Gaming Addiction's Impact on Relationships, Family, and Friends
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This report investigates the impact of online gaming addiction on individuals aged 25-35 and its subsequent effects on their relationships with family and friends. The study examines the rise of online gaming and its potential to become an addiction, particularly in a city like Singapore. It explores the various negative consequences of excessive gaming, including the sacrifice of work, education, socializing, and family time, along with the emergence of mental health issues. The research highlights the effects on interpersonal relationships, leading to isolation, poor communication, and strained bonds with loved ones. The report also discusses the physical and psychological impacts of gaming addiction, such as eye weakness, posture disorders, and mood changes. The conclusion emphasizes the negative impact on relationships and highlights the importance of addressing this addiction to maintain healthy connections with family and friends. The report references various studies and sources to support its findings, providing a comprehensive overview of the issue.

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GAMING ADDICTION
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STUDENT
NAME:
STUDENT
UNIVERSIT
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GAMING ADDICTION
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GAMING ADDICTION 1
Table of Contents
Introduction................................................................................................................................2
Gaming Addiction in Adolescents (aged 25 years to 35 years).................................................2
Results....................................................................................................................................2
Impacts of Gaming Addiction on the user and their Relationship with Family and Friends.....3
Conclusion..................................................................................................................................4
Reference....................................................................................................................................5
Table of Contents
Introduction................................................................................................................................2
Gaming Addiction in Adolescents (aged 25 years to 35 years).................................................2
Results....................................................................................................................................2
Impacts of Gaming Addiction on the user and their Relationship with Family and Friends.....3
Conclusion..................................................................................................................................4
Reference....................................................................................................................................5

GAMING ADDICTION 2
Introduction
It is great for people to do the things they enjoy. Nevertheless, when they go too far
with that hobby, at a point, it becomes an addiction. Playing online video games is also a
hobby which if played more than the level of normality, is an addiction. Playing online games
and its addiction is rapidly making an impact on its users of the age of twenty-five to thirty-
five and it also affects their relationship with their friends and family. In the following
research, it has been shown how people or users of the age of twenty-five to thirty-five years
are getting addicted to the online gaming and how is it affecting their relationship with their
friends and family.
Gaming Addiction in Adolescents (aged 25 years to 35 years)
Before technology, there were the playgrounds and toys to play. In a city like
Singapore, the outdoor activity of the children has been very much in the limitations because
of large shopping malls and the small and restricted play places (Başo and Kaya 2018). Since
the early 2000s, there been an important rise in the number of empirical studies that examine
different aspects of online gaming and online gaming addiction. There is a lack of consensus
as to whether online gaming addiction does exist or whether the term addiction is most
appropriate in use. Some researchers have used the terminology as ‘problematic’ or
‘excessive’ to represent the harmful usage of online video gaming. The terminology for
which does appear to be the same disorder or the repercussions of it does include problems
playing video gaming, problematic usage of online gaming, the addiction of video games,
addictions of online gaming, addiction to internet gaming, and the compulsive usage of the
internet. Online gaming disorders have also been identified as a mental disorder (Başo and
Kaya 2018).
Introduction
It is great for people to do the things they enjoy. Nevertheless, when they go too far
with that hobby, at a point, it becomes an addiction. Playing online video games is also a
hobby which if played more than the level of normality, is an addiction. Playing online games
and its addiction is rapidly making an impact on its users of the age of twenty-five to thirty-
five and it also affects their relationship with their friends and family. In the following
research, it has been shown how people or users of the age of twenty-five to thirty-five years
are getting addicted to the online gaming and how is it affecting their relationship with their
friends and family.
