Strategies for Designing a Game to Avoid Plagiarism and Misconduct

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Added on  2023/06/16

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This report discusses plagiarism as a significant issue in academic and professional settings, highlighting its classification as academic misconduct. It explores how educators can use games, specifically the 'Integrity Card' game, to foster academic integrity among students and prevent unethical practices. The report details the design and structure of the 'Integrity Card' game, which involves students and teachers, using cards with questions and point-based answers to improve knowledge and promote integrity. The aim is to equip students with skills to avoid plagiarism and adopt ethical behaviors, thus enhancing their academic performance and overall integrity. Desklib provides a platform for students to access similar solved assignments and study resources.
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Contents
INTRODUCTION...........................................................................................................................3
TASK...............................................................................................................................................3
Part 2................................................................................................................................................4
CONCLUSION................................................................................................................................4
REFERENCES................................................................................................................................5
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INTRODUCTION
Plagiarism is a act of representation of language, ideas, thoughts, expressions of other people as
their own. In context of education, plagiarism can be considered as violation in academic
integrity and as breach of journalistic ethics (Chen and Huang, 2017). It is a subject of penalties,
expulsion and suspension from work, schools. It creates problems in academic, personal,
professional and legal life of a person. Plagiarism can be categories as academic misconduct
which is unethical. In order to avoid this problem, teachers can use different games which protect
ethical behaviour in students and also aims to improve their knowledge. This project report
includes designing of a game for students which develop different strategies for avoiding
academic misconduct and plagiarism. s
TASK 1
Plagiarism refers to a act of presenting others work and ideas as our own without their consent
and incorporating their work without their acknowledgement. It is a major problem in academic
life of a students and create various barrier in process of learning (Greenhalgh, 2021). Plagiarism
allegation create various problems in life of a students as it can cause students to be expelled and
suspended. Academic misconduct is considered as cheating which take place in context to formal
academic exercise. It can be considered as action which are attempting to gain unfair academic
advantage. There are different types of academic misconduct which includes collusion, contract
cheating, plagiarism, possession of material which are unauthorised and fabrication of data at a
time of examination. Poor academic record of a students creates problems for them for entering
in another college or high school. It results in adjustment to integrity and working pattern for
student which can hinder learning and knowledge of a student. In order to avoid these problems,
there are quick game which improve academic integrity of a person. There are different
strategies to be adopted by universities for designing a game for students in order to improve
their academic integrity and also helps them to overcome of various problems faced by students
in their academic life.
Integrity card:
Integrity card is an offline game which is designed for improving academic integrity of a person
and also helps to avoid plagiarism and other academic misconduct. This game helps students for
improving their skills and also leads improve morale of students. It allows students to work with
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honesty and dedication and helps to avoid unethical practices at university in. It assists students
to take advantage of academic life of a student.
Model and structure of integrity card:
Integrity card is a game which helps students to avoid academic misconduct and improve values
of academic integrity among them (Larsen, 2018). In this game, both students as well as teachers
needs to participate. It is one of game which is based on cards as there are numbers of cards are
used for playing this game. It is category in different segment and students needs to flip the card
to see question. Answers of this question contain different numbers which are rank from 1 to 5
and student who get more points will win the game. Aims of developing this game is to improve
knowledge of students and also develop value of integrity among them. It improves performance
of students by providing them feedback of their performance.
Design and model of game:
Integrity car is a game which helps to avoid plagiarism in content of a person as it helps to learn
students about how to neglect plagiarism (Li and Wang, 2020). There are different cards are used
in this game which provide some points to students.
Part 2
(Cover in PPT)
CONCLUSION
From above mentioned project report, it can be concluded that plagiarism is one of major
problems which occur in an academic and professional life of a person. It creates various
negative impact over image of a person. It is considered as type of academic misconduct which
is important in life of a person. There are various ways adopted by teachers to improve
knowledge and learning of a students and in order to improve, it is important for students to
avoid plagiarism and adopt academic integrity. In order to improve their values, teachers are
designing different game for students related to academic integrity.
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REFERENCES
Books and Journals
Brown, V., 2018. Evaluating technology to prevent academic integrity violations in online
environments. Online Journal of Distance Learning Administration, 21(1).
Chen, P. and Huang, R., 2017, July. Design thinking in App inventor game design and
development: A case study. In 2017 IEEE 17th International Conference on Advanced
Learning Technologies (ICALT) (pp. 139-141). IEEE.
Eaton, S.E., 2020. Integrity Hour: A Guide to Developing and Facilitating an Online Community
of Practice for Academic Integrity. Online Submission.
Greenhalgh, S.P., 2021. Influences of game design and context on learners’ trying on moral
identities. The Journal of Experimental Education, 89(3), pp.450-467.
Ives, B. and Nehrkorn, A., 2019. A research review: post-secondary interventions to improve
academic integrity. Prevention and Detection of Academic Misconduct in Higher
Education, pp.39-62.
Larsen, L.J., 2018. Juicing the game design process: Towards a content centric framework for
understanding and teaching game design in higher education. Educational Media
International, 55(3), pp.231-254.
Li, R.Y. and Wang, C.H., 2020. Key factors and network model for location‐based cultural
mobile game design. British Journal of Educational Technology, 51(6), pp.2495-2512.
Nelson, D., 2021. HOW ONLINE BUSINESS SCHOOL INSTRUCTORS ADDRESS
ACADEMIC INTEGRITY VIOLATIONS. Journal of Educators Online, 18(3).
Rahimi, F.B. and Kim, B., 2019. The role of interest-driven participatory game design:
considering design literacy within a technology classroom. International Journal of
Technology and Design Education, 29(2), pp.387-404.
Thomas, J. and Jeffers, A., 2020. Mobile eye tracking and academic integrity: A proof-of-
concept study in the United Arab Emirates. Accountability in research, 27(5), pp.247-
255.
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