Game Design: Lock Game to Educate on Plagiarism and Integrity
VerifiedAdded on 2022/12/26
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Project
AI Summary
This project details the design of a game called "Lock Game" aimed at educating students about plagiarism and academic misconduct. The introduction emphasizes the importance of academic integrity and the consequences of plagiarism. The main body of the project introduces the "Lock Game," a card-based game designed to help students understand plagiarism and ethical behavior in academic settings. The instructions for playing the game are provided, including how the game works, the points system, and online play. The project also explains the importance of academic integrity at the university level, highlighting its role in developing skills and ethical behavior. A reflection on the skills used to produce the game, such as imagination, creativity, and design skills, is included. The conclusion reiterates the value of the game in promoting ethical behavior and avoiding academic misconduct. The project includes references to relevant academic sources.

Game design
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Table of Contents
Introduction......................................................................................................................................3
Main Body.......................................................................................................................................3
Task 1...............................................................................................................................................3
Introduction of a game............................................................................................................3
Task 2 ..............................................................................................................................................4
Instructions for playing the game...........................................................................................4
An explanation of why academic integrity at University is so important..............................5
A summary of your reflection on the skills used to produce the game..................................6
Conclusion ......................................................................................................................................7
References........................................................................................................................................7
Introduction......................................................................................................................................3
Main Body.......................................................................................................................................3
Task 1...............................................................................................................................................3
Introduction of a game............................................................................................................3
Task 2 ..............................................................................................................................................4
Instructions for playing the game...........................................................................................4
An explanation of why academic integrity at University is so important..............................5
A summary of your reflection on the skills used to produce the game..................................6
Conclusion ......................................................................................................................................7
References........................................................................................................................................7

Introduction
Plagiarism is the serious topic which are used and managed by the higher authority that
may respond for the students who are using plagiarism and academic misconduct. Game design
is the strategies in order to implement some new invention for relation to academic misconduct.
Game design is the proper planning and designing a game which are relevant for the students.
There are lots of factor which may affect while making and designing a game. Some of them are
discussed below (Anbarci, Wen, and Ratan, 2017). Academic integrity include illustration of the
ethical behaviour which are related to academic setting and standards. This report main aim is to
make a design game and which are relevant for the students. This will make further instruction
for playing the game, explanation of academic integrity and reflection. All of these things are
related to plagiarism and academic misconduct which actually help students to work properly in
an ethical manner.
Main Body
Task 1
Introduction of a game
In order to design a game, it is relevant to understand the need of game which are helpful
for completing understanding concept of plagiarism and academic misconduct. In order to
complete this assignment the new game is designed. Which is a game that work on plagiarism
and try to solve different misconduct activities that are appropriate for substantial for designing a
game. The name which is decided for game is “ Lock Game”, as it is related to academic profile
and helpful for students who are working and using existing data for completing this project.
Lock game is useful for students and teachers to understand the concept and drawback for
making plagiarism concept more clear (Ausbury, 2020). This is important for students and
teacher to make sure about the important of using their own words and data.
Certainly this game is going to decide and make sure for the students that they can take
the benefits while playing the game. And at the same time they can easily understand the concept
about plagiarism and academic misconduct. Which they are mostly doing, thinking no one would
say anything to them. This is basically a card game which are design with major innovation
strategies. There are lots of strategies which are used and adopt by the student for completing
their projects. Some of the strategies are given below; some of the strategic approaches that
Plagiarism is the serious topic which are used and managed by the higher authority that
may respond for the students who are using plagiarism and academic misconduct. Game design
is the strategies in order to implement some new invention for relation to academic misconduct.
Game design is the proper planning and designing a game which are relevant for the students.
There are lots of factor which may affect while making and designing a game. Some of them are
discussed below (Anbarci, Wen, and Ratan, 2017). Academic integrity include illustration of the
ethical behaviour which are related to academic setting and standards. This report main aim is to
make a design game and which are relevant for the students. This will make further instruction
for playing the game, explanation of academic integrity and reflection. All of these things are
related to plagiarism and academic misconduct which actually help students to work properly in
an ethical manner.
Main Body
Task 1
Introduction of a game
In order to design a game, it is relevant to understand the need of game which are helpful
for completing understanding concept of plagiarism and academic misconduct. In order to
complete this assignment the new game is designed. Which is a game that work on plagiarism
and try to solve different misconduct activities that are appropriate for substantial for designing a
game. The name which is decided for game is “ Lock Game”, as it is related to academic profile
and helpful for students who are working and using existing data for completing this project.