Gaming Addiction in Adolescents (aged 25 years to 35 years)
Before technology, there were the playgrounds and toys to play. In a city like
Singapore, the outdoor activity of the children has been very much in the limitations because
of large shopping malls and the small and restricted play places (Başo and Kaya 2018). Since
the early 2000s, there been an important rise in the number of empirical studies that examine
different aspects of online gaming and online gaming addiction. There is a lack of consensus
as to whether online gaming addiction does exist or whether the term addiction is most
appropriate in use. Some researchers have used the terminology as ‘problematic’ or
‘excessive’ to represent the harmful usage of online video gaming. The terminology for
which does appear to be the same disorder or the repercussions of it does include problems
playing video gaming, problematic usage of online gaming, the addiction of video games,
addictions of online gaming, addiction to internet gaming, and the compulsive usage of the
internet. Online gaming disorders have also been identified as a mental disorder (Başo and
Kaya 2018).
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GAMING ADDICTION 3
Results
The addiction can lead to a huge variety of negative impacts and in extreme cases,
these impacts can include the sacrifice of work, hobbies, education, socializing, most
importantly spending time with family members and friends and also sleep. And increase in
stress, absence of the real-life relationship, lower rate of psychological well-being and the
aloneness, poorness of social skill, decrease in the academy level achievements, increase of
inattention, aggression, and opposition in behaviour and hostility, maladaptation of coping,
decreased performance of verbal memory, maladaptation of cogitations, and suicidal ideas
are the consequences of the online gaming addiction in the adults (Griffiths 2014).
Online game addiction also resulted in health issues as well as the interpersonal
relationship issues, which are proved critical if not treated on time (Hu, et al. 2017). The
friends and the family members of the person who is very much addicted to internet gaming
do not get the chance to interact much with him and also the relations between them get sour
when the distance arises more. The addiction to online gaming creates differences between
the user and his friends and family members (Lee, Ko and Chou 2015).
It also becomes the cause of bad behavior, feeling of loneliness, feeling of being fed
up, lack of zeal and activeness, dullness. The addiction to online gaming also leads to a lack
of motivation and inspiration (Che, et al. 2017). Research says that there is also a rapid
increase in the purchase of personal computers and mobiles because of the addiction to online
gaming. The excess use of online games also results in the loss of fertility in both men and
women of the age between twenty-five years to thirty-five years old. It makes diverse impacts
on the immune system of the user. The excess use and addiction also become the cause of eye
weakness, which is very much critical in the case of excessive usage of online gaming.
Posture disorder is also another result caused by excessive usage of online gaming and
Results
The addiction can lead to a huge variety of negative impacts and in extreme cases,
these impacts can include the sacrifice of work, hobbies, education, socializing, most
importantly spending time with family members and friends and also sleep. And increase in
stress, absence of the real-life relationship, lower rate of psychological well-being and the
aloneness, poorness of social skill, decrease in the academy level achievements, increase of
inattention, aggression, and opposition in behaviour and hostility, maladaptation of coping,
decreased performance of verbal memory, maladaptation of cogitations, and suicidal ideas
are the consequences of the online gaming addiction in the adults (Griffiths 2014).
Online game addiction also resulted in health issues as well as the interpersonal
relationship issues, which are proved critical if not treated on time (Hu, et al. 2017). The
friends and the family members of the person who is very much addicted to internet gaming
do not get the chance to interact much with him and also the relations between them get sour
when the distance arises more. The addiction to online gaming creates differences between
the user and his friends and family members (Lee, Ko and Chou 2015).
It also becomes the cause of bad behavior, feeling of loneliness, feeling of being fed
up, lack of zeal and activeness, dullness. The addiction to online gaming also leads to a lack
of motivation and inspiration (Che, et al. 2017). Research says that there is also a rapid
increase in the purchase of personal computers and mobiles because of the addiction to online
gaming. The excess use of online games also results in the loss of fertility in both men and
women of the age between twenty-five years to thirty-five years old. It makes diverse impacts
on the immune system of the user. The excess use and addiction also become the cause of eye
weakness, which is very much critical in the case of excessive usage of online gaming.
