Developing a Realistic Mobile Commerce Application for Muscatel

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Added on  2023/03/17

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AI Summary
This project outlines the development of a realistic mobile commerce application, focusing on business flow, technical requirements, and design. The application is divided into payments, bank payments, and entertainment sections, featuring user management, data storage using big data, and security measures. It details the revenue model, including commissions on recharges and virtual money for digital wallet usage. The design aspects are illustrated through wireframes for login, registration, and mobile recharge pages, along with a network design using ring topology. The project also specifies hardware requirements for database and application servers and includes a critical evaluation of the development process, highlighting challenges in providing seamless service to low-spec devices. Desklib offers a variety of similar student-contributed projects and study resources.
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Running head: REALISTIC MOBILE COMMERCE APPLICATION
Realistic Mobile Commerce Application
Name of the Student
Name of the University
Author’s note:
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1REALISTIC MOBILE COMMERCE APPLICATION
Table of Contents
Business Flow and Architecture:.....................................................................................................2
Technical Requirements:.................................................................................................................3
Design:.............................................................................................................................................4
Devices:...........................................................................................................................................7
Critical Evaluation:..........................................................................................................................8
Bibliography:...................................................................................................................................9
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2REALISTIC MOBILE COMMERCE APPLICATION
Business Flow and Architecture:
The mobile application is divided into three parts such as payments, bank payments and
entertainment. A single mobile device can have only one application installed in it. The
application has user management feature that allows the users to register and login. The m-
commerce application will not be considered as the traditional E-commerce cum payment
gateway application. It will be a fully-fledged Payments Bank Organization. The revenues that
this E-Commerce application of Muscatel will make will be categorized into payments section,
payment bank, payments & wallet integration and DTR and entertainment. For the mobile
recharge, electric bill recharge and many other recharges, the application will be taking two to
four percent of the commission. The commission of the application will be higher than that of
physical shops that makes used to make recharge on behalf of customer. For every purchase
made through the payments bank, the application will provide virtual money to the digital wallet
which can only be redeemed through this application. It will encourage the users to make more
payments using the integrated digital wallet.
Allowing multiple accounts through a single application will make the application hugely
flexible in terms of customer handling. If one customer does not have enough virtual money,
then the other customer can login to their account to make the payment. For the entertainment
part, the entertainment features will be partially free. The customers can use basic features but
for accessing the advanced features in the entertainment section they have to upgrade to plus or
similar termed service.
Implications: The application will hugely advance the customer loyalty and base. The
organization can adapt the idea that only Muscatel service holders can access the upgraded
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3REALISTIC MOBILE COMMERCE APPLICATION
entertainment section for free then it will boost the e-commerce application sales. The huge
customer base of the organization will push the application sales. The offers will promote the
digital wallet of the e-commerce application.
Technical Requirements:
User Management: It will be the first technical requirement of the application because it
will allow the application identify the user. As the system will allow different users to login into
same application, the phone number based direct verification is not an option. The user
management will be done using registration and login.
Data Storage: Tracking the activities of the user is a significant part of the business. The
organization requires to share these data with the customer or later use these data for analysis.
That is why storing the data in a safe place is essential. As the amount of data that system server
will handle is huge, the big data is selected as the data storage medium.
Security: The application should have encryption methods that will protect the data from
being accessed by cyber criminals. This is essential because data will travel through less secure
open internet medium. The server should be DoS and other major cyber-attack free.
Bandwidth: The bandwidth of the network should be high and continuous while
accessing the entertainment section. Less bandwidth network can be used for making payments
and using payments bank section.
Performance: The application will be working very less because most of the time it will
be idle. However, same cannot be said for the server. The huge customer base will force the
server to process thousands of requests per second simultaneously.
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4REALISTIC MOBILE COMMERCE APPLICATION
Design:
Figure 1: Wireframe of Login Page of the Application
(Source: Created by Author)
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5REALISTIC MOBILE COMMERCE APPLICATION
Figure 2: Wireframe of Registration Page of the Application
(Source: Created by Author)
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6REALISTIC MOBILE COMMERCE APPLICATION
Figure 3: Wireframe of Mobile Recharge Page of the Application
(Source: Created by Author)
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Figure 4: Network Design for Server and Client Connection
(Source: Created by Author)
The network diagram clearly shows that the network will be using ring topology. This
topology will have a network distributor in the middle of the network so that each user can
access the network. Each client will be connected to that network distributor device directly. So
that, if a mobile device is disconnected, the other devices are not affected.
Devices:
In order to store the data, the database server will need a server system that can support
the MongoDB. The server system will have a high-end computer with high computational
power. Physical disks of 2TB at least fifty connected to the database server system. For the
application server, more powerful computer will be used. The application server will have less
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8REALISTIC MOBILE COMMERCE APPLICATION
amount of storage capacity than database server system. Each server computer will have thread
reaper microprocessor.
The network will be distributed through existing telecom towers. The application will use
the internet of any kind such as mobile internet and broadband through Wi-Fi. The user devices
are low in processing capacity. That is why the server will be responsible for all the processing
that requires medium powered processes. This will allow smooth service for low and medium
end mobile devices.
Critical Evaluation:
In this assignment I have learned to develop the prototypes in Adobe XD. I had used
other applications for developing the prototypes but for this application I used XD and it is very
fast and reliable. The prototypes are clickable, therefore simulation of the developed prototypes
can be done. I have also learned more about designing the network. I was slightly aware of how
to develop a LAN design but including the internet, tower and client devices was new.
I learned how the payment gateway organizations and mobile entertainment service
providers like Spotify works. I learned how the business requirements are converted into system
requirements. I have also learned what kind of devices are used in the servers. The main
technical issues that could happen to the application is providing flawless service to low spec
devices. No matter how much processing is done by server, few processes needs to be done by
the mobile device and low end mobile devices may hang during that processing.
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Bibliography:
Dennehy, D. and Sammon, D., 2015. Trends in mobile payments research: A literature
review. Journal of Innovation Management, 3(1), pp.49-61.
Kumar, D. and Goyal, N., 2016, September. Security issues in M-commerce for online
transaction. In 2016 5th International Conference on Reliability, Infocom Technologies and
Optimization (Trends and Future Directions)(ICRITO) (pp. 409-414). IEEE.
Laudon, K.C. and Traver, C.G., 2018. E-commerce 2017.
Mary, A., Nagarjuna, U.S., Venkat, A., Dhanush, S. and Teja, D.J., 2018. SmartDeal an App for
All E-Commerce Applications. Journal of Network Communications and Emerging
Technologies (JNCET) www. jncet. org, 8(3).
Oliveira, T., Thomas, M., Baptista, G. and Campos, F., 2016. Mobile payment: Understanding
the determinants of customer adoption and intention to recommend the technology. Computers
in Human Behavior, 61, pp.404-414.
Shaikh, A.A. and Karjaluoto, H., 2015. Mobile banking adoption: A literature
review. Telematics and informatics, 32(1), pp.129-142.
Singh, A., 2016. Impact of Mobile commerce in E-commerce in perspective of Indian
Scenario. Asian Journal of Technology and Management Research (AJTMR) Volume, 6(02).
Yap, W.C. and Tan, G.W.H., 2017. Mobile social media marketing: a partial least squares
structural equation modelling approach. International Journal of Modelling in Operations
Management, 6(3), pp.172-193.\
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