Exploring the Psychological and Social Impact of VR Games on Society

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NETWORK MANAGEMENT IN ORGANIZATION
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Virtual reality is nothing but a system based simulation of a three dimensional image or an
environment. It is considered as a proper method for interaction by making use of some special kind of
equipment’s like helmet and gloved with fitted by sensors [1]. Video games are considered to popular kind of
technique which can easily shape various kinds of behaviour and related identities. The growth of video games
has make it essential for studying their contents and it related effects. In grand auto theft (GTA) game women
were assaulted and after that they were murder. While in San Andreas various gamers can easily steal a car
and drive in any of road or street of the city.
In the coming of this essay an idea has provided regarding the dangerous effect of virtual reality games.
After that an idea has been provided regarding how virtual reality games can result in psychological harm to
large number of individuals and groups by the helps of various kinds of misrepresentation.
A Danish organization has provided a video game against video game which is available for free
activation of the website. It mainly draws the attention to the various kinds of issue related to user for striking
it into the adolesce girl [4]. The gamer can easily her again and again until and unless her face is bruised. The
game comes up with option of knocking her down to the ground with large number of punches. The following
against gender based violence was named as hit the bitch and it consist of two kind of video games which
mainly focused on that fact that gender based violence is degrading on day by day interval. The games come up
with sequence of scenes which must be avoided [2]. Gamers continue to hit a women and even after they are
beating her to the particular point. It ultimately makes the gamer strong to beat a woman, in video game
stimulation in such a way that it can be used for gender violence is considered to be wrong. After knocking
down the women to the floor the video game finishes with a message. The message contains the information
that the gamer is 100% macho. The message comes up option no kind of excuse can easily justify the abuse of
women and so the gamers should look for some kind of psychological help.
Pornography and videogames are considered to be much similar things. They are equally damaging the
various young men specially their ability to for connecting with large number of women [5]. Thus video game
software is considered to be threat to large number of species. On the contrary there are number of difference
between porn and video games. A video game can be considered to be a harmless division as it comes up with
low stakes athletic competition. Both the technology accesses the part of the brain, which ultimately results in
demand based stimulation which is also known as addiction [3]. Both focus on providing isolation which
ultimately results in creation of large number of problems like depression and poor kind of health problems.
Both the domains can easily encounter healthy face to face interaction. Pornography acts like substitute for
various health to health interaction, social platform. Both industries have been criticised a lot for false kind of
gender expectation.
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2NETWORK MANAGEMENT IN ORGANIZATION
The first kind of gender bias game was Cluster revenge which was produced by Mystique organization
in the year of 1982. Although the provided graphics in the game is about reflection of time in which particular
game was created [7]. It mainly focuses on human character which are sexually differentiated by their genitals.
Along with some other kind of game like grand auto theft which consist of scene in which a women were
assaulted and even after all this money was paid to large groups by killing large number of women’s. In this a
game came up with rewarding point that money is paid as regular feature. Even after all the highest value of
cash is paid to gamer after killing one of the women who is walking down the street [8]. This is the only
provided video game which contains a proper form of violence against women in a proper way by defining all
the laws against violence of gender.
Various kinds of video games are available on internet as an option of free download. Game like benki
kuosuko is nothing but abuse of women which is inclusive of various kinds of torture on her [9]. Abuse and
torture are presented in the game just for the sake of fun in the game. Violent video games have come up with
serval kind of violent incidents. For example, teenager named devein moore was mainly held for various kinds
of suspicious activities like suspicious of theft of car, sizing of gun of an officer and after that finally shotting
three people. The boy stole the car and was finally jailed. He also narrated to police that life is considered to be
much similar to video games and in many cases one needs to die. Experts of various games have focused the
idea that people can embrace their individuality [6]. It ultimately focuses on the idea which make them to feel
like competent and related to other games.
In the last few years, various kinds of government bodies have been firing various kinds of shots across
the various bows of interactive video game industries. It has been seen that it focuses on increasing graphic
and violent content which are found on interactive games. With morality groups of battle cries for protection of
various kinds of children which is considered to be important for permanent justification for controversies [5].
The supreme court of various nation has come with fact video games qualify for protection of speech. While in
some of the countries use of video games have been banned. Various nation round the globe came up with the
idea that video games should provide the same kind of priority like other kind of media. IT act is all about
penalizing the publication or transmission of any kind of obsolete scene in electronic content which is
electronic form. Publication and use of such video game through by the help of DVD or blue ray and its
distribution fall into the same category of publication and its related transmission [8]. Both the section of
information technology Act claims to provide punishment and proper kind of fine for transmission or
publication of any violent transmission of information in the form of electronic. There are also come kind of
acts regarding prevention of publication of any kind of information which is considered to be harmful to young
person [9]. This act mainly checks the young person who are considered to be harmful publication in form of
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3NETWORK MANAGEMENT IN ORGANIZATION
magazine, newspaper and other kinds of publication. It mainly comprises of large number of stories which are
told to have picture without any kind of aid.
The fact needs to be noticed that an individual is mainly developed by what he encounters from seeing
it. Video games can entirely change the way by which a person outlooks the life. It comes up with fact that
which is considered to be proven for any kind of children and its impact on their life [3]. Therefore, if a child
goes into playing games which glorifies various kinds of violence. Then it is encountered that bloodshed would
either become timid, spineless. Video games are considered to make people more violent because one plays it
in subconscious mind in an individual. Various kinds of violent acts towards any kind of enemies in a video
game can easily provoke various kind of people to act like aggressive way. Gamers are considered to addictive
and various level of games generally excite the players. For the completing the various levels people tend to
play on continuous basis [4]. This will ultimately make the gamer mind more violent in an unconscious way.
From the above discussion it can be easily concluded that this essay is all about research on dangerous
use of virtual reality games. A proper discussion has been provided regarding that fact how virtual reality
games which may result in individual harm to various kinds of individual and various groups of people. The
above topic is not a social issue not something with linked with private kind of decision to large number of
individuals who can easily consume video games or large number of people who are responsible for them. It is
perfect time to decide that whether commercial value carry more weight than human rights or peace. Various
kinds of structural and social problems are considered to be silence in various public and political discussion.
Different attempts have been made to invoke choice and consumer right for freedom of right of choice. As if
various gamers are related to these kind of issues. Along with this in the matters should be taken for
responsibility for properly dealing with children who does not consume felt totally with various kinds of
parents.
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References
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[8] Kosa, M., Yilmaz, M., O'Connor, R. and Clarke, P. Software engineering education and games: a systematic
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[9] Gamberini, L., Chittaro, L., Spagnolli, A. and Carlesso, C. Psychological response to an emergency in virtual
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Human Behavior, 48, pp.104-113, 2015.
[10] Schwebel, D.C., Combs, T., Rodriguez, D., Severson, J. and Sisiopiku, V. Community-based pedestrian safety
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