Posture disorder is also another result caused by excessive usage of online gaming and
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GAMING ADDICTION 4
addictive behavior leads by the excessive usage of online gaming. All of the above are some
of the results, which are caused by excessive addictive behavior in the context of online
gaming activity. And those results are the leading jeopardizing factors of the relationship
between the user of addictive online gaming and his or her family and friends. The age of
twenty-five to thirty-five is the age or time of the prime period when a person can improve
his or her ability and capacity in every aspect of his personality as well as socially and
professionally. This is the time when individuals are in their prime productivity period and
they can utilize it through many positive ways like by enhancing their social, interpersonal
skills and professional skills as well.
Impacts of Gaming Addiction on the user and their Relationship with
Family and Friends
In Singapore, adults aged twenty-five to thirty-five years old, are a little known
regarding the prevalence of the pathological symptom in internet gaming addiction
(Lemmens and Hendriks 2016). Today, Internet gaming is part of the life of adolescents
worldwide. The country, Singapore has the second-highest rate of broadband penetrations in
2008, right next to South Korea in the world with eighty-eight percent of the household
having the broadband internet (Choo, et al. 2019).
Growing numbers of the study show that Online Gaming Addiction is linked with the
various negative repercussions. Psychology repercussions consist- sacrificing real-life
relationships, work, socializing, sleep, education and relationship, lacking attention,
aggression, hostility and stress, the problem with the verbal memory, worse academic
achievements, and high loneliness (Kuss 2013).
addictive behavior leads by the excessive usage of online gaming. All of the above are some
of the results, which are caused by excessive addictive behavior in the context of online
gaming activity. And those results are the leading jeopardizing factors of the relationship
between the user of addictive online gaming and his or her family and friends. The age of
twenty-five to thirty-five is the age or time of the prime period when a person can improve
his or her ability and capacity in every aspect of his personality as well as socially and
professionally. This is the time when individuals are in their prime productivity period and
they can utilize it through many positive ways like by enhancing their social, interpersonal
skills and professional skills as well.
Impacts of Gaming Addiction on the user and their Relationship with
Family and Friends
In Singapore, adults aged twenty-five to thirty-five years old, are a little known
regarding the prevalence of the pathological symptom in internet gaming addiction
(Lemmens and Hendriks 2016). Today, Internet gaming is part of the life of adolescents
worldwide. The country, Singapore has the second-highest rate of broadband penetrations in
2008, right next to South Korea in the world with eighty-eight percent of the household
having the broadband internet (Choo, et al. 2019).
Growing numbers of the study show that Online Gaming Addiction is linked with the
various negative repercussions. Psychology repercussions consist- sacrificing real-life
relationships, work, socializing, sleep, education and relationship, lacking attention,
aggression, hostility and stress, the problem with the verbal memory, worse academic
achievements, and high loneliness (Kuss 2013).

GAMING ADDICTION 5
There are a lot of impacts found in recent years regarding online gaming addiction,
which are as follows
Thinking about online gaming all or a lot of the time. Feeling bad when you cannot
play. Not being able to quit or play less. Having a problem at work and house because of the
addiction to online gaming. Lying to the close people. Using internet gaming to ease the bad
feelings and bad moods. The Internet Gaming Disorder is one of the major kinds of Internet-
related disorder occurred due to the addiction of online games (Ryu, et al. 2018).
In several of researches, it has also been reviewed that the addictions of online
gaming in adults age twenty-five to thirty-five years are impacting their relationship and
terms with their own family and as well as with their friends. They are spending more time
playing online internet games rather than indulging with the groups of their friends, spending
quality time with the family members such as their partner and also to see growing their kids
doing various activities (Li, et al. 2016). Moreover, they lack giving values to the older as
well as to the younger ones to them. They miss many natural things like outdoor activities,
spending more time with the environment. Addiction to online gaming also leads to the
problem of obesity due to the long term sitting habits because of playing games (Burleigh, et
al. 2018).
