Media Influence on Imprisonment Pains and Peacemaking Discourse

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Added on  2023/06/10

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AI Summary
This essay delves into the portrayal of imprisonment pains through media, specifically focusing on video games and television shows. It analyzes how these portrayals, particularly in the context of the game Prison Architect, influence societal perceptions of incarceration and its implications. The essay explores the potential for these media representations to foster a discourse around peacemaking activities and restorative justice within the prison system. It examines the link between imprisonment pains and broader societal understanding, considering the impact of prison-themed games on real-life scenarios and the potential for these games to promote human-centered approaches to improve prison experiences. The analysis draws upon existing literature to highlight the role of media in shaping public awareness of criminal activities and fostering discussions on justice and rehabilitation.
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Name of the Student
Name of the Assessor
Date
Journal Article Response
Evaluation
The article by Downing and Levan (2016), deals with the facts that are related to the
pains of the imprisonment faced by the various imprisoners as portrayed through the various
video-games that are available all over the internet. These games are often used to intimate the
various portrayal of prison experiences of the inmates as well as the officials through the various
media like the television as well as the various video games. The article in discussion tends to
focus more on the television shows as well as the various movies on the same topic. The authors
of the concerned article tend to focus on the portrayal of the prison experiences as depicted in the
simulation game of Prison Architect. The article tends to put forth the video blogs as posted by
the developers of the game. These video blogs informed the audience and the target users of the
game of the various matters that pertain to the step-wise development of the game. The authors
tend to put forth the argument that are related to problematizations and the portrayals that might
put forth the commencement of a discourse in the matters that pertain to the life within the prison
environments. The authors further tend to focus on the matters that pertain to the peacemaking
activities that might relate to the restorative types of justice within the system. The authors
further aim to discuss the linkages that exist between the imprisonment pains and the society in a
broader sense as well as tend to consider the various implications of the various games themed
on the prison environment.
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Application
The concerned article in discussion, entitled “Pains of imprisonment in a “lock em’up”
video game: implications for a peacemaking discourse through new media experiences” might
help in the matters that pertain to the discussion and the understanding of the various matters that
pertain to the incarceration of the concerned people who have been related to the prison life.
These might be related to the incapacitation, retribution and the rehabilitation of the various
people who have been imprisoned on the various grounds. The article further helps in the
consideration of the matters that pertain to the implications of the various prison themed games
on the matters that are considerable and occurs within the various real-life scenarios that are
related to the implications of the games related to the prison life. These games might also help in
the understanding of the various matters that are related to the matters that provide the players of
the game with the freedom of implementing the theories that are related to the adoption of the
various peace-oriented and human-centered approaches that might help in the improvisation of
the prison experiences and might b ring down the pains that are inflicted on the concerned
inmates.
PIE Paragraph
The various simulation as well as video games that tend to focus on the matters that are
related to the crimes and the imprisonment of the people have been observed to be on the rise in
the recent times. The authors in this article tend to put forth the various factors that are related to
understanding of the matters that might relate to the various real-life scenarios within the society.
The statement “In terms of evoking emotions from society, media has great power in its delivery
of crime-related stories, particularly given the increasingly interactive forms such as video
games” helps in the understanding of the role played by the media in the spreading of the
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awareness regarding the various criminal activities that might have been taking place within the
concerned society (Downing and Levan 159). The article tends to provide the readers and the
future researchers with the scope to throw light on the role of media in keeping a check on the
various criminal activities that have been taking place and spread awareness among the members
of the society as well.
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Works Cited
Downing, Steven, and Kristine Levan. "Pains of imprisonment in a “lock em’up” video game:
implications for a peacemaking discourse through new media
experiences." Contemporary Justice Review 19.1 (2016): 142-162.
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