Developing an International Promotion Strategy for VR Games in India
VerifiedAdded on 2022/07/28
|3
|524
|28
Report
AI Summary
This report outlines an international promotion strategy for Too Cool's virtual reality games in the Indian market. It begins by highlighting the potential of the Indian market, focusing on the growing use of internet and smartphones, and the increasing interest in VR games among the younger, more affluent consumer segments. The report emphasizes the importance of understanding Indian consumer behavior, which is significantly influenced by brand prominence, especially in the luxury goods sector. It recommends a strong focus on brand building through product launch events and awareness conferences. The report acknowledges the challenges, such as linguistic diversity and the need to navigate cultural sensitivities in advertising. It suggests utilizing social media platforms for targeted marketing and advertising to reach the desired consumer base, while also considering the economic disparities within the country. The report highlights the need for long-term investment and strategic adaptation to successfully penetrate the Indian market. References have been provided to support the claims made in the report.
1 out of 3