Reflective Template Analysis: MGMT20140 Design Theory Workshop 3

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Added on  2022/09/22

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Homework Assignment
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This assignment presents a student's reflective analysis of a Design Theory workshop (Workshop 3) within the MGMT20140 course. The reflection details the student's thoughts and feelings during and after the activity, focusing on the methodologies of design thinking and the importance of understanding the target audience. The student highlights key takeaways, such as the need to review the logic behind visual designs and the application of logical reasoning in problem-solving. The student also discusses how the workshop improved their mindset and skills, emphasizing the need to read case studies and formulate personal understandings of design messages. The assignment includes an academic reference to support the theoretical concepts discussed.
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MGMT20140: Simple Reflective Template Template number: 3
Name and student ID:
Activity/experience Description:
Design Theory
Date of the
activity/experience:
Thoughts and Feelings DURING the activity:
Workshop 3 took me closer to knowing more about the Design theory. I was highly interested in
studying the methodologies and was keen on making notes to study later and compare them with
the journals and academic articles that were recommended.
Thoughts and Feelings AFTER the activity:
The other methods of design thinking tend to propose the adoption of different methodologies to
solve a particular problem at hand. Thus, I learnt that every individual must understand his/her
target audience the right design can be implemented to achieve the desired results. In some
cases, it is perceived that an action would have a higher impact while in certain other cases,
empathy notably has a bigger impact on the viewers. Formation of a mindset before starting work
on a design is deemed to be a crucial task. The workshop has helped me in not only improving
my skills but also in improving my psychological mindset that would assist me in being a better
professional every step of the way ahead.
What can you learn from this activity?
I learnt that once a visual is created, it is essential to review the logic behind it and whether the
design is able to give across the message that it was intended to give in the first place. Not only in
visualizations, the logical reasoning method is being used to analyse a problem and find the
adequate solutions to deal with them.
What can you do to develop yourself further in the context of this activity?
I shall ensure that I read case studies and formulate my own understandings of the message that
is expected to be given to the viewers.
Academic Reference to link this to theory
Innella, G. and Rodgers, P. A. (2017). The Commodity of Trade in Contemporary Design. An
International Journal for All Aspects of Design: The Design Journal.
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