visible
different operation and also indicating wheat can be completed. In this way, it will create
a significant relation between user and mobile application where they can easily operate
its features to access information in proper manner.
Constraints: In context of design, it mainly refers to identify the ways of restricting user
interaction that can take place at some point. In order to achieve the specific result or
outcome. In mobile app design, the most common design practice is considered the
graphical user interface that deactivated in different menu options. Therefore, restricting
the use to only action permissible at specific activity. The advantage of constraining in
mobile app is to prevent the user from selecting an appropriate option and minimize risk
6
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of mistakes. It also resolves the problem that happens during system operations. Many
people use the traditional method for fishing so that it become new opportunities for
understand mobile app functionality that perform various task to resolve any type of
constraints.
Feedback: it is related to the visibility of mobile application system and how it can be
illustrated with everyday life. it plays important role in fisher families whereas they
always focused on the fishing business. in this way, A mobile application can improve
the situation through map showing high concentrations of fish locations. In additional,
this type of traditional fishing enterprise is crucial food source (Llema and Vilela-
Malabanan, 2019). Feedback is about sending back details and information about what
action has been performed. It provides the better source of visibility for user interaction.
On behalf feedback, users are deciding which combination are suitable for various type of
activities.
Mapping: It is defined the relationship between control and effects in the system. Mobile
app usually provides the sequence of option as a navigation to control overall
functionality. The configuration map is directly related to actions that performed by
users. As per experience, the mobile application can design by consideration of its
flexibility and reliability. So as it easier to build mapping between user interface with
Mobile application.
Consistency: it can be referred the designing interface that have performed same type of
operations while use elements for achieving the significant tasks. In this way, Mobile app
become easier to learn and use. Many users have to learn in the single mode of operation
that applicable in various objects. Here, phisher people work well for interface with
limited operations. The design interface is offering various type of operations and provide
the better result (Sailer and et.al., 2019). An effective design solution in mobile
application is to create the menu options whereas user immediately use features for
business development purpose. The most important thing is that when all type of menu
can be categorised into proper manner so that it helps for user to use them in enterprise
development.
Affordance: It is a term that refer to the attributes of mobile app design where it allows
user to know how to operate it. The overall design pattern of mobile application is
7
people use the traditional method for fishing so that it become new opportunities for
understand mobile app functionality that perform various task to resolve any type of
constraints.
Feedback: it is related to the visibility of mobile application system and how it can be
illustrated with everyday life. it plays important role in fisher families whereas they
always focused on the fishing business. in this way, A mobile application can improve
the situation through map showing high concentrations of fish locations. In additional,
this type of traditional fishing enterprise is crucial food source (Llema and Vilela-
Malabanan, 2019). Feedback is about sending back details and information about what
action has been performed. It provides the better source of visibility for user interaction.
On behalf feedback, users are deciding which combination are suitable for various type of
activities.
Mapping: It is defined the relationship between control and effects in the system. Mobile
app usually provides the sequence of option as a navigation to control overall
functionality. The configuration map is directly related to actions that performed by
users. As per experience, the mobile application can design by consideration of its
flexibility and reliability. So as it easier to build mapping between user interface with
Mobile application.
Consistency: it can be referred the designing interface that have performed same type of
operations while use elements for achieving the significant tasks. In this way, Mobile app
become easier to learn and use. Many users have to learn in the single mode of operation
that applicable in various objects. Here, phisher people work well for interface with
limited operations. The design interface is offering various type of operations and provide
the better result (Sailer and et.al., 2019). An effective design solution in mobile
application is to create the menu options whereas user immediately use features for
business development purpose. The most important thing is that when all type of menu
can be categorised into proper manner so that it helps for user to use them in enterprise
development.
Affordance: It is a term that refer to the attributes of mobile app design where it allows
user to know how to operate it. The overall design pattern of mobile application is
7
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interactive so that it can handle affords grasping and clicking on different options. In this
way, it has been described the interface design, graphical user interface, scroll bar to
afford moving up and down.
8
way, it has been described the interface design, graphical user interface, scroll bar to
afford moving up and down.
8

PART 3
Discuss about the portfolio tasks that comprised with the human centred strategy for
development.
Portfolio
Determine key users and stakeholder:
It can be determined the different users and stakeholders that participate in human centred
strategy development.
Users:
Fisher families
Fishers
Fishing society leader
Stakeholders:
Manager: it always supports for implementing the strategy within market so as provide
better experience for users.
Employee: all employees are participants to give innovative idea for adding an interactive
feature.
Government: It always supports to pass the strategy and provide legal right where it will
create strategy in new app design.
Creation of each profile
Fishers:
Name John fisher
Location coastal fishing village
Address 12, coastal beach
Weather condition High risk weather due to storm
Table:1
9
Discuss about the portfolio tasks that comprised with the human centred strategy for
development.
Portfolio
Determine key users and stakeholder:
It can be determined the different users and stakeholders that participate in human centred
strategy development.
Users:
Fisher families
Fishers
Fishing society leader
Stakeholders:
Manager: it always supports for implementing the strategy within market so as provide
better experience for users.
Employee: all employees are participants to give innovative idea for adding an interactive
feature.
Government: It always supports to pass the strategy and provide legal right where it will
create strategy in new app design.
