Project Management: Online Simulation Game Development Project Report
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AI Summary
This project management assignment details the development of an online simulation game for the GU University's school of nursing. The project aims to create a simulation that allows nursing students to practice administering medications, patient care, and communication with doctors. The paper outlines the project scope, objectives, deliverables, and technical requirements. It includes a schedule baseline with a Gantt chart and a work breakdown structure, utilizing a mixed methodology of waterfall and scrum. The assignment also presents a change management plan, communication plan, cost baseline, human resource plan, procurement plan, quality baseline, and a risk management plan with a risk register. The project is estimated to be completed within six months, with a budget of $120k to $250k. Appendices include parametric and three-point estimation methods for budget calculation. The project utilizes desktop and mobile technologies, various operating systems, and databases, with security and testing frameworks. The assignment covers all aspects of project management, from initiation to closure.

Running head: PROJECT MANAGEMENT
Project management: Online simulation game
Name of the Student
Name of the University
Author’s Note
Project management: Online simulation game
Name of the Student
Name of the University
Author’s Note
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PROJECT MANAGEMENT
Table of Contents
Overview..........................................................................................................................................2
1. Project scope................................................................................................................................2
1.1 Project objectives...................................................................................................................2
1.2 Project deliverables................................................................................................................3
1.3 Milestones with finishing dates.............................................................................................3
1.4 Technical requirements..........................................................................................................4
2. Schedule baseline and work breakdown structure.......................................................................5
2.1 Gantt chart.............................................................................................................................5
2.2 Work breakdown structure....................................................................................................7
2.3 Network diagram...................................................................................................................9
3. Change management plan..........................................................................................................10
4. Communication management plan............................................................................................11
5. Cost baseline human resource plan............................................................................................12
5.1 Human resource plan...........................................................................................................12
6. Procurement management plan..................................................................................................14
7. Quality baseline and management plan.....................................................................................15
8. Risk management plan including risk register...........................................................................16
9. Project closure...........................................................................................................................18
Bibliography..................................................................................................................................19
Appendices....................................................................................................................................22
Appendix 1: Parametric estimation of budget...........................................................................22
Appendix 2: Three-point estimation method for budget estimation..........................................25
PROJECT MANAGEMENT
Table of Contents
Overview..........................................................................................................................................2
1. Project scope................................................................................................................................2
1.1 Project objectives...................................................................................................................2
1.2 Project deliverables................................................................................................................3
1.3 Milestones with finishing dates.............................................................................................3
1.4 Technical requirements..........................................................................................................4
2. Schedule baseline and work breakdown structure.......................................................................5
2.1 Gantt chart.............................................................................................................................5
2.2 Work breakdown structure....................................................................................................7
2.3 Network diagram...................................................................................................................9
3. Change management plan..........................................................................................................10
4. Communication management plan............................................................................................11
5. Cost baseline human resource plan............................................................................................12
5.1 Human resource plan...........................................................................................................12
6. Procurement management plan..................................................................................................14
7. Quality baseline and management plan.....................................................................................15
8. Risk management plan including risk register...........................................................................16
9. Project closure...........................................................................................................................18
Bibliography..................................................................................................................................19
Appendices....................................................................................................................................22
Appendix 1: Parametric estimation of budget...........................................................................22
Appendix 2: Three-point estimation method for budget estimation..........................................25

2
PROJECT MANAGEMENT
Overview
The paper mainly reflects on the development of a simulation game for the school of
nursing within the GU university. The organization aims to properly develop an online
simulation game that must include proper simulation of nursing where the nurses generally
practices various types of administering related medications, care for development of the
patients, recording patients’ conditions as well as proper communication with the doctors. In
addition to this, the site generally includes proper chat utility with the help of portal of
videoconferencing for proper collaboration. Moreover, this will helps in providing proper related
work for a number of uses in order to give proper online training as one of the important parts of
the project. There are a number of repository requirement for the purpose of game learning for
properly guiding the Iwi/Maori inclusion. It is found that in this paper mixed method of waterfall
as well as scrum is mainly used and it is assumed that the project will get accomplished within 6
months of time within the budget of 120k to 250k.
