Detailed Project Plan: Mobile Application Development and Launch
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AI Summary
This project plan details the development of a mobile application designed to enhance user engagement, reduce language barriers, and improve business productivity for a social enterprise. The plan outlines the project's purpose, objectives, and deliverables, which include user requirements reports, high-fidelity prototypes, usability test reports, development documents, and a ready-made Android application. It also specifies a milestone schedule, interdependencies, and resource allocation, including the Accelerator Center and a consultant from Kik Interactive. The budget is estimated at $80,000, covering research, design, development, and operational costs. The plan addresses potential risks, such as delays, Android OS updates, and employee turnover, and includes mitigation strategies. Stakeholders are identified, and the project sponsor is the CEO of the social enterprise. The project is scheduled to be completed in six months from February 10, 2021 to August 10, 2021.

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Table of Contents
1. Purpose........................................................................................................................................3
2. Objectives....................................................................................................................................3
3. Deliverables.................................................................................................................................3
4. Milestone schedule......................................................................................................................5
5. Interdependencies........................................................................................................................6
6. Resources.....................................................................................................................................6
7. Budget..........................................................................................................................................6
8. Trade offs.....................................................................................................................................7
9. Risks............................................................................................................................................7
10. Project stakeholders...................................................................................................................8
11. Project sponsor...........................................................................................................................9
1. Purpose........................................................................................................................................3
2. Objectives....................................................................................................................................3
3. Deliverables.................................................................................................................................3
4. Milestone schedule......................................................................................................................5
5. Interdependencies........................................................................................................................6
6. Resources.....................................................................................................................................6
7. Budget..........................................................................................................................................6
8. Trade offs.....................................................................................................................................7
9. Risks............................................................................................................................................7
10. Project stakeholders...................................................................................................................8
11. Project sponsor...........................................................................................................................9

1. Purpose
Purpose of project:
Develop user engagement in a integrated mobile application
Reduce the language barrier
Eliminate communication problems
Packaging
Improve business productivity
Allow customers to view and purchase their merchandise remotely
2. Objectives
This project will addresses the product industry that needs long-term help to identify specialized
customer meetings, reclassify customer meetings, define unmet customer needs and partner
desire. With the study verifying the prerequisites collected and invested, it is useful for internal
group communication about updating and building the application to provide a better customer
experience. As a result of the prerequisite archives, creators were able to create and influence
additional attractive collaborations to extend customer maintenance on the application to
properly support informal communication based on information. For designers, they will address
the similarity issues found in the beta on lower-end Android frameworks. Therefore, some germs
are set at an advanced stage. Under whole group commitments, the updated application could
provide a better customer experience without many convenience issues. More doors could be
opened as the campaign progresses. With the updated connection to attract customers, the
Smartphone app was able to issue a number of local alerts highlighting specific groups of
customers based on later customer bias. This could provide a practical source of income for the
start-up group. Thus, application ice-breaking collaborations could have a teamwork arm for
organizations around the world, making it possible to create a paid business form at a later stage.
Purpose of project:
Develop user engagement in a integrated mobile application
Reduce the language barrier
Eliminate communication problems
Packaging
Improve business productivity
Allow customers to view and purchase their merchandise remotely
2. Objectives
This project will addresses the product industry that needs long-term help to identify specialized
customer meetings, reclassify customer meetings, define unmet customer needs and partner
desire. With the study verifying the prerequisites collected and invested, it is useful for internal
group communication about updating and building the application to provide a better customer
experience. As a result of the prerequisite archives, creators were able to create and influence
additional attractive collaborations to extend customer maintenance on the application to
properly support informal communication based on information. For designers, they will address
the similarity issues found in the beta on lower-end Android frameworks. Therefore, some germs
are set at an advanced stage. Under whole group commitments, the updated application could
provide a better customer experience without many convenience issues. More doors could be
opened as the campaign progresses. With the updated connection to attract customers, the
Smartphone app was able to issue a number of local alerts highlighting specific groups of
customers based on later customer bias. This could provide a practical source of income for the
start-up group. Thus, application ice-breaking collaborations could have a teamwork arm for
organizations around the world, making it possible to create a paid business form at a later stage.
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3. Deliverables
In order to achieve the objectives of the promise, 5 key expectations are determined below: A
user requirements report with information gathered from a number of targeted customers is
outlined above, including user characteristics, personas, top scenarios, and preliminary
requirements from users and stakeholders. A clickable high-fidelity prototype with inherited
features from the beta versions, and new interaction designs. An easy to use test report created
from convenience workshop meetings with 100 contributions from the University of Waterloo,
including test assembly, designed scenarios, information analysis, and suggestions for further
plans and developments. A development document that incorporates enlightened lice and
includes written progress steps quickly and safely. A ready-made Android application where 5
event customers can easily charge 5 special Android phones and get help from interesting
sources almost without such hassle.
In order to achieve the objectives of the promise, 5 key expectations are determined below: A
user requirements report with information gathered from a number of targeted customers is
outlined above, including user characteristics, personas, top scenarios, and preliminary
requirements from users and stakeholders. A clickable high-fidelity prototype with inherited
features from the beta versions, and new interaction designs. An easy to use test report created
from convenience workshop meetings with 100 contributions from the University of Waterloo,
including test assembly, designed scenarios, information analysis, and suggestions for further
plans and developments. A development document that incorporates enlightened lice and
includes written progress steps quickly and safely. A ready-made Android application where 5
event customers can easily charge 5 special Android phones and get help from interesting
sources almost without such hassle.
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4. Milestone schedule