They tend to behave rudely with the family members and friends because this
addiction makes a major impact on the individual's mood as well. Their partner needs more
time with them but cannot have it because of their addiction. Thus, it leads to growing
misunderstandings and fights between both. Their children miss the opportunity of spending
more time together. In the group discussions with their friends, they are quite unaware of
most of the events and affairs as much of their time spent playing online video games (Lee
and Kim 2015).
There are a lot of impacts found in recent years regarding online gaming addiction,
which are as follows
Thinking about online gaming all or a lot of the time. Feeling bad when you cannot
play. Not being able to quit or play less. Having a problem at work and house because of the
addiction to online gaming. Lying to the close people. Using internet gaming to ease the bad
feelings and bad moods. The Internet Gaming Disorder is one of the major kinds of Internet-
related disorder occurred due to the addiction of online games (Ryu, et al. 2018).
In several of researches, it has also been reviewed that the addictions of online
gaming in adults age twenty-five to thirty-five years are impacting their relationship and
terms with their own family and as well as with their friends. They are spending more time
playing online internet games rather than indulging with the groups of their friends, spending
quality time with the family members such as their partner and also to see growing their kids
doing various activities (Li, et al. 2016). Moreover, they lack giving values to the older as
well as to the younger ones to them. They miss many natural things like outdoor activities,
spending more time with the environment. Addiction to online gaming also leads to the
problem of obesity due to the long term sitting habits because of playing games (Burleigh, et
al. 2018).
They tend to behave rudely with the family members and friends because this
addiction makes a major impact on the individual's mood as well. Their partner needs more
time with them but cannot have it because of their addiction. Thus, it leads to growing
misunderstandings and fights between both. Their children miss the opportunity of spending
more time together. In the group discussions with their friends, they are quite unaware of
most of the events and affairs as much of their time spent playing online video games (Lee
and Kim 2015).
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GAMING ADDICTION 6
The consequences of online gaming can be more ambiguous if they resulted in
addictive behavior. (Mozes 2018) (Lemmens and Hendriks 2016). The sensations seeking,
positivity and effectiveness of association with the online game and the impulsiveness were
significant and also in a positive manner, associated with the internet gaming addictions in
the adults (Hu, et al. 2017).
If it comes to gaming addiction in the context of loyalty, the game developers will
also be wanting to facilitate loyalty among its clients for always (Balakrishnan and Griffiths
2018).
Conclusion
Based on the above research and description, it appears that in extreme cases the
excessive usage of online gaming potentially leaving an impact on the adult's aged twenty-
five years to thirty-five years and also their relationship with their family member and friend
has also been jeopardized due to the addiction of online gaming. They lack spending time as
the individuals who live a happy and healthy life without such addictions. In the above
section, any kind of impact that occurs as the result of the addiction to online gaming was
mentioned in detail. Based on that, it can be said that this addiction in adults age twenty-five
to thirty-five years, is leaving a negative impact on their relationship with family and friends.
The consequences of online gaming can be more ambiguous if they resulted in
addictive behavior. (Mozes 2018) (Lemmens and Hendriks 2016). The sensations seeking,
positivity and effectiveness of association with the online game and the impulsiveness were
significant and also in a positive manner, associated with the internet gaming addictions in
the adults (Hu, et al. 2017).
If it comes to gaming addiction in the context of loyalty, the game developers will
also be wanting to facilitate loyalty among its clients for always (Balakrishnan and Griffiths
2018).
Conclusion
Based on the above research and description, it appears that in extreme cases the
excessive usage of online gaming potentially leaving an impact on the adult's aged twenty-
five years to thirty-five years and also their relationship with their family member and friend
has also been jeopardized due to the addiction of online gaming. They lack spending time as
the individuals who live a happy and healthy life without such addictions. In the above
section, any kind of impact that occurs as the result of the addiction to online gaming was
mentioned in detail. Based on that, it can be said that this addiction in adults age twenty-five
to thirty-five years, is leaving a negative impact on their relationship with family and friends.