1. Project scope
1.1 Project objectives
The project objectives are mainly listed below:
ï‚· To develop an online simulation game for the school of nursing in GU university
ï‚· To provide the facility of managing intravenous lines, recording condition of the patient
as well as for the purpose of communication
ï‚· To provide the facility of online training as well as real time utility and
videoconferencing portal for collaboration
PROJECT MANAGEMENT
Overview
The paper mainly reflects on the development of a simulation game for the school of
nursing within the GU university. The organization aims to properly develop an online
simulation game that must include proper simulation of nursing where the nurses generally
practices various types of administering related medications, care for development of the
patients, recording patients’ conditions as well as proper communication with the doctors. In
addition to this, the site generally includes proper chat utility with the help of portal of
videoconferencing for proper collaboration. Moreover, this will helps in providing proper related
work for a number of uses in order to give proper online training as one of the important parts of
the project. There are a number of repository requirement for the purpose of game learning for
properly guiding the Iwi/Maori inclusion. It is found that in this paper mixed method of waterfall
as well as scrum is mainly used and it is assumed that the project will get accomplished within 6
months of time within the budget of 120k to 250k.
1. Project scope
1.1 Project objectives
The project objectives are mainly listed below:
ï‚· To develop an online simulation game for the school of nursing in GU university
ï‚· To provide the facility of managing intravenous lines, recording condition of the patient
as well as for the purpose of communication
ï‚· To provide the facility of online training as well as real time utility and
videoconferencing portal for collaboration
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PROJECT MANAGEMENT
1.2 Project deliverables
The deliverables of the online simulation game are mainly divided into tangible as well as
intangible deliverables which are listed below:
ï‚· Tangible deliverables
ï‚· Financial report
ï‚· Feasibility report
ï‚· Project progress report
Intangible deliverables
ï‚· Design of script, layout as well as character
ï‚· Coding and modelling
ï‚· Testing report
ï‚· Technical interpretation
ï‚· Proper collaboration
1.3 Milestones with finishing dates
Milestone Completion date
Milestone 1: Getting approval for the
project
23-10-19
Milestone 2: Completion of the planning
phase
14-11-19
Milestone 3: Completion of pre-
production phase
30-12-20
Milestone 4: Completion of production 21-02-20
PROJECT MANAGEMENT
1.2 Project deliverables
The deliverables of the online simulation game are mainly divided into tangible as well as
intangible deliverables which are listed below:
ï‚· Tangible deliverables
ï‚· Financial report
ï‚· Feasibility report
ï‚· Project progress report
Intangible deliverables
ï‚· Design of script, layout as well as character
ï‚· Coding and modelling
ï‚· Testing report
ï‚· Technical interpretation
ï‚· Proper collaboration
1.3 Milestones with finishing dates
Milestone Completion date
Milestone 1: Getting approval for the
project
23-10-19
Milestone 2: Completion of the planning
phase
14-11-19
Milestone 3: Completion of pre-
production phase
30-12-20
Milestone 4: Completion of production 21-02-20
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PROJECT MANAGEMENT
phase
Milestone 5: Completion of alpha version
and beta testing
6-03-20
1.4 Technical requirements
The different types of technical requirements which are needed for properly developing
the simulation game mainly listed in the table below:
Serial No. Technical needs Additional information
1 Desktop technologies Motif and common desktop environment
2 Mobile technologies React native in order to develop the cross
platform mobile application
Unity for game engine development as
well as for the readiness of virtual reality
3 Mobile platform iOS: 11.0-12.2
Android: 5.1
4 Operating system Ubuntu 16
5 Database MySQL 8.0
6 Security SSL
7 Testing framework Beta testing, Alpha testing, Unit testing as
well as automation testing
8 Infrastructure provider Amazon web services
PROJECT MANAGEMENT
phase
Milestone 5: Completion of alpha version
and beta testing
6-03-20
1.4 Technical requirements
The different types of technical requirements which are needed for properly developing
the simulation game mainly listed in the table below:
Serial No. Technical needs Additional information