Lock game is useful for students and teachers to understand the concept and drawback for
making plagiarism concept more clear (Ausbury, 2020). This is important for students and
teacher to make sure about the important of using their own words and data.
Certainly this game is going to decide and make sure for the students that they can take
the benefits while playing the game. And at the same time they can easily understand the concept
about plagiarism and academic misconduct. Which they are mostly doing, thinking no one would
say anything to them. This is basically a card game which are design with major innovation
strategies. There are lots of strategies which are used and adopt by the student for completing
their projects. Some of the strategies are given below; some of the strategic approaches that
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would be understand and disclose the field which are related to studies. Regular revision of your
material and in depth conversation with student are needed to upload and maintain by their own
way. Plagiarism is using someone others words and make sure about their documentation,
copying someone data without their own permission and acknowledging them. Borrow other's
specific ideas without referencing that source.
All of these information are very important and necessary for understand by the students
so that they can easily make sure about decision (Calvo-Morata and et.al., 2019). The main
reason for conducting this game is to remove the misconducting nature and relevant information
about plagiarism. This game is generally help the students which are provide a support to
students and many other professional people who are conducting misconduct behavioural system
within their own academic life. This game is generally helpful and valuable for the teachers as
this can be provide a relevant support for developing a sense in students about consequentness of
plagiarism and academic misconduct (Sheldon, 2020).
Task 2
Instructions for playing the game
For completing this game design, it is important to understand various concept which are reliable
for understanding this game. Some of the basic strategies are relatable and useful for students,
these strategies are given below:
Stop words is the game which are reliable for students for provide knowledge which are
related to plagiarism and academic misconduct. This will help students and universities
to help and generate different levels of academic misconduct and information related to
them.
material and in depth conversation with student are needed to upload and maintain by their own
way. Plagiarism is using someone others words and make sure about their documentation,
copying someone data without their own permission and acknowledging them. Borrow other's
specific ideas without referencing that source.
All of these information are very important and necessary for understand by the students
so that they can easily make sure about decision (Calvo-Morata and et.al., 2019). The main
reason for conducting this game is to remove the misconducting nature and relevant information
about plagiarism. This game is generally help the students which are provide a support to
students and many other professional people who are conducting misconduct behavioural system
within their own academic life. This game is generally helpful and valuable for the teachers as
this can be provide a relevant support for developing a sense in students about consequentness of
plagiarism and academic misconduct (Sheldon, 2020).
Task 2
Instructions for playing the game
For completing this game design, it is important to understand various concept which are reliable
for understanding this game. Some of the basic strategies are relatable and useful for students,
these strategies are given below:
Stop words is the game which are reliable for students for provide knowledge which are
related to plagiarism and academic misconduct. This will help students and universities
to help and generate different levels of academic misconduct and information related to
them.
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This game will include different packages and containing different words game and cards
which view with some attractive colours. Vision of this game will be represent on the
basis of students and their cultural ethics (Chauhan, 2020).
For using and playing this game students or person who want to play can download this
game within their mobile.
Then they should login, this game is secure as it is safe and required only name, mail id,
universities information.
This game include card game each card consist different kind of question which have
their answer on backside of card. All of these questions are related to academic
misconduct, plagiarism and cheating capabilities.
There are relevant points that are given as a person start playing. Each question having 5,
10, 15 and 20 points. According to the level of questions, the points are decided within
game structure.
Player has to make choose the word which are floating on screen, after that as per the
selection of word, questions are comes in screen and player has to answer that question.
All the points are scored and stored on the account, which are usable in terms of rewards
of comparison with their friends.
This game can also be played at online with making competition with their own friends.
An explanation of why academic integrity at University is so important
Academic integrity is very important for the understanding the behaviour which are help
them to develop a pool and many new ideas. It can be said that it help the students to work and
create new thought and improve behavioural concept. This concept is as important as for
students and for teachers of university. As it will help in maintaining academic integrity and
make more approachable honesty for completing that work which are assigned by students.
Maintaining academic integrity help students to work and complete their assignment with the
help of attitude with personal and professional reasons (Kier, 2019). This will help the students
to new skills, knowledge and behavioural concept which are related to different assessment and
applicability. This academic integrity will be fail if a student work with academic misconduct
and some other plagiarism activities in order to complete assignment. Further some major
misconduct dignity while completing assignment will may lead some major consequences. Like
which view with some attractive colours. Vision of this game will be represent on the
basis of students and their cultural ethics (Chauhan, 2020).
