Literature Review on IT Project Management and Web Applications

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This report presents a literature review on IT project management and web applications. It begins by discussing the significance of IT project management, highlighting its impact on software development costs and the importance of effective planning and risk management. The review explores the challenges and anti-patterns within software projects, such as inflexible plans and process mismanagement, and emphasizes the importance of teamwork and process training. The report then shifts focus to web applications, discussing their benefits, particularly for cross-platform game development, including portability, performance, and the availability of extensive libraries. The role of web applications in graphics and coding accessibility is also explored, referencing relevant research and examples. The review concludes with a summary of key findings and implications for future research and practice.
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Running head: LITERATURE REVIEW ON IT PROJECT
Literature review on IT Project
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1LITERATURE REVIEW ON IT PROJECT
1. IT Project:
The IT project management functions have been contributing about ten to twenty percent of
the software expenses. A real project has been hard to practice. Kerzner (2013) states that the reason
is that it has the long duration and there lie chances of high damage as the project fails. A successful
project management has been including the continuous process to identify the aims, reconcile the
conflicting and take proper decisions on the basis of the salient of the goals. There have been various
uncertainties that are needed to be managed like including the technological, marketing,
environmental and the socio-human. The project risk management has been playing a crucial role to
select the proper control measures.
Particular software project goals have been encouraging the managers to create the planning
and the choices of the resource allocation as mentioned by Burke (2013). In the software
development process, the anti-patterns have been connected to various functions including the
software project management. Examples of the anti-patterns include the appointed team, Glass Case
plan, Inflexible Plan, rising upstart, process mismanagement, process disintegration, irrational
management and so on. The key elements to achieve the software project are the effective planning,
process training, and cross-functional teamwork.
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2LITERATURE REVIEW ON IT PROJECT
2. Web Application:
The Web Application enterprise application development has turned out to be more
convenient because of WEB APPLICATION Platform, the Enterprise Edition or Web Application
EE. The Web Application platform has been used in designing and implementing the scalable, multi-
tiered, reliable and the large-scale enterprise applications.
2.1. Benefits:
Web Application is extremely beneficial for the cross-platform games as discussed by
Zechner, DiMarzio and Green (2016). The first reason is the portability. The Web Application Game
could be written and expected to run unchanged on most of the platforms. The next reason is the
performance. As any Web Application code written effectively, it performs efficiently like the other
languages. The compilers have been very useful helping in writing top quality code. Successful
game written in Web Application includes the Minecraft. The last reason is the libraries that are
available in huge ranges. They have been covering various features like networking, graphics, sound,
artificial intelligence and so on.
2.2. Usage of Web Application:
As any good framework is found using Web Application for game development, Web
Application leaves a good impact of usage. As shown by Paschali et al. 2016 it has been the only
path through which the graphics could keep up with the players. Moreover, Web Application has
been easier to study and helps in getting into coding.
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3LITERATURE REVIEW ON IT PROJECT
References:
Burke, R. (2013). Project management: planning and control techniques. New Jersey, USA.
Kerzner, H. (2013). Project management: a systems approach to planning, scheduling, and
controlling. John Wiley & Sons.
Paschali, M. E., Ampatzoglou, A., Bibi, S., Chatzigeorgiou, A., & Stamelos, I. (2016, June). A case
study on the availability of open-source components for game development. In International
Conference on Software Reuse (pp. 149-164). Springer, Cham.
Zechner, M., DiMarzio, J. F., & Green, R. (2016). An Android game development framework.
In Beginning Android Games (pp. 159-197). Apress.
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