1 Desktop technologies Motif and common desktop environment
2 Mobile technologies React native in order to develop the cross
platform mobile application
Unity for game engine development as
well as for the readiness of virtual reality
3 Mobile platform iOS: 11.0-12.2
Android: 5.1
4 Operating system Ubuntu 16
5 Database MySQL 8.0
6 Security SSL
7 Testing framework Beta testing, Alpha testing, Unit testing as
well as automation testing
8 Infrastructure provider Amazon web services

5
PROJECT MANAGEMENT
2. Schedule baseline and work breakdown structure
2.1 Gantt chart
Gantt charts are quite useful for proper scheduling as well as for the purpose of
effectively planning the project and further they also help in assessing the duration that is mainly
required for developing the game for the nursing students. In addition to this, the Gantt chart that
is prepared helps in showcasing the resources that are assigned to (Kerzner 2017). Moreover,
they are also helpful in properly managing the project dependencies between the various project
tasks. It is analyzed that Scrum as well as waterfall methodology is mainly used while preparing
the Gantt chart. It is reflected that before going to the next phase of the project, it is quite
important to finish the earlier phase and therefore each of the project phases are executed
sequentially as per the waterfall methodology (Hornstein 2015). In addition to this, SCRUM
methodology is also utilized while developing the simulation game for the nursing students that
helps in embracing iterative as well as various types of incremental practices which generally
helps in finishing the work effectively such that the online simulation game can be delivered
frequently. The iterations within the project is reflected in the pre-production, production as well
as testing phase such that the online simulation game can be successfully created in sections
(Badewi 2016). Due to the use of SCRUM, proper quality can be maintained during the
development procedure other than the utilization of proper sequential activity and moreover, the
project needs as well as requirements can be managed quite effectively by properly prioritizing
and as a result, the cost which is required for the purpose of online simulation game development
generally reduces. The Gantt chart by utilizing the mixed methodology is mainly reflected
below:
PROJECT MANAGEMENT
2. Schedule baseline and work breakdown structure
2.1 Gantt chart
Gantt charts are quite useful for proper scheduling as well as for the purpose of
effectively planning the project and further they also help in assessing the duration that is mainly
required for developing the game for the nursing students. In addition to this, the Gantt chart that
is prepared helps in showcasing the resources that are assigned to (Kerzner 2017). Moreover,
they are also helpful in properly managing the project dependencies between the various project
tasks. It is analyzed that Scrum as well as waterfall methodology is mainly used while preparing
the Gantt chart. It is reflected that before going to the next phase of the project, it is quite
important to finish the earlier phase and therefore each of the project phases are executed
sequentially as per the waterfall methodology (Hornstein 2015). In addition to this, SCRUM
methodology is also utilized while developing the simulation game for the nursing students that
helps in embracing iterative as well as various types of incremental practices which generally
helps in finishing the work effectively such that the online simulation game can be delivered
frequently. The iterations within the project is reflected in the pre-production, production as well
as testing phase such that the online simulation game can be successfully created in sections
(Badewi 2016). Due to the use of SCRUM, proper quality can be maintained during the
development procedure other than the utilization of proper sequential activity and moreover, the
project needs as well as requirements can be managed quite effectively by properly prioritizing
and as a result, the cost which is required for the purpose of online simulation game development
generally reduces. The Gantt chart by utilizing the mixed methodology is mainly reflected
below:
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Figure 1: Gantt chart
(Source: Created by Author)
PROJECT MANAGEMENT
Figure 1: Gantt chart
(Source: Created by Author)
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2.2 Work breakdown structure
It helps in offering proper visual representation of the project deliverable including the
milestones (Ong, Wang and Zainon 2016). The key milestones help in simplifying the entire