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GAMING ADDICTION 7
Reference
Balakrishnan, Janarthanan, and Mark D. Griffiths. "Loyalty towards online games, gaming
addiction, and purchase intention toward online mobile in-game features."
Sciencedirect 87 (2018): 238-246.
Başo, Gülşah, and Abdullah Bedir Kaya. “Motives and Consequences of Online Game
Addiction: A Scale Development Study.” Noro Psikiyatr Ars. 55, no. 3 (2018): 225–
232.
Burleigh, Tyrone L., Vasilis Stavropoulos, Lucas W. L. Liew, Baxter L. M. Adams, and
Mark D. Griffiths. “Depression, Internet Gaming Disorder, and the Moderating Effect
of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.” International
Journal of Mental Health and Addiction 16, no. 1 (February 2018): 102–124.
Che, Dexin, et al. Dimensions of Emotional Intelligence and Online Gaming Addiction in
Adolescence: The Indirect Effects of Two Facets of Perceived Stress. 13 July 2017.
https://www.frontiersin.org/articles/10.3389/fpsyg.2017.01206/full (accessed
September 24, 2019).
Choo, Hyekyung, Douglas A Gentile, Timothy Sim, Dongdong Li, Angeline Khoo, and
Albert K Liau. “Pathological video-gaming among Singaporean youth.” Annals
Academy of Medicine 39, no. 11 (2019): 822-829.
Griffiths, Mark D. “Online Games, Addiction and Overuse of.” Online library, November
2014.
Hu, Jianping, Shuangju Zhen, Chengfu Yu, Qiuyan Zhang, and Wei Zhang. Sensation
Seeking and Online Gaming Addiction in Adolescents: A Moderated Mediation Model
of Positive Affective Associations and Impulsivity. 05 May 2017.
https://www.frontiersin.org/articles/10.3389/fpsyg.2017.00699/full (accessed
September 24, 2019).
Kuss, Daria J. “Internet gaming addiction: current perspectives.” Psychol Res Behav Manag 6
(2013): 125–137.
Lee, Changho, and Ocktae Kim. “Predictors of online game addiction among Korean
adolescents.” Addiction Research & Theory 25, no. 1 (2015): 58-66.
Lee, Yuan-Hsuan, Chih-Hung Ko, and Chien Chou. “Re-visiting Internet Addiction among
Taiwanese Students: A Cross-Sectional Comparison of Students’ Expectations,
Online Gaming, and Online Social Interaction.” Journal of Abnormal Child
Psychology 43, no. 3 (2015): 589–599.
Lemmens, Jeroen S., and Stefan J.F. Hendriks. “Addictive Online Games: Examining the
Relationship Between Game Genres and Internet Gaming Disorder.”
Reference
Balakrishnan, Janarthanan, and Mark D. Griffiths. "Loyalty towards online games, gaming
addiction, and purchase intention toward online mobile in-game features."
Sciencedirect 87 (2018): 238-246.
Başo, Gülşah, and Abdullah Bedir Kaya. “Motives and Consequences of Online Game
Addiction: A Scale Development Study.” Noro Psikiyatr Ars. 55, no. 3 (2018): 225–
232.
Burleigh, Tyrone L., Vasilis Stavropoulos, Lucas W. L. Liew, Baxter L. M. Adams, and
Mark D. Griffiths. “Depression, Internet Gaming Disorder, and the Moderating Effect
of the Gamer-Avatar Relationship: an Exploratory Longitudinal Study.” International
Journal of Mental Health and Addiction 16, no. 1 (February 2018): 102–124.
Che, Dexin, et al. Dimensions of Emotional Intelligence and Online Gaming Addiction in
Adolescence: The Indirect Effects of Two Facets of Perceived Stress. 13 July 2017.
https://www.frontiersin.org/articles/10.3389/fpsyg.2017.01206/full (accessed
September 24, 2019).
