ITC505: Teamwork, Reflection, and Communication in i-Crop Project

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This report provides an analysis of teamwork and reflection within the context of the i-Crop project, a collaborative effort between Virtucon and Globex Foundation to develop an online cash marketplace platform. The report details the project's objectives, which include creating a digital platform for grain sellers and buyers, addressing storage issues, and expanding market access for farmers. It outlines the team's structure, roles, and responsibilities, along with the necessary skills and knowledge for each position. The report also includes a communication plan, meeting schedules, and rules for effective team collaboration. Furthermore, it reflects on the experience of teamwork, highlighting the importance of communication, problem-solving, and adherence to project timelines and budgets. Desklib offers a range of similar solved assignments and past papers for students seeking additional study resources.
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ITC505
Teamwork and reflection

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Contents
Introduction
......................................................................................................................................3
Part one: Description of project
....................................................................................................... 4
Description of the Project:
........................................................................................................4
Team character:
........................................................................................................................ 5
Team communication:
.............................................................................................................. 8
Part two: Learning Cycles
............................................................................................................. 11
Meeting structure and outcomes
................................................................................................11
Part three: communication plan
..................................................................................................... 14
Stakeholders
............................................................................................................................... 14
Communication plan for i-Corp
................................................................................................. 14
Part four: Reflection
...................................................................................................................... 16
Experience of teamwork
............................................................................................................ 16
Conclusion:
.................................................................................................................................... 17
Reference list:
................................................................................................................................ 18
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Introduction
Globex foundation was initiated by the merger of two big organizations known by the names of

Riverina Precision Farming and B T & Sons Farming Equipment. In the year 2013, these two

organizations merged together to form the Globex foundation and are situated in the Riverina

Region of NSW and also has three more locations in Albury, Griffith, and Wagga Wagga.

Globex foundation is a very old working partner or client of the Virtucon and with Virtucon

Globex foundation is working on a project management to develop an online cash marketplace

platform- i-Crop. this new system that will be developed by both Virtucon and Globex

foundation will be a new platform to promote the growers and buyers and bring them on the

same platform, this is a new kind of platform as there is no other platform for the sellers and

buyers of the crops.

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Part one: Description of project
Description of the Project:

Subject
Description of subjects
Name of Project
Online cash marketplace platform-i-Crop
Show Name

Company Associated 1

Company Associated 2

Location

Project Branch

Team Name:
XYZ
Team Details

S.No.
Members Name Phone Number
1.
Member 1
2.
Member 2
3.
Member 3
4.
Member 4
Project Brief:

Globex foundation and Virtucon are the long-standing work partners; Globex has been the client

of the Virtucon for a long time. Together these two organizations have now decided to develop

an online cask marketplace platform that will be known as the i-Crop. i-Crop is a completely

new project of its kind and it replaces no existing project. I-Crop is a platform for the people who

either grow grain crops or buy the same. This is a platform that will bring both grain seller and

buyer at the same place and will help in managing the sales of the warehouse grain crops. The

Platform will be available on both the website and app form, it will make it easy for the sellers

and buyers to access the interface from anywhere and anytime. Also, the interface of the system

will be user-friendly and it will be according to the needs of the sellers and buyers. This will

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increase the export of the crops as the access to the platform will be available from both mobile
application and websites. Also the problem of unstable locations of clients having either the best

or the worst internet connectivity, Globex wants i-Crop to have a solution for the transactional

issues that can occur due to the internet problems. Globex i-Crop will have many other features

besides the feature of transactions.

Project Objective:

The objective of this project is very simple and user based. The company wants to provide a

digital platform to the sellers or buyers of the grains. Generally, when a farmer grows crop it is

either sold to the local vendor of the crop or to the big stakeholders of grain business. This kind

of practice generally causes a major loss to the farmer family as the price paid is very low or

approximately null. Also, there is one more problem with grain, the storage problem. The storage

of grain requires too many precautions and a big area, which is not available with the farmer. So

selling the crop to the vendors/businessman is the only option they are left with. But, if i-Crop

comes into action, the farmer will be able to sell its crop to anyone he wants just by displaying

the price of the grains. Not only grains but i-Crop will become a platform for the sale of any

seasonal crop and will open the gates of the national/international market for the farmer without

going anywhere. This will bring a revolution in the field of crop export and purchase (
Kerzner, &
Kerzner, 2017)
.
Team character:

Knowledge required and skills:

S.No.
Responsibility Skills and knowledge required
1.
Project director Should know how to manage and lead
the team

Should have the skills of work
management

Should have the best communication
skills and negotiation skills

Should have the ability to manage and
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take risks
2.
Web developer Should have the skills of managing the
web environment

Should be a master of HTML and CSS
Should understand the client
requirements and interface needs

Should be able to convert the codes into
a working website

3.
Application developer Should be a master of Android/IOS
development and XML

Should have the ability to merge
complex functions into the simple

environment

Should have the ability of understanding
user needs

Should be able to convert the code into
the working application

Should also have the knowledge of the
Java core and advanced

4.
Business analysis in charge Should completely understand the user
needs and be able to provide a solution

to user problem

Should have the marketing skills which
will help grow business for the company

Should have the skills of project
negotiation

Should have good communication skills
5.
Finance manager Should be able to manage the capital and
resources

Should be able to make proper project-
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related decisions and ensures quality
Should be able to manage the flow of
capital during project development

6.
Documentation in charge Have the ability to manage the
documents throughout the project

development

Should be able to frame all the project
related terms and conditions properly

Should know how to manage the
document flow

7.
Testing head Should have the knowledge of HTML,
CSS, Android, IOS, and other languages

that are used during the project

development

Should know how to remove and handle
the bugs and problems of the project

Should know how to troubleshoot the
problem

8.
Maintenance head Should have the skills of handling the
problems in worst conditions

Should know when and how to manage
the maintenance programs

Should have the basic technical
knowledge of hardware and software

9.
Web designer Should have the knowledge of CSS,
PHP, HTML, Javascript, ASP, Perl,

Java, Python and C++.

