Plagiarism Identifier Game Design: Promoting Academic Integrity

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Added on  2023/06/18

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AI Summary
This project outlines the design and purpose of a game called 'Plagiarism Identifier' aimed at preventing academic misconduct, specifically plagiarism, among university students. The game is structured into three segments: plagiarism, academic misconduct, and academic integrity, with participants earning points based on their answers to related questions. The goal is to educate students on the importance of academic integrity, including trust, honesty, fairness, respect, and responsibility. The game incorporates rules to ensure engagement and prevent cheating, such as requiring completion for assignment submission and randomizing questions. The project concludes that game design is an effective tool for addressing unethical practices like plagiarism and promoting a culture of academic honesty. The game's questions cover various aspects of plagiarism, copyright, and proper citation methods, referencing academic sources to support its design.
Document Page
Game design
INTRODUCTION
Academic misconduct is defined as the attempt to attain various academic advantages
through conducting unfair actions. An academic misconduct is related to sabotage the
academic integrity that is done by students in the process of submitting assessment.
Design a game
The activity of academic misconduct which is related to plagiarism is
conducted by the students of university that reduces the level of honesty
and morality among them. It is very important to avoid the activities of
misconduct and plagiarism from academic work because it is considered
as the unethical practice as well as recognized as the action of theft.
Plagiarism Identifier (PI): Plagiarism identifier is the interactive,
online as well as fun based game which is designed by the students for
attaining knowledge and understanding regarding academic integrity.
Main objective of developing this game is to avoid plagiarism as well as
other kind of academic misconduct activities.
Structure and model of Plagiarism identifier
The structure of the Plagiarism identifier is segregated is
three segments and each part consist two relative questions with having
six options as answer. Right answer provides specific points to
participants like 20, 10, 40, 50 till 100.
Rules to play game:
In order to play the game, participants must login their accounts with
their user ID and password with the objective of enhancing data security
and authentication.
Participants are required to select one option among six .
As the game consist three segments like plagiarism segment, academic
misconduct segment as well as academic integrity segment. To win the
game, participants must attain more then 50 points.
The game of Plagiarism identifier is produced to avoid academic
misconduct and plagiarism activities. The game also enhances
knowledge and understanding of students regarding their academic
topics.
There are some rules are formulated like students can not leave the game
without getting any feedbacks that improves their performance. If some
students leave it then they are not able to submit their assignment.
Questions related to the game are changes each and every time when
students login their id on portal to avoid plagiarism and cheating.
Importance of academic integrity
Academic integrity is important at University that described with the help of
five pillars of academic integrity:
Trust
Honesty
Fairness
Respect
Responsibility
CONCLUSION
As per above report, it can be concluded that
the concept of game designing is related to
avoiding the activities of misconduct and
plagiarism which are serious unethical
practices. As students are involved in
outreaching the ways to get easier way to
complete their work without putting
handwork. It enhances the requirement of
implementing academic integrity by university
that foster reputation of it. It is observed that
the game is highly appropriate to avoid the
plagiarism and academic misconduct.
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1) Any facts
which are
resulted from
the research of
individual
author can be
copyrighted
2) using the
work of others
and
misinterpreting
it as their own
is considered to
be plagiarism
4) can a
student use
their own notes
taken from a
lecture of a
specific
professor in
another
professors
assignments
3) information
which is
regarded as a
common
knowledge in
the work of
author can be
used without
citing the
sources.
5) why is
citing the
source by
bibliography
alone is
considered to
be as
insufficient
a) yes.
b) no
a) yes.
B) no
a) yes.
b) no
a) yes but only
after taking
permission from
both the
professors.
b) no it will still be
considered as
plagiarism
a) because by so
doing the user fail to
indicate the exact
source(s) of each
specific passage.
b) because there
will be no
consideration the
consultation work
used in order to
complete the essay.
Questions of game
Document Page
REFERENCES
Anderman, E.M. and Won, S., 2019. Academic cheating in disliked classes. Ethics & Behavior, 29(1),
pp.1-22.
Flisberg, A., 2017. Designing tutoring, feedback and gameplay of a mobile game: For pick-up-and-play
and long-term playing.
Fullerton, T., 2019. Game design workshop: a playcentric approach to creating innovative games. AK
Peters/CRC Press.
White, A., 2020. Interactive approaches to learning about academic integrity: the role of fun and
games. In A Research Agenda for Academic Integrity. Edward Elgar Publishing.
References
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