MN501 - Dangers of Virtual Reality Games, Gender Violence and the Law
VerifiedAdded on 2023/06/12
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Presentation
AI Summary
This presentation delves into the potential dangers associated with virtual reality games, particularly focusing on the increasing craze among teenagers and the technologies like Xbox and PlayStation. It highlights the issue of gender-based violence first encountered in the video game 'cluster', followed by the game from a Danish organization. The presentation also discusses 'Grand Auto Theft', where gamers are rewarded with money and women are abused. It addresses how video games can contribute to violent behavior in children by observing and mimicking adult actions, acting as effective teachers of aggressive attitudes. The presentation also touches on legal aspects, referencing the Information Technology Act, 2000, the Indecent Representation of Women Act, 1986, and the Young Person Act, 1956, as potential means to prevent gender violence in video games. The presentation concludes by emphasizing the discussed laws that can help prevent gender violence in video games. The references include sources that discuss software engineering education, psychological responses in virtual reality emergencies, and community-based pedestrian safety training.
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