Implementation and Comparison of A-Star and Dijkstra Algorithms
VerifiedAdded on  2023/01/03
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Practical Assignment
AI Summary
This assignment provides a detailed implementation of the A-Star algorithm for pathfinding in a grid-based environment using MATLAB. The core of the assignment involves finding the shortest path between a starting point (robot's position) and a user-defined end point, while navigating around user-defined obstacles. The A-Star algorithm utilizes two heuristic functions: g(n), representing the distance from the starting node, and h(n), estimating the distance to the target node. The algorithm's methodology, including the calculation of the f(n) cost function (f(n) = g(n) + h(n)), is explained, along with the use of Manhattan and Euclidean distance heuristics for h(n) calculation. The provided solution includes a comparison with Dijkstra's algorithm, highlighting the differences in their exploration strategies and queue sizes. The assignment demonstrates how the A-Star algorithm is less computationally expensive than Dijkstra's, showcasing the efficiency of the heuristic approach. The solution includes code snippets and output examples from MATLAB simulations, illustrating the pathfinding process and the shortest route determined by the algorithm.
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