Promoting Academic Integrity: Game Development to Prevent Plagiarism
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This report explores the concept of academic integrity and its importance in higher education. It focuses on the development of a game, named 'Gaming Against Plagiarism,' designed to help students avoid plagiarism and academic misconduct. The game aims to educate students on proper citation, paraphrasing techniques, and the consequences of plagiarism. The report also includes a reflection on the skills used in creating the game and its potential benefits for students in improving their writing skills and understanding the value of academic integrity. The conclusion emphasizes the role of academic integrity in fostering a healthy academic environment and protecting students from the penalties associated with plagiarism, with a poster summarizing key aspects of the game.

Academic Integrity
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Contents
INTRODUCTION...........................................................................................................................1
Task 1...............................................................................................................................................1
Developing of game that helps the student in avoiding plagiarism and academic misconduct.......1
Task 2...............................................................................................................................................2
Covered in poster.............................................................................................................................2
CONCLUSION................................................................................................................................4
REFERENCES:...............................................................................................................................5
INTRODUCTION...........................................................................................................................1
Task 1...............................................................................................................................................1
Developing of game that helps the student in avoiding plagiarism and academic misconduct.......1
Task 2...............................................................................................................................................2
Covered in poster.............................................................................................................................2
CONCLUSION................................................................................................................................4
REFERENCES:...............................................................................................................................5

INTRODUCTION
` The academic integrity is the commitment and display of honesty and moral behaviour in
the academic setting. It offers credit to the other people when using their ideas. It considers the
acknowledgement of other people’s contribution. It is the policy of ethical or moral code of
academic. The legislation of educational values is influenced by the academic integrity through
behaviours such as avoidance of cheating, plagiarism and maintaining standards and honesty of
academic. The academic community is formed on the shared values and behaviour of norms
which referring of putting those values into practices in the academia work of university by
being honest and fair with others (Agarwal, B., 2019). The university is responsible for awarding
the work conducted with honesty and demonstrating academic integrity by making use of
information correctly in accordance to copyright and privacy laws, the work of other person is
not being presented as own, conducting and reporting research with ethically and truthfully. The
report is being divided into task. In the first task, fame is designed for avoiding plagiarism and
academic misconduct by developing strategies. In the task 2, poster is being prepared covering
the instruction of game importance of integrity, and reflection on the skills used in producing the
game.
Task 1
Developing of game that helps the student in avoiding plagiarism and academic
misconduct.
The academic misconduct is the type of any charting that is occurring in relation to
formal academic exercise. The academic misconduct is also called as academic dishonesty which
is related to the actions of the person that goes against the expected norms of schools, university
and other learning institutions. It is an attempt of gaining the unfair academic advantage which
involves the plagiarism, collusion, contract cheating and fabrication of data during an
examination (Albluwi, I., 2019). The term plagiarism defines to the intellectual material
produced by some other person without acknowledging its sources such as use of views,
opinions, or paraphrasing of the another person characteristics without having the
acknowledgement. The idea and writing of the content is used on own name of some other
person without giving them credit. In future it impacts on the hampering of healthy relationship
of colleagues as well as professors.
1
` The academic integrity is the commitment and display of honesty and moral behaviour in
the academic setting. It offers credit to the other people when using their ideas. It considers the
acknowledgement of other people’s contribution. It is the policy of ethical or moral code of
academic. The legislation of educational values is influenced by the academic integrity through
behaviours such as avoidance of cheating, plagiarism and maintaining standards and honesty of
academic. The academic community is formed on the shared values and behaviour of norms
which referring of putting those values into practices in the academia work of university by
being honest and fair with others (Agarwal, B., 2019). The university is responsible for awarding
the work conducted with honesty and demonstrating academic integrity by making use of
information correctly in accordance to copyright and privacy laws, the work of other person is
not being presented as own, conducting and reporting research with ethically and truthfully. The
report is being divided into task. In the first task, fame is designed for avoiding plagiarism and
academic misconduct by developing strategies. In the task 2, poster is being prepared covering
the instruction of game importance of integrity, and reflection on the skills used in producing the
game.
Task 1
Developing of game that helps the student in avoiding plagiarism and academic
misconduct.
The academic misconduct is the type of any charting that is occurring in relation to
formal academic exercise. The academic misconduct is also called as academic dishonesty which
is related to the actions of the person that goes against the expected norms of schools, university
and other learning institutions. It is an attempt of gaining the unfair academic advantage which
involves the plagiarism, collusion, contract cheating and fabrication of data during an
examination (Albluwi, I., 2019). The term plagiarism defines to the intellectual material
produced by some other person without acknowledging its sources such as use of views,
opinions, or paraphrasing of the another person characteristics without having the
acknowledgement. The idea and writing of the content is used on own name of some other
person without giving them credit. In future it impacts on the hampering of healthy relationship
of colleagues as well as professors.
