Game Design Project: A Multi-Platform Game for Self-Analysis
VerifiedAdded on 2020/02/05
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Project
AI Summary
This game design project details a multi-platform game (Android, Windows/PC, and iOS) utilizing virtual reality, face and voice recognition, and 4K/8-bit graphics to guide players through a journey of self-discovery. The game, titled "Hunt Your Strengths and Weaknesses to Win the Battle," involves four phases set across different continents, each designed to assess personality traits like trading experience, conscientiousness, extroversion, and agreeableness. Players navigate challenges in Nepal, Belgium, Argentina, and Australia, with each phase testing specific aspects of their character, culminating in the identification of their strengths and weaknesses. The project emphasizes the use of wearable gaming technology for an immersive 3D experience and aims to target a wide audience by launching on multiple platforms. The game's completion time is projected at seven weeks and offers a temporary launch to gather user feedback for future improvements.

GAME DESIGN
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TITLE OF GAME
TAGLINE OF GAME
“Hunt your strengths and weaknesses to win
the Battle”
GAME PLATFORM
This game is launched on three different platforms such as Android, Windows or Pc and IOS
that is used in the Apple gadgets. The idea behind launching the game in this entire mode is to
capture all parts of the society to increase the count of downloads of the given game.
Android- It is widely used platform which is supportable in all the smart phones to target wide
number of customers.
Windows or Pc- This platform will target all the middle class people who have laptops or pc can
download this game and enjoy the content.
IOS- This game will be helpful in making their career and it is a reality check to analyse all the
strengths and weaknesses that enhance or suppress an individual’s personality in the cover of
weaknesses.
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TAGLINE OF GAME
“Hunt your strengths and weaknesses to win
the Battle”
GAME PLATFORM
This game is launched on three different platforms such as Android, Windows or Pc and IOS
that is used in the Apple gadgets. The idea behind launching the game in this entire mode is to
capture all parts of the society to increase the count of downloads of the given game.
Android- It is widely used platform which is supportable in all the smart phones to target wide
number of customers.
Windows or Pc- This platform will target all the middle class people who have laptops or pc can
download this game and enjoy the content.
IOS- This game will be helpful in making their career and it is a reality check to analyse all the
strengths and weaknesses that enhance or suppress an individual’s personality in the cover of
weaknesses.
2

Technology used
Virtual Reality technology will be used in which an individual will be given particular
situation and in that situation he/she have to make important decisions which shows their
good analytical ability as strength and weaknesses they are not able to take decisions.
Face and voice recognition technique will be used to create 3D image of a person in the
game as they completely lose their real identity while playing this game.
4K displays and 8-Bit graphics is used to create good and attractive image of the overall
game which is like a journey which have different phases that needs to be complete in order
to find their identity that is strengths, weaknesses which complete makes a good person.
Wearable gaming is that technology in which gamers will be offered with glasses without
which the game will not start as this gives complete 3D experience while playing real role in
their life.
Paragraph about Pitch
3
Virtual Reality technology will be used in which an individual will be given particular
situation and in that situation he/she have to make important decisions which shows their
good analytical ability as strength and weaknesses they are not able to take decisions.
Face and voice recognition technique will be used to create 3D image of a person in the
game as they completely lose their real identity while playing this game.
4K displays and 8-Bit graphics is used to create good and attractive image of the overall
game which is like a journey which have different phases that needs to be complete in order
to find their identity that is strengths, weaknesses which complete makes a good person.
Wearable gaming is that technology in which gamers will be offered with glasses without
which the game will not start as this gives complete 3D experience while playing real role in
their life.
Paragraph about Pitch
3
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This game is thriller, suspense, adventure game in which an individual starts the game with
no identity who started a journey to know about their real identity. This game has completed in four
phases which will be full of adventures, thriller, horror, strategies. The game will cover 4 continents
of the world such as Asia, Europe, Antarctica and Australia. Game starts with India in Asia than
Belgium in Europe, Argentina in Antarctica and lastly an individual will find their identity in
Sydney in Australia.
It has four phases which needs to be complete by an individual in order to reach their final
destination of knowing about the real identity which was created at the initial of the game by
recognizing face and voice of a person.
DESCRIPTION OF CORE PILLAR OF GAME
First Phase
A person enters in India in the city of Nepal where heavy earthquake have occurred which
destroyed the entire city and ruin the lives of all people living there. So, first task of an individual is
to rebuild the city and create enough sources of livelihood for all the people living there and also
earn money in order to move towards the next phase.
Second Phase
In this step money earned in the first step will be used to purchase tickets of Belgium where
next task of an individual awaits. In the city of Belgium, a person is required to work as assistant
pastry chef to run a pastry shop which is not working well. In this job all orders of chef will be
fulfilled in order to earn a target of 1500 Euro.
Third phase
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no identity who started a journey to know about their real identity. This game has completed in four
phases which will be full of adventures, thriller, horror, strategies. The game will cover 4 continents
of the world such as Asia, Europe, Antarctica and Australia. Game starts with India in Asia than
Belgium in Europe, Argentina in Antarctica and lastly an individual will find their identity in
Sydney in Australia.
It has four phases which needs to be complete by an individual in order to reach their final
destination of knowing about the real identity which was created at the initial of the game by
recognizing face and voice of a person.
DESCRIPTION OF CORE PILLAR OF GAME
First Phase
A person enters in India in the city of Nepal where heavy earthquake have occurred which
destroyed the entire city and ruin the lives of all people living there. So, first task of an individual is
to rebuild the city and create enough sources of livelihood for all the people living there and also
earn money in order to move towards the next phase.
Second Phase
In this step money earned in the first step will be used to purchase tickets of Belgium where
next task of an individual awaits. In the city of Belgium, a person is required to work as assistant
pastry chef to run a pastry shop which is not working well. In this job all orders of chef will be
fulfilled in order to earn a target of 1500 Euro.
Third phase
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In this Phase 1500 Euros used by an individual in order to take flight to Argentina to play a
role of journalists. In this stage, a person will take interview of Mauricio Macri by framing their
own questions and take response of president. Inappropriate question asked by an individual will
imprison in the central jail of Argentina from which an individual get out after completing some
tasks.
Fourth Four Phase
Climax of the game will ends in the city of Sydney in the Australia where an individual will
find their real identity in two phases that is voice recognition and face recognition which together
makes an individual’s real identity along with their name. Person headed towards Sydney opera
house for judging different participants and recognises their voice with the hint voice of 2 second.
5
role of journalists. In this stage, a person will take interview of Mauricio Macri by framing their
own questions and take response of president. Inappropriate question asked by an individual will
imprison in the central jail of Argentina from which an individual get out after completing some
tasks.
Fourth Four Phase
Climax of the game will ends in the city of Sydney in the Australia where an individual will
find their real identity in two phases that is voice recognition and face recognition which together
makes an individual’s real identity along with their name. Person headed towards Sydney opera
house for judging different participants and recognises their voice with the hint voice of 2 second.
5