Creation of each profile
Fishers:
Name John fisher
Location coastal fishing village
Address 12, coastal beach
Weather condition High risk weather due to storm
Table:1
9
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Fishing society leader:
Name Kim (leader)
Location coastal fishing village
Address 12, coastal beach
Weather condition High risk weather due to storm
Table:2
Produce work domain analysis
It is initial phase within the cognitive work analysis and framework, which may provide brief
idea about the constraints that occurs within system analysis.
Determine wind speed:
Wadden sea Speed
RMSE [m/s] 6.0
Location of fish:
Location Coastal Zone
Information visualisation and interaction design development through work domain analysis.
It can be visualised the design and interaction design of mobile application which provide better
result or outcome to the fishers. As per domain analysis, it has captured the location of highest
concentration fishing in coastal zone. It mainly visualised through mobile fishing application.
How to manage agile development activities and integration of user centred design for mobile
application.
The agile development activities and user centred design integration are considered the important
part of mobile design where it provides the better facilities to create many options of users. in this
way, fishers can access information because they were tracked a lot of details as per different
location or areas (Vuletic and et.al., 2019). In mobile fishing application, agile activities and
design interactions are maintained by adding features that control entire functionality effectively.
10
Name Kim (leader)
Location coastal fishing village
Address 12, coastal beach
Weather condition High risk weather due to storm
Table:2
Produce work domain analysis
It is initial phase within the cognitive work analysis and framework, which may provide brief
idea about the constraints that occurs within system analysis.
Determine wind speed:
Wadden sea Speed
RMSE [m/s] 6.0
Location of fish:
Location Coastal Zone
Information visualisation and interaction design development through work domain analysis.
It can be visualised the design and interaction design of mobile application which provide better
result or outcome to the fishers. As per domain analysis, it has captured the location of highest
concentration fishing in coastal zone. It mainly visualised through mobile fishing application.
How to manage agile development activities and integration of user centred design for mobile
application.
The agile development activities and user centred design integration are considered the important
part of mobile design where it provides the better facilities to create many options of users. in this
way, fishers can access information because they were tracked a lot of details as per different
location or areas (Vuletic and et.al., 2019). In mobile fishing application, agile activities and
design interactions are maintained by adding features that control entire functionality effectively.
10
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Life cycle- PERT Chart
The PERT chart is mainly representing overall mobile application and its functionality. It useful
for evaluation of program to identify that how it provides better facilities of information access.
Through chart, it can easily analysis different task that performed within operations.
Cultural differences in the approach and product interaction design for mobile application.
Many fishers rely on their traditional method and have limited knowledge about new technology
they are mainly focused on the traditional culture but mobile app improve the situation of fishing.
Nowadays, it will be changing the traditional culture in regular basis. As per Hofstede’s cultural
dimensions theory, it is based on framework that provide brief idea about the cross-cultural
communication. Sometimes, it affects on the community and society in terms of values,
behaviour and structure.
In context of mobile app design, it always focused on the cultural whereas referring information
and features that offers. It also navigates that easy to use and facilities access to data or
information. By using Hofstede’s theory, it should be considered the power distance,
individualism fishers and avoid uncertainty in the mobile fishing application.
11
The PERT chart is mainly representing overall mobile application and its functionality. It useful
for evaluation of program to identify that how it provides better facilities of information access.
Through chart, it can easily analysis different task that performed within operations.
Cultural differences in the approach and product interaction design for mobile application.
Many fishers rely on their traditional method and have limited knowledge about new technology
they are mainly focused on the traditional culture but mobile app improve the situation of fishing.
Nowadays, it will be changing the traditional culture in regular basis. As per Hofstede’s cultural
dimensions theory, it is based on framework that provide brief idea about the cross-cultural
communication. Sometimes, it affects on the community and society in terms of values,
behaviour and structure.
In context of mobile app design, it always focused on the cultural whereas referring information
and features that offers. It also navigates that easy to use and facilities access to data or
information. By using Hofstede’s theory, it should be considered the power distance,
individualism fishers and avoid uncertainty in the mobile fishing application.
11

CONCLUSION
From above discussion, Human computer interaction is a based on the conceptual
framework that must study about the computer technology whereas how it can be developed the
interface between computer and human. It has summarised about the mobile application that has
used in fisher processes, which provide the better experience and planning for development. The
application improves the current situation of fisher families while provide the locations predicted
to high concentration of fish. Furthermore, it can be determined the different type of five
usability and user experience goals that useful for evaluating the predication the location of
fishes and weather forecasting. However, it also identified the six type of principle applicable
within mobile fish app and associated with the user experience goals, control and behavior. It can
be created the portfolio that easily identify information related overall process of fishing
enterprise.
12
From above discussion, Human computer interaction is a based on the conceptual
framework that must study about the computer technology whereas how it can be developed the
interface between computer and human. It has summarised about the mobile application that has
used in fisher processes, which provide the better experience and planning for development. The
application improves the current situation of fisher families while provide the locations predicted
to high concentration of fish. Furthermore, it can be determined the different type of five
usability and user experience goals that useful for evaluating the predication the location of
fishes and weather forecasting. However, it also identified the six type of principle applicable
within mobile fish app and associated with the user experience goals, control and behavior. It can
be created the portfolio that easily identify information related overall process of fishing
enterprise.
12
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