Business Development: Detailed Analysis of the Near Beer Game

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This report provides a detailed analysis of the Near Beer Game, a business simulation game. The author reflects on their initial experience with the game, highlighting the user-friendly interface and the educational value derived from its complex analysis features. The report covers the game's mechanics, including raw material orders, vendor deliveries, brewing processes, and finished goods inventory. The author describes their experience with customer orders, unfilled orders, and the game's congratulatory messages. Furthermore, the report analyzes the game's progress tracking system, emphasizing the graphs used to track customer acquisition and sales. The author concludes that the Near Beer Game is an enjoyable and educational experience, offering valuable insights into business analysis and management. The report also includes references to academic sources on reflective reports and case method.
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MY FANTASTIC NEAR BEER GAME
Initials
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Contents
1.0 INTRODUCTION.....................................................................................................................................1
2.0 THE NEAR BEER GAME..........................................................................................................................1
2.1 The game performance.....................................................................................................................2
2.2 Game progress analysis....................................................................................................................3
3.0 CONCLUSION.........................................................................................................................................3
REFERENCES................................................................................................................................................4
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1.0 INTRODUCTION
From the time I started playing the near beer game, especially the first time I played, I first discovered
that it is user friendly, i interacted with the interface of the game easily. I could not even think that the
game will be that funny, enjoyable and educating. It taught me a lot since the game itself has a very
complex and nice analysis using graphs that’s described to me how the beer progressed, new customers,
if I had made any loss from the time I started selling, my weeks progress, the work process versus the
finished goods inventory. The game is fun and pretty good ,since what I experienced from the game was
much more than I could imagine that the game could be.
2.0 THE NEAR BEER GAME
It was my best experience since birth to play the near beer game, this game made my stay in the world
as it made me more happier than ever before. The near beer game has a very friendly interface that I
interacted with in the first time without any problems in navigation since the interface is very much
friendly. The first week that I tried to play the game, I never took long before I could understand how
the game is played. The game has inventories that once you win the game, the beer game gives the
inventory that will help you move to the next weeks gaming platform.
2.1 The game performance
The first time I played the game, I started the game with its start button which is centrally placed for
new beginners like myself to easily identify and click while playing.
When I started the game, I was taken to the raw material orders where I was allowed to enter the
number of raw material used to make beer which in this case includes yeast and hops. The order will
take 1week to be completed as the game indicates.
The order then gets to the vendors which also another week from the time the vendors received the
order for the vendors to deliver the order with the ingredients which is yeast and hops. The whole of
this process, the game itself does the estimations as I waited for my order to be delivered since I placed
the order a week before.
The game now indicates that the process of brewing starts, this process of brewing takes place one
week after the delivery of the ingredients from the vendors, this means, since I had placed the order of
yeast and hops in the first week I had to wait until then third week for the process of brewing to start. I
had to be patient since it was indicated so. This is now my third week.
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After the process of brewing ends, now my finished good appears. This is the beer that I was long
waiting for, I was very much excited for achieving the long waited goal, now I have the end product from
my inventory which the customers wanted which is the beer in a bottle and stopped.
The game has the orders which the finished goods had upon and orders which were not successfully
filled called the unfilled orders. I was very much surprised to note that the game knows the amount of
orders that I had earlier placed which was 50. After the brewing was done, the total number of finished
goods were 50 as ordered which means the vendors delivered exactly what I ordered hence I was happy
that I never incurred any lose in transit and processing processes. The total number of beer that I
shipped to customers who are the end consumers were now 50 since I had no any unfilled order.
The reason why I placed raw material that could make 50 beers as the order is because customers had
placed 50 beers as their consumption order in the game. The game now adds up the number of orders
from the final consumer and the orders which are not filled and it sums up to the total orders from the
customer, it shows the figure which made me order easily.
Actually this game is so interesting since everything and every process is done by the game itself, this
made my time to enriching since I could not even once believe that this can happen in a game.
Once done with the game, it pops out a congratulatory message informing you about what you have
achieved.
Once you have a new order from the customer, which appear when the customer has placed an order
which is due in a certain week, the game will inform you that “Congratulation, you got your inventory
balance for week 8” or any other week the customer needs a particular amount of beer.
I received a message that customer needs 15 beers in week 13, I have to place the order of exactly 15
beer ingredients of yeast and hops after restarting the game, the vendors also took one week to deliver
the ingredients. Now that I had no unfilled orders, I checked out all the 15 finished beer to the
customers which made a filled order. From my experience, the unfilled order was that order that could
not have come from customers and therefore doesn’t have a specific destination.
2.2 Game progress analysis
I realized that the system also has very unique and responsive analysis platform which I used to track my
sales and advancement in customer acquisition for the time I have been playing the game. The graphs
that shows the change in the number of new customers against the weeks. Like in week 13, I had 15
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customers whom I had maintained. I also so that graph analysis of the total customer orders and
cumulative unfilled orders, I was able to track my business progress in the game that when I could have
it in the living structure, I could be tracking the same. It was really good for me.
I saw the best analysis system so far, it was good and best. The analysis of loses, work in process and
finished goods in inventory are clearly shown by the game.
3.0 CONCLUSION
I got to experience the best game ever, apart from the game being funny and enjoyable, it also teaches a
lot. Checking at the analysis after successful play, I realized the near beer game can give me the best
analysis skills since the game is fitted with the same. I can therefore conclude that the near beer game
was my best game , it is user friendly, created with more intelligence and easily understood by new
players without any problem.
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REFERENCES
Rosier, G. (2002). Using reflective reports to improve the case method. Journal of Management
Development, 21(8), 589-597.
Knapp, M. S., Copland, M. A., & Talbert, J. E. (2003). Leading for Learning: Reflective Tools for School
and District Leaders. CTP Research Report.
Burnard, P. (1995). Nurse educators’ perceptions of reflection and reflective practice: a report of a
descriptive study. Journal of Advanced Nursing, 21(6), 1167-1174.
Verhoeff, T. (2002). The 43rd international mathematical olympiad: A reflective report on IMO 2002.
Technische Universiteit Eindhoven, Department of Mathematics and Computer Science.
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