Friends for Dogs Mobile App: A Project Management Report

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Desklib provides past papers and solved assignments for students. This report details a mobile app development project.
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IT PROJECT MANAGEMENT
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Table of Contents
Introduction....................................................................................................................................................3
Team Work:...................................................................................................................................................4
User Stories:...................................................................................................................................................5
Stakeholders:..................................................................................................................................................6
Conclusion:....................................................................................................................................................8
References:.....................................................................................................................................................8
Table 1: Communicatoin Plan.......................................................................................................................8
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Introduction
This assignment is based on the process of project management. In this report, the individual task
completed by the team member is described. The project was based on a mobile application. The
basic task of that mobile application to provide the walking buddy for the dogs. In this report,
each and every information of the team member as an individual is described. The approaches of
teamwork and the strength and the weakness of the team as teamwork are described in this
report. There is multiple stakeholders available who are directly or indirectly connected with the
mobile application and the description as an individual also described.
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Team Work:
This assignment is based on a detailed study of project management. In this assignment, the
application which is created is “Friends for Dogs”. There is a total of five members in this team
to create this application. The above-mentioned application is basically a mobile application.
Each and every member of this team was fully motivated and confident. Each and every team
member was assigned with a particular task and each and every task is successfully implemented
and completed to create this mobile application which name is friends for dogs. This section is
based on the critical analysis of teamwork. To complete this project there was first and the only
aspect was teamwork and each and every member of our team have successfully defined his role
to complete this mobile application development project in a very good manner. The basic motto
of this mobile application is to provide a walking buddy to the dogs and to fulfill the need of this
type of mobile application my team and I also have used brainstorming approach so that we all
can find an appropriate way to accomplish this project. The first thing was that how we are going
to initiate this project and the answer was to find appropriate stakeholder. The most important
aspect of this mobile application is to find appropriate stakeholder. In the process in the
implementation of system development, the human factor efforts are required. To start
developing this project the first need was requirements and the most important requirement was
to find out stakeholders. The second and all requirements were based on the development
process of this assignment of mobile application development. To accomplish any kind of
software development project or any kind of project the teamwork is necessary because an
individual cannot complete a whole software application without an experienced member team.
We as a team of IT developers were responsible to create this mobile-based application. Each
and member of the team was assigned with a particular task. To implement this mobile
application project and to fulfill the requirements there were highly need of an android
application programmer, the person who can maintain the application in a very effective manner,
there was need of app designer and database administrator. These all technical task was divided
among each team members equally.
The strength of our team is that each and every team member of this team is self-motivated. Each
member was dedicated to his work. In the development process we have faced many issues
regarding programming language and regarding our requirements, at that time each and every
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team member was helping each other to resolve that particular issue. The most important and the
initial step to start this project was to collect the information of stakeholders. This work to collect
the information of stakeholder was done by Naga Venkata S Viswanathan and Naresh Kumar
Ajmeera. The preparation of user stories and the team meeting coordinate process was done by
Manjuvani Vunnam and Naresh Kumar Ajmeera. The place where all the team members used to
meet for the team meeting was selected by Harish Pathem. The most important work was done
by Rajeshwar Eslavath and the work was to coordinate with the stakeholders and to give a full
explanation of the idea of creating this mobile-based application “Friends for Dogs”.
As I described that strength of our team is that we all were self-motivated and were confident
about the task which all was doing as in individual. The only weakness or our team can be that
there was a lake of ideas to create this mobile application and we took more time to gather all the
requirements for this project. All team members were comfortable working as a team because
each and every team member has expertise in a particular one technology like someone is having
a good knowledge of programming, someone is having a good knowledge of designing and
someone is having a good knowledge of database and to make an effective mobile application
the knowledge of all these technologies is important and this process can be done as a team, not
an individual.
User Stories:
A user story is a small explanation of representative and possessions of the scheme expressed as
user needs. The user story is the most important process which is used in the implementation of
software development and this is the part of agile technology and this is used to identify the
functions and acquire excellence of the user. User Stories are an outcome of collaboration among
customers who categorize the necessities and the idea of the product and the project team who
combined and confirm data. The basic work of the user story is to write all the requirements of
the user and to implement the requirement in a linear manner.
In the process of project management, the technique which used most is agile methodology
technique. The agile methodology is such kind of process of where a team can manage the
developing software by dividing into the numerous phases. The initial task of the agile
methodology is to identify the requirements of the client or the user. There is multiple
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frameworks available of agile technique such as Scrum, Kanban, Extreme Programming (XP),
and Adaptive Project Framework (APF). Basically, an agile methodology is a process for
handling a project considered by continuous repetition and association in order to further
completely response to a user’s needs.
The user story also uses the agile methodology to implement the software development process.
In user story, we describe the user’s need including the user’s idea, the total estimate of the
project and the total time to complete the particular project. In the implementation of the user
story, there is a various benefit available of a good user story such as:
ADVANTAGES
Highest Value Delivery: By creating a very good user story the rate of project delivery increase
and this process fulfill the user’s need immediate. The use of agile of the methodology is the
most important aspect because the agile methodology usually divides the development task into
the multiple stages like gathering requirement, creating user interface design and after that the
development process. Sometimes the user asks to send the work which is done till now and if the
agile method is not implemented on the software development process then we cannot send the
work and if we implemented the agile method then we can send the work because we have
already divided the task and we can easily send previously completed task to the user.
