Game-Based Learning: Plagiarism and Academic Misconduct Module
VerifiedAdded on 2023/06/18
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Practical Assignment
AI Summary
This assignment details the design of a game intended to educate students about plagiarism and academic misconduct. The game involves dividing a class into four teams, answering questions related to plagiarism and academic integrity, and awarding points for correct answers. The game incorporates elements like colored balls representing different question categories and a bonus question to resolve ties. The assignment covers the definition of plagiarism, the concept of academic misconduct, and the importance of academic integrity, emphasizing that plagiarism is unethical and punishable. It concludes by highlighting the need for universities to promote honesty and integrity among students and for students to understand the significance of academic integrity. Desklib provides a platform to explore more solved assignments and resources for students.
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