Should know how to work with web
servers and SEO

Must know the designing strategies in
details and should know the user

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requirement and work accordingly
(
Carson, Tesluk, & Marrone, (2007).
Distribution of roles and responsibilities:

S.No.
Roles and responsibility Team member
1.
Project director Member 1
2.
Web developer Member 1 and 2
3.
Application developer Member 2
4.
Business analysis in charge Member 3
5.
Finance manager Member 4
6.
Documentation in charge Member 3 and 4
7.
Testing head Member 2
8.
Maintenance head Member 1
9.
Web designer Member 1 and 2
Team communication:

Meetings schedules and details:

First Team Meeting

Topic of discussion
Timing of meeting Actions after meeting Team members
opinion

(agree/disagree)

Discussion of the

project plan,

scheduling, and

09:00 AM to 12:30

PM

Solution
implementation

Designing of web
Member 1- Agree

Member 2- Agree

Member 3- Agree

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solutions to project
scenario

and application

Approval from the
user side

Documentation
initiation

Member 4- Agree

Second Meeting Schedule

Topic of discussion
Timing of meeting Actions after meeting Team members
opinion

(agree/disagree)

Explanation of web

and application

design and overview

of scheduling

strategy

03:00 PM to 06:30

PM

Approval of client
Crosschecking of
client

requirements

Design overview
Approval to
scheduling

Distribution of
capital and

resources

Member 1- Agree

Member 2- Agree

Member 3- Agree

Member 4- Not

Agree

Third meeting schedule

Topic of discussion
Timing of meeting Actions after meeting Team members
opinion

(agree/disagree)

Coding and

implementation of

web design and

application design

10:00 AM to 01:30

PM

Design and code
implementation

Modules
integration

Member 1- Agree

Member 2- Agree

Member 3- Agree

Member 4- Agree

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Final testing
Troubleshooting
techniques

Different ways of team communication and information sharing:

1.
Regular meetings of the team members.
2.
Regular update of project details.
3.
Regular sessions of discussion relate to project and work.
4.
Fun day of work where employees can choose the theme and wear in according to the
theme. This will improve the environment and release the stress among employees.

5.
Drafting all the conclusions and discussions made in every meeting and session and
forwarding it to the whole team.

6.
Regular consultation with the team about the project problems and progress.
7.
Freedom of expressing the idea of a solution (De Vries, Van den Hooff, & de Ridder,
(2006)
.
Details of meetings:

Title
Meeting details
First Meeting
Second Meeting Third Meeting
Topic of

discussion

Discussion of the

project plan,

scheduling, and

solutions to project

scenario

Explanation of web

and application design

and overview of

scheduling strategy

Coding and

implementation of web

design and application

design

Start timing

of meeting

09:00 AM
03:00 PM 10:00 AM
All-present/

absent

Present
Present Present
Discussion
Project problem
Project problem
Web design
Application
Web coding
Application
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points analysis
Solution to
problem

Schedule of
project

design

User needs
Interface
priority

building

Problems with
the code

Updates and
maintenance

strategy

Questions

raised

What is the
problem?

What is new
that can be

provided?

What is the
strategy of

solution

implementation

?

What design
strategy can be

used?

What will be
the problems

during

designing?

Points of focus
in designing?

What kind of
policy in coding

should be used?

What is the
strategy of

integration of

application and

web data?

Security issues?
Resources

required

Writing pads
and pens for

notes

Projection
screen for

presentation

Detail data from
the targeted

audience

Designing a
platform

Projection
screen for

presentation

related to

design

Project design
displaying

charts and

sheets

Computers with
developing

environment

enabled the

platform

Antivirus
software

Testing tools
End time of

meeting

12:30 PM
06:30 PM 01:30 PM
Actions after

meeting

Solution
implementation

Approval of
client

Design and code
implementation

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Designing of
web and

application

Approval from
the user side

Documentation
initiation

Crosschecking
of client

requirements

Design
overview

Approval to
scheduling

Distribution of
capital and

resources

Modules
integration

Final testing
Troubleshooting
techniques

Rules of the project team and expectations:

Following rules will be followed in the project team for the successful implementation of project

plan:

1.
Dress code should be followed- proper formal wears
2.
Daily reports should be sent to the reporting authority.
3.
Always be on time.
4.
Keep the project details to the project team only. No one shall share the documents with
anyone outside the team.

5.
Always inform the team head before any changes in the project and before the start of
new modules.

6.
Project modules should be developed individually.
7.
Everyone should follow their given duties and respect the same of others.
8.
No communication with the client should be made without informing the team head in
prior.

9.
Development timeline and the budget should be followed in every part of the
development.

10.
Timelines of development of different modules should be followed strictly (Pinto, &
Slevin, (1988)
.
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