Choo, Hyekyung, Douglas A Gentile, Timothy Sim, Dongdong Li, Angeline Khoo, and
Albert K Liau. “Pathological video-gaming among Singaporean youth.” Annals
Academy of Medicine 39, no. 11 (2019): 822-829.
Griffiths, Mark D. “Online Games, Addiction and Overuse of.” Online library, November
2014.
Hu, Jianping, Shuangju Zhen, Chengfu Yu, Qiuyan Zhang, and Wei Zhang. Sensation
Seeking and Online Gaming Addiction in Adolescents: A Moderated Mediation Model
of Positive Affective Associations and Impulsivity. 05 May 2017.
https://www.frontiersin.org/articles/10.3389/fpsyg.2017.00699/full (accessed
September 24, 2019).
Kuss, Daria J. “Internet gaming addiction: current perspectives.” Psychol Res Behav Manag 6
(2013): 125–137.
Lee, Changho, and Ocktae Kim. “Predictors of online game addiction among Korean
adolescents.” Addiction Research & Theory 25, no. 1 (2015): 58-66.
Lee, Yuan-Hsuan, Chih-Hung Ko, and Chien Chou. “Re-visiting Internet Addiction among
Taiwanese Students: A Cross-Sectional Comparison of Students’ Expectations,
Online Gaming, and Online Social Interaction.” Journal of Abnormal Child
Psychology 43, no. 3 (2015): 589–599.
Lemmens, Jeroen S., and Stefan J.F. Hendriks. “Addictive Online Games: Examining the
Relationship Between Game Genres and Internet Gaming Disorder.”

GAMING ADDICTION 8
Cyberpsychology, Behavior, and Social Networking 19, no. 4 (2016).
Li, Huanhuan, Yingmin Zou, Jiaqi Wang, and Xuelin Yang. Role of Stressful Life Events,
Avoidant Coping Styles, and Neuroticism in Online Game Addiction among College
Students: A Moderated Mediation Model. 22 November 2016.
https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01794/full (accessed
September 24, 2019).
Mozes, Alan. When Does Online Gaming Become an Addiction? 20 April 2018.
https://www.webmd.com/parenting/news/20180420/when-does-online-gaming-
become-an-addiction#1 (accessed September 20, 2019).
Ryu, Hydra, Ji-Yoon Lee, Arum Choi, Sunyoung Park, Dai-Jin Kim, and Jung-Seok Choi.
"The Relationship between Impulsivity and Internet Gaming Disorder in Young
Adults: Mediating Effects of Interpersonal Relationships and Depression."
International Journal of Environmental Research and Public Health — Open Access
Journal 15, no. 3 (2018): 458.
Cyberpsychology, Behavior, and Social Networking 19, no. 4 (2016).
Li, Huanhuan, Yingmin Zou, Jiaqi Wang, and Xuelin Yang. Role of Stressful Life Events,
Avoidant Coping Styles, and Neuroticism in Online Game Addiction among College
Students: A Moderated Mediation Model. 22 November 2016.
https://www.frontiersin.org/articles/10.3389/fpsyg.2016.01794/full (accessed
September 24, 2019).
Mozes, Alan. When Does Online Gaming Become an Addiction? 20 April 2018.
https://www.webmd.com/parenting/news/20180420/when-does-online-gaming-
become-an-addiction#1 (accessed September 20, 2019).
Ryu, Hydra, Ji-Yoon Lee, Arum Choi, Sunyoung Park, Dai-Jin Kim, and Jung-Seok Choi.
"The Relationship between Impulsivity and Internet Gaming Disorder in Young
Adults: Mediating Effects of Interpersonal Relationships and Depression."
International Journal of Environmental Research and Public Health — Open Access
Journal 15, no. 3 (2018): 458.
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