5. Interdependencies
Most importantly, the merchandise sales group has specific marketing person. Since the update
could affect Smartphone market plan, however advertising would be outside the scope of the
company, it is still useful to include the individual promoter in the organization or transition
stages to reach agreement within the organization. In addition, as Wiz recognized the startup of a
$ 50,000 fund from Kik Interactive, plan options on smartphone's application should also be
discussed with Kevin of Kik Interactive. In addition; this app has also need to collaborate with
GPS system to track real time position of customer. As such, the ladder will provide the
foundation for the corporate enterprise on staff recruitment, board accounting and systems
administration.
6. Resources
The accessible resources come primarily from the Acceleration Center and finance expert
Smartapp Kik Interactive, through individuals, tools and data. As a starter facility, the
Accelerator Center can make the workplace easy to use, equipment and place testing, and
business training exercises. Meanwhile, Kevin of Kik Interactive will take on the role of Android
development consultant and join the board of directors. The company may be driven by a limited
faculty. However, the requirement could be modeled by imaginary staff seconded to Kik
Interactive.
7. Budget
The estimated spending plan for this project is around $ 80,000. The expense specifications are
shown below. Research fees like survey and questionnaires rewards, rental of an easy-to-use test
office: $ 2,500 Virtual product design cost: $ 2,500 Programming project development costs and
costs of types of equipment, such as information bases, personnel , problematic programming
projects: $ 5,000 HR costs: $ 60,000, isolated from 6 colleagues. Workplace rental costs: $ 5,000
Organization fees: $ 5,000.
Most importantly, the merchandise sales group has specific marketing person. Since the update
could affect Smartphone market plan, however advertising would be outside the scope of the
company, it is still useful to include the individual promoter in the organization or transition
stages to reach agreement within the organization. In addition, as Wiz recognized the startup of a
$ 50,000 fund from Kik Interactive, plan options on smartphone's application should also be
discussed with Kevin of Kik Interactive. In addition; this app has also need to collaborate with
GPS system to track real time position of customer. As such, the ladder will provide the
foundation for the corporate enterprise on staff recruitment, board accounting and systems
administration.
6. Resources
The accessible resources come primarily from the Acceleration Center and finance expert
Smartapp Kik Interactive, through individuals, tools and data. As a starter facility, the
Accelerator Center can make the workplace easy to use, equipment and place testing, and
business training exercises. Meanwhile, Kevin of Kik Interactive will take on the role of Android
development consultant and join the board of directors. The company may be driven by a limited
faculty. However, the requirement could be modeled by imaginary staff seconded to Kik
Interactive.
7. Budget
The estimated spending plan for this project is around $ 80,000. The expense specifications are
shown below. Research fees like survey and questionnaires rewards, rental of an easy-to-use test
office: $ 2,500 Virtual product design cost: $ 2,500 Programming project development costs and
costs of types of equipment, such as information bases, personnel , problematic programming
projects: $ 5,000 HR costs: $ 60,000, isolated from 6 colleagues. Workplace rental costs: $ 5,000
Organization fees: $ 5,000.
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8. Trade offs
Given the three project dimensions of Time, Scope, and Cost: Time is constrained as there’re
similar social networking apps springing up every day, thus the time duration of the project is set
to 6 months; Scope of the project could be enhanced if possible, like the user research can
expand to Montreal, and more usability testing sessions could be held; Budget can sometimes be
changed if necessary, as there are available funds.
9. Risks
Risks may arise during all financial, time, specialization or human resource activities.
From the outset, it is conceivable that the designer will not be able to deliver the beta module of
the revised application in time; Second, there may be an Android OS update in our development
phase, which may require the engineer to learn more (Pollock, 2010). In addition, the employee
database or information we have used may be inactive. Ultimately, if a faculty changes
throughout the job, it will cost the organization extra time and expense to find another employee
and take the firm with them. In anticipation of these risks, plans will be created to address the
risks.
The start date of the project is February 10, 2021 and the end date is 10 August 2021.. The
term of the business is six months. The first two months are to include business and mission
research; the accompanying month will be dedicated to the user interface plan and user-friendly
test; another two months will be used to create, test and test the Android application; the rest of
the month is dedicated to content filling and access to transportation.
Given the three project dimensions of Time, Scope, and Cost: Time is constrained as there’re
similar social networking apps springing up every day, thus the time duration of the project is set
to 6 months; Scope of the project could be enhanced if possible, like the user research can
expand to Montreal, and more usability testing sessions could be held; Budget can sometimes be
changed if necessary, as there are available funds.
9. Risks
Risks may arise during all financial, time, specialization or human resource activities.
From the outset, it is conceivable that the designer will not be able to deliver the beta module of
the revised application in time; Second, there may be an Android OS update in our development
phase, which may require the engineer to learn more (Pollock, 2010). In addition, the employee
database or information we have used may be inactive. Ultimately, if a faculty changes
throughout the job, it will cost the organization extra time and expense to find another employee
and take the firm with them. In anticipation of these risks, plans will be created to address the
risks.
The start date of the project is February 10, 2021 and the end date is 10 August 2021.. The
term of the business is six months. The first two months are to include business and mission
research; the accompanying month will be dedicated to the user interface plan and user-friendly
test; another two months will be used to create, test and test the Android application; the rest of
the month is dedicated to content filling and access to transportation.
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10. Project stakeholders
Internal stakeholders
Internal stakeholders

External stakeholders:
11. Project sponsor
The main project sponsor is CEO of the Social enterprise in West Africa selling handicrafts and
CEO is the person who will approve the project.
11. Project sponsor
The main project sponsor is CEO of the Social enterprise in West Africa selling handicrafts and
CEO is the person who will approve the project.
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Pollock, C. (2010). The Mobile App Top 10 Risks. Retrieved 2020,
from https://www.owasp.org/images/9/94/MobileTopTen.pdf
from https://www.owasp.org/images/9/94/MobileTopTen.pdf
1 out of 10
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