Game Design Project: Plagiarism and Spell Check Strategies in Games

Verified

Added on  2022/12/27

|2
|618
|67
Project
AI Summary
This game design project focuses on creating a game that addresses the issues of plagiarism and the importance of spell check. The game aims to educate players on academic integrity through interactive gameplay, incorporating elements of communication and question-answering related to plagiarism and grammatical errors. The game's rules involve multiple players answering questions, with penalties for incorrect answers. The project emphasizes the use of communication and reading skills to enhance the learning experience. The game is designed to be both a visual and virtual board game, with questions centered on plagiarism and grammatical errors. The project also includes a section on the importance of academic integrity. The game aims to teach players about plagiarism, its consequences, and how to avoid it. The project also includes a section on the game's rules and how to play it. The references provided are used to support the design and concept of the game.
Document Page
Introduction
Plagiarism is that kind of issues within which an work that is
been done by an author or ideology that has been presented
by him is been represented as an individual's work. This is an
illegal act and makes originality disturbed of particular work
belonging to someone else. Such act is mainly based upon
those activities related to academic skills of an organization.
Under the poster an game is been developed which deals
upon issues of plagiarism.
Game Design
Strategies used in game
Start early
This strategy is been used within the
game in a way that satiating early helps in developing
time which makes coping reduced. Also this makes
concept of game developed in more enhanced manner. It
makes students have sufficient time in order to perform
activities related over academic year. In relation to game
it is helpful in making player attain information about
game through more authentic and original source.
Spell check
This game is based upon plagiarism which makes issues
created in relation to academic year. Under the game various
kinds of elements giving rise to plagiarism is been covered.
Also the game is based upon developing of grammatical
sincerity with student.
References
Bailey, M. and Trudy, 2018. On misogynoir: Citation, erasure, and plagiarism. Feminist Media Studies, 18(4), pp.762-768.
Husain, F.M., Al-Shaibani, G.K.S. and Mahfoodh, O.H.A., 2017. Perceptions of and attitudes toward plagiarism and factors
contributing to plagiarism: A review of studies. Journal of Academic Ethics, 15(2), pp.167-195.
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
Rules in relation to game “Spell
check”
1. In this game 5 player can play at a time.
2. This is a board game which is bot virtually and visually
available for playing.
3. In this various questions are there which has to be
answered.
4. These question are based upon plagiarism and
grammatical errors.
5. In this game each player is given chance to show
communication skills.
6. Then each play is given chit and answer has to be written
within it.
7. One reader will be there for reading out question and
announcing answer.
8. For each wrong answer one person is been eliminated.
9. Person having less wrong answers wins the game.
Game Design
Skills used in relation to game
Start early
Communication skills: This skills has been
used in order to make sure that rules and regulations is
been covered in proper manner about the game.
Reading skills: The skill is been used in making question
and answered read in proper manner which makes
authentication attained over questions asked to players.
Why academic integrity at
University is so important
Academic integrity is the process by which learning,
teaching and research is been developed within an university
in more effective manner. This makes students and staff
members develop unique ideas through giving place to
creative thinking and work through respecting skills related
to knowledge. This makes work be more authentic with
perfection developed.
References
Jereb, E., Urh, M., Jerebic, J. and Šprajc, P., 2018. Gender differences and the awareness of plagiarism in higher
education. Social Psychology of Education, 21(2), pp.409-426.
Uzun, A.M. and Kilis, S., 2020. Investigating antecedents of plagiarism using extended theory of planned
behavior. Computers & Education, 144, p.103700.
chevron_up_icon
1 out of 2
circle_padding
hide_on_mobile
zoom_out_icon
[object Object]