Game Design Project: Combating Plagiarism in Academics
VerifiedAdded on 2022/12/16
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Project
AI Summary
This project outlines the design and development of a game aimed at preventing plagiarism and promoting academic integrity among students. The game, titled "Capturing the Plagiarism," is inspired by the classic game of snakes and ladders but incorporates questions about academic misconduct. Students log in and roll a dice to move around the board, landing on spaces that present questions related to plagiarism. Correct answers earn points, and the game is designed to educate students on the importance of honesty, ethical behavior, and the consequences of plagiarism. The project details the game's structure, design, and the rationale behind using a game to address academic integrity issues. The project also highlights the importance of academic integrity, discussing the key principles of honesty and trust within a university setting. The game's design is intended to provide students with immediate feedback and reinforce their understanding of academic misconduct, ensuring they grasp the significance of original work. This project aims to foster a more ethical approach to academics.