projects into smaller for managing the project groups. The WBS for the online simulation game
for nursing school is given below:
WBS Task Name
0 Development of online simulation game for school of nursing home
1 Initiation phase
1.1 Analyzing the reason of game development
1.2 Targeting the audience
1.3 Understanding the theme of the game
1.4 Undertaking feasibility study
M1 Milestone 1: Getting approval for the project
2 Planning phase
2.1 Analysis of the various types of requirements
2.1.1 Analysis of pricing
2.1.2 Analyzing different types of technical issue
2.2 Hiring stakeholders
2.3 Allocating budget to the project
M2 Milestone 2: Completion of the planning phase
3 Iteration 1: Pre-production phase
3.1 Designing the script
PROJECT MANAGEMENT
2.2 Work breakdown structure
It helps in offering proper visual representation of the project deliverable including the
milestones (Ong, Wang and Zainon 2016). The key milestones help in simplifying the entire
projects into smaller for managing the project groups. The WBS for the online simulation game
for nursing school is given below:
WBS Task Name
0 Development of online simulation game for school of nursing home
1 Initiation phase
1.1 Analyzing the reason of game development
1.2 Targeting the audience
1.3 Understanding the theme of the game
1.4 Undertaking feasibility study
M1 Milestone 1: Getting approval for the project
2 Planning phase
2.1 Analysis of the various types of requirements
2.1.1 Analysis of pricing
2.1.2 Analyzing different types of technical issue
2.2 Hiring stakeholders
2.3 Allocating budget to the project
M2 Milestone 2: Completion of the planning phase
3 Iteration 1: Pre-production phase
3.1 Designing the script

8
PROJECT MANAGEMENT
3.1.1 Layout design
3.1.2 Designing the character
3.2 Design of screen
3.3 Designing the gameplay
3.4 Game engine
3.5 Prototype design
M3 Milestone 3: Completion of pre-production phase
4 Iteration 2: Production phase
4.1 Coding
4.2 Modelling
4.3 Texturing
4.4 Adding sound and images
4.5 Development of feature including chat utility and videoconferencing
M4 Milestone 4: Completion of production phase
5 Iteration 3: Alpha version and beta version
5.1 Alpha version
5.1.1 Alpha testing
5.1.2 Bug fixing
5.2 Beta version
5.2.1 Beta testing
M5 Milestone 5: Completion of alpha version and beta testing
PROJECT MANAGEMENT
3.1.1 Layout design
3.1.2 Designing the character
3.2 Design of screen
3.3 Designing the gameplay
3.4 Game engine
3.5 Prototype design
M3 Milestone 3: Completion of pre-production phase
4 Iteration 2: Production phase
4.1 Coding
4.2 Modelling
4.3 Texturing
4.4 Adding sound and images
4.5 Development of feature including chat utility and videoconferencing
M4 Milestone 4: Completion of production phase
5 Iteration 3: Alpha version and beta version
5.1 Alpha version
5.1.1 Alpha testing
5.1.2 Bug fixing
5.2 Beta version
5.2.1 Beta testing
M5 Milestone 5: Completion of alpha version and beta testing
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6 Closure phase
6.1 Post project review
6.2 Release of the simulation game
6.3 Stakeholder sign off
6.4 Documentation
M6 Milestone 6: Completion of closure phase
Development of online
simulation game for
school of nursing home
Initiation phase
Analyzing the reason
of game development
Targeting the
audience
Understnding the
theme of the game
Undertaking
feasiability study
Milestone 1: Getting
approval for the
project
Planning phase
Analysis of the various
types of requirements
Analysis of pricing
Analyzing different
types of technical
issue
Hiring stakeholders
Allocating budget to
the project
Milestone 2:
Completion of the
planning phase
Iteration 1:
Pre-production phase
Designing the script
Layout design
Designing the
character
Design of screen
Designing the
gameplay
Game engine
Prototype design
Milestone 3:
Completion of
pre-production
phase
Iteration 2: Production
phase
Coding
Modelling
Texturing
Adding sound and
images
Development of
feature including
chat utility and
videoconferencing
Milestone 4:
Completion of
production phase
Iteration 3: Alpha version
and beta version
Alpha version
Alpha testing
Bug fixing
Beta version
Beta testing
Milestone 5:
Completion of alpha
version and beta
testing
Closure phase
Post project review
Release of the
simulation game
Stakeholder sign off
Documentation
Milestone 6:
Competion of
closure phase
Figure 2: Work breakdown structure
(Source: Created by Author)
2.3 Network diagram
It graphically showcases the tasks, responsibilities as well as the entire flow of the project
work. It is found that the network diagram that is given below helps in proper planning,