For using and playing this game students or person who want to play can download this
game within their mobile.
Then they should login, this game is secure as it is safe and required only name, mail id,
universities information.
This game include card game each card consist different kind of question which have
their answer on backside of card. All of these questions are related to academic
misconduct, plagiarism and cheating capabilities.
There are relevant points that are given as a person start playing. Each question having 5,
10, 15 and 20 points. According to the level of questions, the points are decided within
game structure.
Player has to make choose the word which are floating on screen, after that as per the
selection of word, questions are comes in screen and player has to answer that question.
All the points are scored and stored on the account, which are usable in terms of rewards
of comparison with their friends.
This game can also be played at online with making competition with their own friends.
An explanation of why academic integrity at University is so important
Academic integrity is very important for the understanding the behaviour which are help
them to develop a pool and many new ideas. It can be said that it help the students to work and
create new thought and improve behavioural concept. This concept is as important as for
students and for teachers of university. As it will help in maintaining academic integrity and
make more approachable honesty for completing that work which are assigned by students.
Maintaining academic integrity help students to work and complete their assignment with the
help of attitude with personal and professional reasons (Kier, 2019). This will help the students
to new skills, knowledge and behavioural concept which are related to different assessment and
applicability. This academic integrity will be fail if a student work with academic misconduct
and some other plagiarism activities in order to complete assignment. Further some major
misconduct dignity while completing assignment will may lead some major consequences. Like

leaving form university, or fail in submission are some basic consequences for conducting
academic misconduct.
It further helpful for the university to work in an academic integrity as it will help the
students to work and complete their assignment in order to pretending the integral part of
individual level. University must make and appropriate use of standard which are reliable for
completing their conduct and manage different source (Mercer and et.al., 2017). They should
maintain standard consistency for their course and syllabus. This may make an impact on hamper
of university in order to maintain some significant changes and using ethical approaches. For
using high standards that are reliable for different integrity students must use resourceful
academic integrity which make a support for growth in future and make reliable approaches in
society. With the help of designed game, the player can easily get to know and work for the
concept of academic integrity and avoid misuse of data which are highly applicable and unethical
(Mouheb, Abbas and Merabti, 2019).
A summary of your reflection on the skills used to produce the game
With the help of designing a game and making instruction for that will improve the
different skills in myself. Information such as power point knowledge, written skills, different
organisational skill, designing and implementing skills. Improving imagination and creativity
skills, all of these skills are very helpful and decided on the basis of choosing management
function in my own level. All of these knowledge are written down in details:
imagination and creativity: I have to designed a new and innovation game model which
are relevant for completing plagiarism and academic misconduct. This skill is very
helpful and enhance my knowledge in order to increase my and my team innovation.
design skills: In order to design a game, it is important to having a skill of design
development. Or to make a design which had to be accepted by society and enjoy that
game which are very helpful and innovative.
written skills: This skill is related to fair testing approach, and required for writing
question and understanding the need of development. Writing down own steps and
strategies are reliable for concept with clean and concise nature. This is must for
understanding us about that game must not be too boring and reliable.
academic misconduct.
It further helpful for the university to work in an academic integrity as it will help the
students to work and complete their assignment in order to pretending the integral part of
individual level. University must make and appropriate use of standard which are reliable for
completing their conduct and manage different source (Mercer and et.al., 2017). They should
maintain standard consistency for their course and syllabus. This may make an impact on hamper
of university in order to maintain some significant changes and using ethical approaches. For
using high standards that are reliable for different integrity students must use resourceful
academic integrity which make a support for growth in future and make reliable approaches in
society. With the help of designed game, the player can easily get to know and work for the
concept of academic integrity and avoid misuse of data which are highly applicable and unethical
(Mouheb, Abbas and Merabti, 2019).
