ITECH2001 Game Development: Prototype Report, Assets and Mechanics

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Added on  2023/03/30

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AI Summary
This report details the development of a game prototype for ITECH2001 Game Development Fundamentals, focusing on the 'Mountain Man' game concept. It outlines the self-developed and pre-made assets used in Unity, including character controllers, environmental elements, and visual effects. The report further elaborates on the game mechanics implemented through C# scripts, such as enemy AI, game management, and menu creation, as well as changes made to the original game design document. The report also acknowledges known bugs and limitations, such as limited player HP and single-use heal-boxes. This document provides insights into the prototype's development process, asset integration, and the implementation of core game mechanics. Desklib provides a platform to explore similar solved assignments and resources for students.
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ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
ITECH2001 Assignment 2: Brief Report
Report Criteria Details (Fill in the sections below – use tab to add more rows to each section)
Self-developed
Asset
(Assets you created
yourself!)
Name (in Unity) Type of Asset Where it is used Software used to create
FireExplosions,
Blood,
Smoketrail
Character
Controller
Package
Unity 4
Use of Premade
Assets
(Could be a single
asset, or a package
of assets)
Name (in Unity) Type of Asset Where it is used Reference to Original
EffectExample,
CrazyweaponPack,
Light
JMO_Assets
Terrain,
Skyboxes,
Tree Creators
To make prefab with
enemy game objects
which can simulate the
animation of player.
To provide outstanding
designing,
For filling colourful
dyestuff to the sky
space in the game.
It is used to make trees
on the terrain.
Scripts Script Name Object attached to Summary of Script
the script
language is C#
“Script_Enemy” controls the animations, artificial
intelligence (AI) and damage calculation of enemy
objects. “Script_Game” handles the performances
of whole game. “Script_Menu” makes the Game
Start window in real-time. “Tools” contains few
public functions and parameters.
Mechanics Game Mechanic Details of its usage
The game mechanic
cycle
It integrates Animation Mechanics, Character Mechanics, Player
Mechanics, Environment Mechanics and Programming Developer
together
Major Changes
to Game Design
Document
Change Made Details of why this change occurred
Known Bugs or
Limitations
Limitation or Bug Details of this
HP of the player is
limited
The heal-boxes are destroyed after they heals the HP of the
player one time, which means every heal-box only can be used
one time. Thus the HP of the player is limited. This way is one way
to control the difficulty of the game
Other
Information In dot point, report anything else you feel is relevant to the marker assessing your work.
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