1
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To avoid the plagiarism and academic misconduct in the students the game is developed
by the name of ‘gaming against plagiarism’ which will help them in protecting from the several
legal penalties. It comprises of several tools and techniques from which strategies can be
developed to facilitate the4 avoidance of plagiarism in academic life of student. The game of
plagiarism will help the student in their development of good writing skills leading to better
career in future. In the university various integrity are used which do not provide right to use the
content of others, if done some the penalties are imposed and legal action is taken. The game will
help the students in improving their writing and constructing effective research paper. The
practising of daily through game will help in improvement of skills. In the game the plagiarism
will be detected in content and suggestion will be provide to overcome (Artyukhov, A., 2019). It
will also help in detecting the grammatical errors and content quality. In designing of the game,
the aim is to benefit the students in enhancing their skills and knowledge in content writing and
to make the understanding the value of academic integrity as well as avoidance in form of
acade4mic misconduct during the school assignments.
Task 2
Covered in poster
CONCLUSION
It is being concluded that academic integrity is the essential part in the academic life of
the students which helps in developing their skills and knowledge. The academic integrity
protects from misconduct and penalties. To avoid plagiarism from academic misconduct the
game was designed and instructions were specified. Further reflection was also given on the
skills that developed during the game creating.
2
by the name of ‘gaming against plagiarism’ which will help them in protecting from the several
legal penalties. It comprises of several tools and techniques from which strategies can be
developed to facilitate the4 avoidance of plagiarism in academic life of student. The game of
plagiarism will help the student in their development of good writing skills leading to better
career in future. In the university various integrity are used which do not provide right to use the
content of others, if done some the penalties are imposed and legal action is taken. The game will
help the students in improving their writing and constructing effective research paper. The
practising of daily through game will help in improvement of skills. In the game the plagiarism
will be detected in content and suggestion will be provide to overcome (Artyukhov, A., 2019). It
will also help in detecting the grammatical errors and content quality. In designing of the game,
the aim is to benefit the students in enhancing their skills and knowledge in content writing and
to make the understanding the value of academic integrity as well as avoidance in form of
acade4mic misconduct during the school assignments.
Task 2
Covered in poster
CONCLUSION
It is being concluded that academic integrity is the essential part in the academic life of
the students which helps in developing their skills and knowledge. The academic integrity
protects from misconduct and penalties. To avoid plagiarism from academic misconduct the
game was designed and instructions were specified. Further reflection was also given on the
skills that developed during the game creating.
2
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REFERENCES:
Books and Journals
Agarwal, B., 2019. Cross-lingual plagiarism detection techniques for English-Hindi language
pairs. Journal of Discrete Mathematical Sciences and Cryptography, 22(4), pp.679-686.
Albluwi, I., 2019. Plagiarism in programming assessments: a systematic review. ACM
Transactions on Computing Education (TOCE), 20(1), pp.1-28.
Artyukhov, A., 2019. Promoting Academic Integrity: Challenges for Ukrainian Universities.
In Prevention and Detection of Academic Misconduct in Higher Education (pp. 204-235).
IGI Global.
Domingues, I., 2021. A holistic approach to higher education plagiarism: agency and analysis
levels. Higher Education Research & Development, pp.1-16.
Gregory, J.L., 2021. Plagiarism as a Social Contract, a New Way to Approach
Plagiarism. Journal of Academic Ethics, pp.1-18.
Reyneke, Y., Shuttleworth, C.C. and Visagie, R.G., 2021. Pivot to online in a post-COVID-19
world: critically applying BSCS 5E to enhance plagiarism awareness of accounting
students. Accounting Education, 30(1), pp.1-21.
Stoddard, K., 2020. Academic Honesty Quiz.
3
Books and Journals
Agarwal, B., 2019. Cross-lingual plagiarism detection techniques for English-Hindi language
pairs. Journal of Discrete Mathematical Sciences and Cryptography, 22(4), pp.679-686.
Albluwi, I., 2019. Plagiarism in programming assessments: a systematic review. ACM
Transactions on Computing Education (TOCE), 20(1), pp.1-28.
Artyukhov, A., 2019. Promoting Academic Integrity: Challenges for Ukrainian Universities.
In Prevention and Detection of Academic Misconduct in Higher Education (pp. 204-235).
IGI Global.
Domingues, I., 2021. A holistic approach to higher education plagiarism: agency and analysis
levels. Higher Education Research & Development, pp.1-16.
Gregory, J.L., 2021. Plagiarism as a Social Contract, a New Way to Approach
Plagiarism. Journal of Academic Ethics, pp.1-18.
Reyneke, Y., Shuttleworth, C.C. and Visagie, R.G., 2021. Pivot to online in a post-COVID-19
world: critically applying BSCS 5E to enhance plagiarism awareness of accounting
students. Accounting Education, 30(1), pp.1-21.
Stoddard, K., 2020. Academic Honesty Quiz.
3
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