BUS111 Skills for Academic Success: Problem Analysis of Youths

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This report presents a problem analysis of young people spending excessive time online, addressing the concerns related to academic success. The analysis, structured using the 4Ps framework (Present Situation, Problem, Possible Solutions, and Proposal), explores the current landscape of youth internet usage, highlighting the prevalence of social media and online gaming. The report identifies the core problem as the detrimental impact of online addiction on academic performance, moral values, and the rise in crime rates. Possible solutions include setting limitations on device usage, implementing penalties for inappropriate online behavior, and implementing charges for accessing certain online pages. The proposal suggests that older people, including parents and guardians, should take responsibility for monitoring and controlling young people's online activities to mitigate the negative consequences of excessive screen time. The report concludes by emphasizing the importance of implementing these proposed actions to address the growing issue of youth's excessive online engagement and its effects on their lives.
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Running head: SKILLS FOR ACADEMIC SUCCESS 1
Skills for academic success
Harpartik Singh
Student ID 123524
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SKILLS FOR ACADEMIC SUCCESS 2
Are young people spending too much time online?
Abstract
The problem analysis is based on an analysis of how young people are spending too
much time online. The analysis provides an analysis of the current situation of the youths on time
spent online. Some of the challenges regarding the same are discussed and the possible solutions.
The proposal of what should be done is as well provided in the problem analysis.
Introduction
Nowadays, young people spend too much time online. This is due to the influence of
modern technology. Having fast development of technology, young people are exposed to so
many online influentials. Griffiths (2010, p.413) states that 60% of the youths spend their time
on online related technology. The easy accessibility of the internet and internet access devices
has brought close the large percentage of young people online.
Present situation
The question of whether young people are spending too much time online is true. As
discussed in the introduction section, large percentage of young people spent much of their time
online. There different online platforms where these young people get connected. One of the
addictive online platforms where many young people spent a lot of time is facebook, WhatsApp,
Instagram, online games, Twitter and other internet sites. Taking Facebook as an example, 75%
of Facebook users are young people (Sullivan 2012, p.129). It has been found that young people
spend almost all their time browsing on online social media. Besides, WhatsApp has become the
other most addictive online platform where young people are much addicted. It has been found
that almost all young people with smartphones have access to the WhatsApp channel of
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SKILLS FOR ACADEMIC SUCCESS 3
communication. This has become the most addictive messaging and communication channel of
young people. They form the WhatsApp and Facebook groups where they can exchange their
daily chats. The research by DeAngelis (2010, p.130) has shown that young people chat in
WhatsApp for almost 24 hrs.
Problem
The major problem is addition to online matters at the expense of other important things.
Through the research, it has been found that many young people waste a lot of time on online
matters. Grohol (2019, p.395) argues that comparing with the performance in the academic field
in the past and nowadays, it is clear that the performance of young people has declined because
they spent much of their time online instead of studying. According to Harris (2018, p.481), the
moral values of young people have declined simply because through online addition, young
people have engaged in bad online platforms like porn pages. This has eroded the moral behavior
of young people in many parts of the world. Moreover, addiction to online and internet
associated pages has increased the rate of crime in young people. This is influenced by online
gaming and online-based movies watched by young people on their mobile phones and smart
Televisions (Grau 2015, p.148). The violence and crime issues in many parts of the world have
increased simply because many young people are far much addicted and influenced by online
gaming fights (Peng and Liu 2010, p.320). Young people practice the fighting and violence
actions seen in the movies in their daily life situation. This is causing a lot of the dramatic and
chaotic environment to live within our societies.
Possible solutions
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SKILLS FOR ACADEMIC SUCCESS 4
There are possible solutions which are employed to make sure that young people do not
spend much of their time on online matters. These possible solutions include set limitations on
some devices especially in the universities and colleges setting. A rescent study (Goldsmith
2017, p.639) suggests that some of the schools have employed the strategy of blocking some
sites such as Facebook, WhatsApp web, and Youtube in their devices to make sure that the
young people in their institution spend the time on the right pages. This is one of the best
methods that should be applied to many schools. It is recommended to impliment penalty
policies in institutions and other social settings such as cyber café for young people once found
on the wrong pages such as porn pages. This is aimed at minimizing the cases of young people
spending much of their time on online porn films. Besides, there are other strategies used to limit
and control the way young people spend their time on online pages. For example, there are some
nations that charge users for access to certain online pages. This has reduced the number of
young people engaging in online matters.
In proposal, the older people should be responsible to make sure that young people are
controlled on how to spend their time online. The parents and guardians should make sure that
they limit their young people from having addictive devices on online matters. This can be done
by making sure that the time young people spent online is controlled by their parents. Some
pages should have an authentication factor that makes sure that no young person below the
recommended ages should be allowed to access that page. This proposal of limiting the access of
the online pages to young people will reduce the time they spent on social media.
Conclusion
The analysis has discussed factors that influence young people to spend much time
online. The problems associated are discussed with the possible solutions to solve that. The
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SKILLS FOR ACADEMIC SUCCESS 5
analysis has supported the fact that young people are spending a lot time online. The problem
associated with this has been discussed. These included poor performance in class, crime and
violence among younths. The possible solutions for this includes limiting some pages in internet,
imposing some fines and penalty on social media usage. In addtion, the proposed actions to be
taken to by older people to prevent young people from spending much of the time online are
discussed. The proposal discussed should be taken seriously to solve the problem of young
people spending too much time online.
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SKILLS FOR ACADEMIC SUCCESS 6
References
DeAngelis, T., 2010. Is Internet addiction real. Monitor on Psychology, 31(4), pp.1-150.
Goldsmith, R.E., 2017. The influence of consumer decisionmaking styles on online apparel
consumption by college students. International Journal of Consumer Studies, 31(6),
pp.639-647.
Grau, S.L., 2015. Too much Facebook? An exploratory examination of social media
fatigue. Computers in Human Behavior, 44, pp.148-155.
Griffiths, M., 2010. Internet addiction-time to be taken seriously?. Addiction research, 8(5),
pp.413-418.
Grohol, J.M., 2019. Too much time online: Internet addiction or healthy social
interactions?. CyberPsychology & Behavior, 2(5), pp.395-401.
Harris, A., 2018. Young women, late modern politics, and the participatory possibilities of online
cultures. Journal of youth studies, 11(5), pp.481-495.
Peng, W. and Liu, M., 2010. Online gaming dependency: a preliminary study in
China. Cyberpsychology, behavior, and social networking, 13(3), pp.329-333.
Sullivan, P., 2012. “It's easier to be yourself when you are invisible”: Female college students
discuss their online classroom experiences. Innovative Higher Education, 27(2), pp.129-
144.
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