Innovation and Technology in Education: A Detailed Course Report

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Added on  2023/06/07

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This report provides an overview of a course on Innovation and Technology in Education, focusing on Augmented Reality. It details the course's objectives, rationale, entry criteria, registration, enrolment, and learning processes. The report also outlines the teaching and learning strategies, assessment methodologies, and progression opportunities associated with the course. The student's experience with the Coursera platform and the benefits of augmented reality in education are highlighted, concluding that the course is valuable for future career prospects in the IT sector, particularly in roles such as augmented reality designer and application developer. References to relevant academic articles are also included.
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INNOVATION
AND
TECHNOLOGY
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TABLE OF CONTENTS
INTRODUCTION
The course’s objectives and rationale.
The entry criteria.
The registration, enrolment and learning processes in place, including the overall user experience.
Any assessment methodology attached to the course.
Clarity of any progression opportunities.
CONCLUSION
REFRENCES
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INTRODUCTION
Innovation refers to produce something new or to make a
modification in existing things. It includes the innovation of
products, ideas or fields.Whereas technology refers to the
scientific knowledge applicable to the practicality of human
life or it can be termed as manipulation or changes in the
human environment. The innovation and technology is a
process in which the new or innovative technology is
produced in order to enhance the life of a human being. In
context to students education, the innovative ideas,
technologies and method has been adopted for the students to
provide them better learnings and education.
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The course’s objectives and
rationale
An Augmented reality is a application which offers the people to connect
with real time it means the people can impose a digital content into a real
world environment. An objective of this course is to collide the world with
real-world.
The importance of this course is mentioned below:
AR increases engagement and interaction.
It furnishes the wealthy user experience.
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The entry criteria
To become the augmented reality designer one
should be graduated from computer background and
also the test and interview were conducted through
video conferencing. After clearing the test and
interview a student is liable for the course
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The registration, enrolment and learning
processes in place, including the overall
user experience.
Registration:
I opt a platform for the online education that is coursera.
Then I select the option join or sign in
Enrolment: for enrolment the enrolment tab is given, by clicking on that
the option for “free enrolment” will be available. Select that and enrolled
yourself.
Learning processes: The syllabus has been attached with the course.
Accordingly through the videos, reading and quizzes I will learn this
course.
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The teaching and learning
strategies employed and its
pedagogy.
The teaching strategy which has been applied by the
teachers during lectures were- they used to conduct quiz
and test.
The learning strategy which I used in my learning was, I
used to watch recordings and attempt the quiz as many
times I want. This help me to give self feedback about my
learnings.
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ANY ASSESSMENT METHODOLOGY
ATTACHED TO THE COURSE.
I WEEK- 11 videos, 2 reading and 2 quizzes
II WEEK- 18 videos, 5 readings, 2 quizzes
III WEEK-9 videos, 6 readings, 2 quizzes
IV WEEK- 11 videos, 6 readings, 2 quizzes
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CLARITY OF ANY PROGRESSION
OPPORTUNITIES.
Through the learning of this course I will get benefit in
my future career. The various career options will be
open for me which includes the augmented reality
designer, augmented reality developer, graphic
designer, UX designer, application developer,
application designer and many more. Thus this course
will help me to get placements in IT sector and provide
me high package.
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CONCLUSION
It has been concluded from the report that the augmented reality
course will help in creating a good future career. The innovation
and technology in the education leads to improvement in
learnings. Through the coursera it was easy to learn this course
and the tutors were skilled and knowledgeable.
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REFERENCES
Asim, Z. and Sorooshian, S., 2019. Exploring the role of knowledge, innovation and technology
management (KNIT) capabilities that influence research and development. Journal of Open Innovation:
Technology, Market, and Complexity, 5(2), p.21.
Börnert, P. and Norris, D.G., 2020. A half-century of innovation in technology—Preparing MRI for the
21st century. The British journal of radiology, 93(1111), p.20200113.
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