Rapidly Adjustment: This is the most important benefit of the user story. Sometimes the user
asks to do some changes in the project after completing half of the project. At the time the
developer needs to understand the user’s requirement and then need to find that at which stage he
or she has to start updating process. At this stage, the developer doesn’t need to change full
project because the agile method was implemented and the only work that developer need to do
is that find the stage at which the update will start and the previous project will remain same.
Transparency: The user story rise clearness between the team members, client and the
stakeholder. In the process of software development when the development process starts each
and every progress report shared in a weekly bases to the product owner and the stakeholders.
DISADVANTAGES
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Less Predictability: In the process of user story for some particular software the developer
cannot compute the occupied amount of necessary strength. In the development process of a big
project, there are probably many changes available to do. At the time the developer cannot
assume the actual requirements of the project because in the development of a big project there
could be multiple updates at any stage. This is the biggest drawback of the user story.
Lack of necessary documentation: The requirement of developing software are mostly cleared
at the time of the development process. There is less information available on the documentation
of the project. This is also the drawback because if there is proper documentation available
regarding the requirement that the effort of the developer will reduce and the project could be
delivered before the deadline. At the time of entering a new member in the team, this process
creates issues due to lack of documentation and creates misunderstanding.
Stakeholders:
The project which is created in this assignment is based on a mobile application which is
“Friends for Dogs”. There is a number of stakeholders exist to implement and to complete this
project. To initiate the project the first requirement is to find out the appropriate stakeholders.
Each and every team member has successfully identified idol stakeholder for the project. Each
and every stakeholder is having their individual value and importance. The stakeholder is divided
into two categories first one is a primary stakeholder and second one secondary stakeholder.
These both stakeholders are divided into a sub-category. The stakeholder who are considered as
primary stakeholder are directly connected with the mobile application and the stakeholder who
are considered as secondary stakeholder are indirectly connected with the mobile application.
Each and every stakeholder is important in the process of this project management system.
In the primary stakeholder, there are two types of users first one who use the app to search for a
suitable candidate to walk their dog and second one to find a user who is in search of people to
walk their dogs around the area. In the secondary stakeholder, there is three kinds of stakeholder
available such as the administrator, the community of dog walker and Cambridge Institute of dog
training. These all type of stakeholder are directly or indirectly connected with the created
mobile application of this project. In the implementation of project management, the third party
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stakeholder does not exist. The project management includes only primary and secondary
stakeholder.
A strength of primary stakeholders:
The primary stakeholder is divided into two types first one is user and the second one is another
company user. The strength of this primary stakeholder is that there are two different processes
available such as to use the app to search for a suitable candidate to walk their dog and the
second process depends on to find a user to search people. These all process are dependent on
each other. The biggest strength of the primary stakeholder is that other competitor companies
can also use the developed app to provide a better facility to their client.
The weakness of primary stakeholders:
The only weakness of primary stakeholder is that there is a limitation of users. There are only
two different types of user-defined as described above section. The stakeholder who are directly
connected with the project only they can use the facility of this mobile application.
The strength of secondary stakeholders:
The secondary stakeholder includes that type of person who is responsible for creating this
mobile application. The person who comes up with the idea behind this mobile application, the
deadline of completion of the project. The strength of secondary stakeholder is that the
secondary stakeholder type person can change the functionality of the project anytime. The
secondary stakeholder includes different types of the community such as the administrator, a
community of dog walker and the institute who are responsible for the training.
Communication Plan:
Stakeholder
Name
Stakeholder
Roles
Meeting
With
Meeting
Reasons
Announcement
system
Dog Owner Identify their
needs and
requirements
IT Team
persons
(Naga
Venkata S
Viswanatha
The team needs
to find out the
problems which
can occur at the
time of
This
communication
plan complete with
the help of
interviews and
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n) and
(Rajeshwar
Eslavath)
implementation
and how that
error can
resolve.
survey.
The Designer Behind creating
and developing
the design of the
mobile
application.
IT team
member who
is responsible
for the idea
of this
mobile
application.
To discuss the
user interface of
the project that
how the
application
going to look
like.
This
communication
process is done on
a weekly basis.
Team Member Team member of
this project.
Each and
every
member of
the team who
is developing
the project.
To discuss the
progress of the
project on a
weekly basis.
This process was
usually done on a
weekly basis.
Table 1: Communication Plan
Conclusion:
As given above each and every section of the individual report is successfully described in this
report. The individual role of each and every team members also described in the teamwork
section. The advantages and the disadvantages of these user stories are successfully described in
this report. The information about stakeholder and the communication of the stakeholders are
also described in this section.
References:
Noe, R.A., Hollenbeck, J.R., Gerhart, B. and Wright, P.M., 2017. Human resource management:
Gaining a competitive advantage. New York, NY: McGraw-Hill Education.
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Ramesh, B., Cao, L. and Baskerville, R., 2010. Agile requirements engineering practices
and challenges: an empirical study. Information Systems Journal, 20(5), pp.449-480.
De Lucia, A., and Queef, A., 2010. Requirements engineering in agile software
development. Journal of emerging technologies in web intelligence, 2(3), pp.212-220.
Sharp, H., Finkelstein, A., and Galal, G., 1999. Stakeholder identification in the
requirements engineering process. In Proceedings. Tenth International Workshop on
Database and Expert Systems Applications. DEXA 99 (pp. 387-391). Ieee.
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