PROJECT MANAGEMENT
6 Closure phase
6.1 Post project review
6.2 Release of the simulation game
6.3 Stakeholder sign off
6.4 Documentation
M6 Milestone 6: Completion of closure phase
Development of online
simulation game for
school of nursing home
Initiation phase
Analyzing the reason
of game development
Targeting the
audience
Understnding the
theme of the game
Undertaking
feasiability study
Milestone 1: Getting
approval for the
project
Planning phase
Analysis of the various
types of requirements
Analysis of pricing
Analyzing different
types of technical
issue
Hiring stakeholders
Allocating budget to
the project
Milestone 2:
Completion of the
planning phase
Iteration 1:
Pre-production phase
Designing the script
Layout design
Designing the
character
Design of screen
Designing the
gameplay
Game engine
Prototype design
Milestone 3:
Completion of
pre-production
phase
Iteration 2: Production
phase
Coding
Modelling
Texturing
Adding sound and
images
Development of
feature including
chat utility and
videoconferencing
Milestone 4:
Completion of
production phase
Iteration 3: Alpha version
and beta version
Alpha version
Alpha testing
Bug fixing
Beta version
Beta testing
Milestone 5:
Completion of alpha
version and beta
testing
Closure phase
Post project review
Release of the
simulation game
Stakeholder sign off
Documentation
Milestone 6:
Competion of
closure phase
Figure 2: Work breakdown structure
(Source: Created by Author)
2.3 Network diagram
It graphically showcases the tasks, responsibilities as well as the entire flow of the project
work. It is found that the network diagram that is given below helps in proper planning,
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PROJECT MANAGEMENT
controlling as well as organizing the projects with proper relationship so that the entire project
can be managed effectively (Chen et al. 2016).
Figure 3: Network diagram
(Source: Created by Author)
3. Change management plan
Serial number Changes needed Reason Impact on project
PROJECT MANAGEMENT
controlling as well as organizing the projects with proper relationship so that the entire project
can be managed effectively (Chen et al. 2016).
Figure 3: Network diagram
(Source: Created by Author)
3. Change management plan
Serial number Changes needed Reason Impact on project

11
PROJECT MANAGEMENT
1. Extending the project
accomplishment date as
the requirements that are
associated with the project
are not set properly.
This is because if
additional time is
getting by the team
members then can
analyze the needs
properly for
developing the
simulation game
effectively.
This generally have a
positive impact on
the project on the
project outcome but
the chances of
increasing the total
expenditure is quite
high.
2. As the present
stakeholders change their
minds then it is necessary
to incorporate new ideas
within the project and this
is needed to be done quite
impact for avoiding
negative impact on the
project.
If the stakeholders
do not work
effectively the rate
rework will get
incurred that further
increase the cost and
time of the project.
Changes within the
project is important
for developing the
game within the
nursing school
effectively for
providing all the
required facilities.
4. Communication management plan
Type of meeting Participants Purpose
Planning meeting
(Once- before the initiation
phase)
Team members The project manager and the
planner reflect the project
activities and the project aim
PROJECT MANAGEMENT
1. Extending the project
accomplishment date as
the requirements that are
associated with the project
are not set properly.
This is because if
additional time is
getting by the team
members then can
analyze the needs
properly for
developing the
simulation game
effectively.
This generally have a
positive impact on
the project on the
project outcome but
the chances of
increasing the total
expenditure is quite
high.
2. As the present
stakeholders change their
minds then it is necessary
to incorporate new ideas
within the project and this
is needed to be done quite
impact for avoiding
negative impact on the
project.
If the stakeholders
do not work
effectively the rate
rework will get
incurred that further
increase the cost and
time of the project.
Changes within the
project is important
for developing the
game within the
nursing school
effectively for
providing all the
required facilities.
4. Communication management plan
Type of meeting Participants Purpose
Planning meeting
(Once- before the initiation
phase)
Team members The project manager and the
planner reflect the project
activities and the project aim
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