Analysis of the General Aggression Model in Psychology Report

Verified

Added on  2022/12/27

|18
|768
|99
Report
AI Summary
This report provides a comprehensive overview of the General Aggression Model (GAM), a social-cognitive framework for understanding aggression and violence. It defines aggression and violence, and outlines the tenets of the GAM, including various types of factors (person, situation, and environmental). The report details proximal and distal factors influencing aggression, such as scripts, alcohol abuse, attitudes, and environmental modifiers like cultural norms. It explores the components of the GAM, considering situational, personal, and environmental factors. Additionally, the report examines the benefits of psychological theories, cognitive skill development, and emotional intelligence. It concludes by highlighting the significance of the GAM model in the modern context, increased globalization, and impact of modern social norms, along with a list of references.
Document Page
General Aggression Model
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
Definitions
Aggression
Any behavior intended to harm
another person who
does not want to be harmed
violence
It is any aggressive act that
has as its goal extreme physical
harm, such as
injury or death
Thus, all violence are aggression but aggressions are not
violent
Document Page
Tenets of General aggression
model
Violence among
intimate partners
Inter- group violence
climate related changes
on prospects of violence
Suicide
Document Page
Types of factors
1. Proximal
2. Distal
Person
Situation
Environmental
modifier
Biological
modifier
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
List of proximal factors
Scripts written aggressively
Alcohol and drug abuse substances
Attitude related to violence
Bad moods
Cultural biases leading to breeding of hatredness
Diffusion of responsibility
Dehumanization by social peers
Frustration
Responsibility displacement
Noise
Other developments
Goals to be completed in long run
Document Page
Proximal factors
Pain/discomfort
Social Exclusion
Narcissism
Social stress
Normative beliefs
Poor impulse control
Uncomfortable temperature
Low arousal
Self-efficacy beliefs
Document Page
Distal factors
Environmental modifiers
Antisocial peers
Cultural norms, teachings
Deprivation
Victimization
Social Exclusion
Biological modifiers
ADD/ADHD
Deficits in impulsivity
Low arousal
Low level of serotonin
Poor Executive Function
Various Hormones
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
Components of GAM
1. Situation factors- stress,
fatigue, extreme temperatures
2. Person factors – attitudes,
beliefs. personality traits, values,
genetics
3. Environment factors –
biological factors, climate,
seasonality
Document Page
Person factors
Attitudes,
Beliefs.
Personality traits,
Values,
Genetics
Cognitive ability
Intellectuality
Emotional intelligence
Pain
Document Page
Situational factors
Stress,
Fatigue
Extreme temperatures
Alcohol consumption
Drug addiction
tabler-icon-diamond-filled.svg

Paraphrase This Document

Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser
Document Page
Environment factors
Biological factors
Climate
Seasonality
Weather
Media responses
Noise
Violent neighbourhood
Social Exclusion
Document Page
Learning from Psychological
theories
Different attitudes
Better concentration
Different values and beliefs
Different cultures
Social adjustments
Importance of cognitive skills
Importance of behaviour
management
chevron_up_icon
1 out of 18
circle_padding
hide_on_mobile
zoom_out_icon
[object Object]