PLAG-O-CARD: A Game Design for Academic Integrity and Plagiarism

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Added on  2022/12/23

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AI Summary
This project details the design of an educational game called PLAG-O-CARD, aimed at teaching students about academic integrity and the dangers of plagiarism. The game involves teams answering questions and discussing strategies to avoid plagiarism within a time limit, judged by a panel. The design incorporates the game's rules, scoring system, and learning outcomes. The assignment focuses on the development of the game, the importance of critical thinking and provides a clear understanding of the concept of plagiarism and academic integrity. The solution also includes the skills gained while working on the game design assignment, such as PowerPoint presentations and resource management.
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Introduction
Academic integrity helps out to frame the commitment and
also the rules which will help to maintain the moral values of
all the academic areas and in education sectors. It tries to
frame the conduct in the behaviour of the students. This
makes them to gain the knowledge and with that to frame
out the reading, learning and presentation. The academic
skills are the important learning outcomes which helps the
person to guide in varies methods like the reading, writing
and making various presentations.
Game Design (PLAG-O-CARD)
Plagiarism
Plagiarism is mainly the idea, thoughts of any other
person that is being copied or used by someone else. This
is the violation as using any other persons rights and the
ideas of working is being implied as an academic
misconduct. There has been seen that all such methods
and the implication which use to cover and create the
infringement of the right of the person will be mentioned
in it.
Academic integrity
Academic integrity is the most Important and essential
element that should be followed in all the universities as it
helps to maintain the predetermined standard and also the
guidelines through which the learning and education can be
maintained. It plays an important role and also encourage the
students to increase the interest for the advancement of the
knowledge.
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Instructions for Plag-o-card
game
In this game there will be made several cards in which
various topics and questions will be noted by the judges and
the team which are conducting the game and the rest method
of playing this game is as follows:
This game will be played in a team as there will be 4 teams
each will carry 4 members.
Each team will get a turn in which they will have to pick a
card.
The student who is picking up the card will have to see the
topic and then will have to give its views on the ways
through which the plagiarism can be removed from that
specific areas and that also on a proper time limit of 1
minute.
The judges will be seated for the teams and the relevancy and
accuracy of the answer will decide points that will be gained
by the team.
The team who gain the maximum marks will win.
Game Design
Skills
As in the development of the game there has been required
my excessive dedication towards the work and also with that
concentration in the critical thinking approach. I got the utter
knowledge in my writing skills as there has been maintained
all the attributing questions through which the work can be
written as to write the question I have to take the experience
the basic and the clear identity.
While designing this game I got the complete understanding
about making the power point presentation and also the
methods through which all the resources and the methods
there by be framed as it provides the depth knowledge.
References
Knight, M., 2018. The Problem of Plagiarism: Finding Ways to Promote Academic Integrity in the Classroom.
Eaton and et. al., 2019. Searching Public Websites within Canadian Higher Education: Academic Integrity Tutorials
[Infographic].
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