A summary of your reflection on the skills used to produce the game
With the help of designing a game and making instruction for that will improve the
different skills in myself. Information such as power point knowledge, written skills, different
organisational skill, designing and implementing skills. Improving imagination and creativity
skills, all of these skills are very helpful and decided on the basis of choosing management
function in my own level. All of these knowledge are written down in details:
imagination and creativity: I have to designed a new and innovation game model which
are relevant for completing plagiarism and academic misconduct. This skill is very
helpful and enhance my knowledge in order to increase my and my team innovation.
design skills: In order to design a game, it is important to having a skill of design
development. Or to make a design which had to be accepted by society and enjoy that
game which are very helpful and innovative.
written skills: This skill is related to fair testing approach, and required for writing
question and understanding the need of development. Writing down own steps and
strategies are reliable for concept with clean and concise nature. This is must for
understanding us about that game must not be too boring and reliable.
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Do you want full access?
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Trusted by 1+ million students worldwide

Conclusion
From the above report it is concluded that making a project in a time period will be
helpful for the students for understanding more about academic misconduct. It could be further
analysis that academic integrity help students to support their moral values which are consider
some high amount support. This will help the students to work in academic misconduct which
include plagiarism, cheating, dishonest practices and many more. This seems very important for
designing a game and illustrated that within society and help students for play and enjoy. This
game help initially to understand more about unethical concept which are relevant for some
major approaches to help students unethical strategies.
References
Books an Journals
Anbarci, N., Wen, Y. and Ratan, A., 2017. Tests of Mixed Strategy Equilibrium in Games: Role
of feedback in repeated game design (No. 11-17). Monash University, Department of
Economics.
Ausbury, D.B., 2020. Toward an Ethical, Culturally Sensitive Definition and Response to
Plagiarism for Transnational Education: The Case of Global University
Faculty (Doctoral dissertation, Assemblies of God Theological Seminary).
Calvo-Morata, A. and et.al., 2019. Game Learning Analytics, Facilitating the Use of Serious
Games in the Class. IEEE Revista Iberoamericana de Tecnologias del
Aprendizaje, 14(4), pp.168-176.
Chauhan, P., 2020. Plagiarism Detection: A Data Search Challenge. IEEE Annals of the History
of Computing, 53(12), pp.129-132.
Kier, C.A., 2019. Plagiarism intervention using a game-based tutorial in an online distance
education course. Journal of Academic Ethics, 17(4), pp.429-439.
Mercer, T.G. And et.al., 2017. The use of educational game design and play in higher education
to influence sustainable behaviour. International Journal of Sustainability in Higher
Education.
Mouheb, D., Abbas, S. and Merabti, M., 2019. Cybersecurity curriculum design: A survey.
In Transactions on Edutainment XV (pp. 93-107). Springer, Berlin, Heidelberg.
Sheldon, L., 2020. The multiplayer classroom: Designing coursework as a game. CRC Press.
From the above report it is concluded that making a project in a time period will be
helpful for the students for understanding more about academic misconduct. It could be further
analysis that academic integrity help students to support their moral values which are consider
some high amount support. This will help the students to work in academic misconduct which
include plagiarism, cheating, dishonest practices and many more. This seems very important for
designing a game and illustrated that within society and help students for play and enjoy. This
game help initially to understand more about unethical concept which are relevant for some
major approaches to help students unethical strategies.
References
Books an Journals
Anbarci, N., Wen, Y. and Ratan, A., 2017. Tests of Mixed Strategy Equilibrium in Games: Role
of feedback in repeated game design (No. 11-17). Monash University, Department of
Economics.
Ausbury, D.B., 2020. Toward an Ethical, Culturally Sensitive Definition and Response to
Plagiarism for Transnational Education: The Case of Global University
Faculty (Doctoral dissertation, Assemblies of God Theological Seminary).
Calvo-Morata, A. and et.al., 2019. Game Learning Analytics, Facilitating the Use of Serious
Games in the Class. IEEE Revista Iberoamericana de Tecnologias del
Aprendizaje, 14(4), pp.168-176.
Chauhan, P., 2020. Plagiarism Detection: A Data Search Challenge. IEEE Annals of the History
of Computing, 53(12), pp.129-132.
Kier, C.A., 2019. Plagiarism intervention using a game-based tutorial in an online distance
education course. Journal of Academic Ethics, 17(4), pp.429-439.
Mercer, T.G. And et.al., 2017. The use of educational game design and play in higher education
to influence sustainable behaviour. International Journal of Sustainability in Higher
Education.
Mouheb, D., Abbas, S. and Merabti, M., 2019. Cybersecurity curriculum design: A survey.
In Transactions on Edutainment XV (pp. 93-107). Springer, Berlin, Heidelberg.
Sheldon, L., 2020. The multiplayer classroom: Designing coursework as a game. CRC Press.
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