Report on Resources and Technologies for Maths Teaching Methods

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This report explores various resources and learning technologies employed in mathematics teaching, emphasizing their significance in fostering effective learning outcomes. The report highlights the importance of teachers skillfully integrating diverse teaching methods and tools, including educational games, manipulatives, databases, spreadsheets, interactive whiteboards, and robotic toys, to address students' varied learning needs. The report provides a justification for the use of these resources, emphasizing their role in promoting constructive engagement, strategic mathematical analysis, and operational awareness. The report references various sources to support the arguments made. The report concludes by underscoring the crucial role of Information and Communication Technology (ICT) in mathematics instruction, whether used by the instructor or students, to enhance ICT skills and manage the learning process effectively. The aim is to provide a comprehensive overview of how these resources can be leveraged to improve the teaching and learning of mathematics.
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"Describe resources and learning technologies used in the maths area of
teaching and justification as to why these are appropriate"
The aim is for students to be math highly educated so that Teachers of maths would train them
for an environment in which the subject is quickly expanding and is used in a wide range of
fields. Only when teaching mathematics has a positive effect on students learning will it be
considered genuinely successful (Lämsä, 2018). Teachers of maths recognize that educational
strategies, as well as what makes a difference in the classroom, will have a significant impact on
learning outcomes. Successful mathematics instructors skillfully combine a variety of teaching
methods and tools to address the varied learning students' needs, according to research and data
from the math. Games would also promote constructive involvement and interaction. On phones
and laptops, there are a plethora of math games to choose from. It will help them develop
strategic mathematical analysis, computational communicative competence, and operational
awareness. In mathematics, there really are a host of abstract definitions. Students will benefit
from hands-on experience and it will help them solidify their ideas. Wherever feasible, consider
adding mathematics manipulatives. Component parts, for example, may be used to teach a range
of analytical skills.
Databases – data handling is a crucial aspect of every mathematics tutorial. It entails
analyzing data gathered by students involved during a hands-on, realistic task. This can
be accomplished using actual and valid evidence, resulting in a genuine learning
experience.
Spreadsheets are intended to assist you with working with statistics, and students may use
them as well. They can be arranged as a series of devices that can rapidly and efficiently
replicate measurement operations (Russo and Hopkins, 2017). They can be used to solve
problems where repeating equations can assist in determining the solution.
Interactive whiteboards with digital projectors – the combination of these two, as well as
the machine itself, would allow us to teach mathematics in whole-class settings. It can
also be used to show students different strategies that they may need to use during the
math class, such as spreadsheet skills.
Robotic toys – from early childhood to high school, programmable devices can be used
as a catalyst for problem-solving.
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Desktop printing software is a fantastic tool for researching and modelling artefacts on
the computer screen. They are ideal for learning two-dimensional objects because they
help you to quickly and easily construct basic shapes. Some have built-in features that let
students rotate and mirror their shapes after they've been formed.
It is evaluated form the above discussion that ICT is a fantastic tool for teaching numeracy and
arithmetic (Volk, 2017). That may be when the instructor uses ICT alone, or when students use
it to learn from its functions, such as the ability to improve ICT skills. Mathematics is the most
difficult subject for students. There must be ways to manage the learning process in order to help
people. There is also need for properly managing the work associated with the working
capabilities.
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REFERENCES
Books and Journals
Lämsä, J., Hämäläinen, R., Aro, M., Koskimaa, R. and Äyrämö, S.M., 2018. Games for
enhancing basic reading and maths skills: A systematic review of educational game
design in supporting learning by people with learning disabilities. British Journal of
Educational Technology, 49(4), pp.596-607.
Russo, J. and Hopkins, S., 2017. Student reflections on learning with challenging tasks:‘I think
the worksheets were just for practice, and the challenges were for maths’. Mathematics
Education Research Journal, 29(3), pp.283-311.
Volk, M., Cotič, M., Zajc, M. and Starcic, A.I., 2017. Tablet-based cross-curricular maths vs.
traditional maths classroom practice for higher-order learning outcomes. Computers &
Education, 114, pp.1-23.
Online
Mathematics learning.2020.[Online]Available through:https://www.generationready.com/white-
papers/what-is-effective-teaching-of-mathematics/
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