In next step face can be recognised by attending theatre in state theatre of Sydney. By matching
both voice and face an individual will come to know about its identity. The game will end when a
person reach the final step.
RELATIONSHIP BETWEEN GOALS AND RULES
First Phase
The objective of this task is to EXPERIENCE all the emotions of people, trading experience as
this is regarded as one of the personality trait.
Second Phase
Objective of this task is to see CONSCIENTIOUSNESS in a person in terms of self discipline or
control their aggressions at workplace.
Third phase
Objective of this particular phase is to test EXTROVERT NATURE of a person while talking
freely by expressing their opinions.
Fourth Phase
Objective of this particular stage is to recognise AGREEABLENESS trait of a person. In
the last automatic report will be generated by depicting scores of all their 4 traits to give advice to a
person on their traits.
TARGET AUDIENCE
The main reason of using android is to target lower class people who can afford mobiles with
android to take benefit from this game to analyse their strengths and weaknesses.
This is usually found only in Apple devices so the basic target of this particular kind of
platform is towards all the rich class peoples of the society.
PROJECTED COMPLETION TIME
The current game developed by an individual for a particular period of 7 weeks which will
be launched as a temporary game which will be launched for seeking consent of a person who
6
both voice and face an individual will come to know about its identity. The game will end when a
person reach the final step.
RELATIONSHIP BETWEEN GOALS AND RULES
First Phase
The objective of this task is to EXPERIENCE all the emotions of people, trading experience as
this is regarded as one of the personality trait.
Second Phase
Objective of this task is to see CONSCIENTIOUSNESS in a person in terms of self discipline or
control their aggressions at workplace.
Third phase
Objective of this particular phase is to test EXTROVERT NATURE of a person while talking
freely by expressing their opinions.
Fourth Phase
Objective of this particular stage is to recognise AGREEABLENESS trait of a person. In
the last automatic report will be generated by depicting scores of all their 4 traits to give advice to a
person on their traits.
TARGET AUDIENCE
The main reason of using android is to target lower class people who can afford mobiles with
android to take benefit from this game to analyse their strengths and weaknesses.
This is usually found only in Apple devices so the basic target of this particular kind of
platform is towards all the rich class peoples of the society.
PROJECTED COMPLETION TIME
The current game developed by an individual for a particular period of 7 weeks which will
be launched as a temporary game which will be launched for seeking consent of a person who
6
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

download the game that helps a person in re-amending the codes of the game in order to facilitate
its variety of customers who have utilised all the services provided by the developer to its variety of
customers.
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its variety of customers who have utilised all the services provided by the developer to its variety of
customers.
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