Educational Game Design: Strategies for Avoiding Plagiarism

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Added on  2023/06/17

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This report outlines the design of a game, specifically a Ludo-based adaptation, intended to educate students about plagiarism and academic misconduct and equip them with strategies for avoidance. The game integrates information about what constitutes plagiarism and academic misconduct, methods for preventing these issues, and the importance of academic integrity into the gameplay. By rolling the dice, students encounter different scenarios and information points related to these topics, making learning interactive and engaging. The goal is to create a fun and educational tool that promotes ethical academic practices among students. The report concludes that the game design effectively contributes to developing useful strategies for avoiding plagiarism and academic misconduct.
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TABLE OF CONTENTS
INTRODUCTION...........................................................................................................................3
TASK 1............................................................................................................................................3
Designing of game for student in order to develop strategies for avoiding plagiarism and
academic misconduct...................................................................................................................3
CONCLUSION................................................................................................................................3
TASK 2............................................................................................................................................3
COVERED IN PPT.........................................................................................................................3
REFERENCES................................................................................................................................1
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INTRODUCTION
Game design is art of designing a game that could be played by one or more individual in
order to have fun and entertainment. Games design is a tough task that is performed by person to
have some time for enjoyment (Petrişor, 2021). The report has contained detailed related to
designing of game for student that could contribute in developing strategies related to avoiding
plagiarism and academic misconduct.
TASK 1
Designing of game for student in order to develop strategies for avoiding plagiarism and
academic misconduct
A game is design for the all student in order to develop strategies that they can learn to
avoid plagiarism and academic misconduct. Plagiarism is presenting someone else work or idea
without their consent or full acknowledgement (Hafsa, 2021). While academic misconduct is
type of cheating that performed by student in order to achieve higher grade or marks in the exam.
Ludo is one of the game that has been design in order to develop strategies to avoid plag and
academic misconduct (Dixon, George and Carr, 2021). As it is game in which each person will
be given chance to roll the dice and shift its token from the house to play and win. In the game
each and every individual or student will be given equal chance to throw dice move its token and
reach all the four token to the main house. The dice contain around 1, 2,3,4 ,5 and 6 numbers
and among each number there is contained information related to what is plagiarism and
academic misconduct, the manner in which it can be avoided and why it is important to do the
same. So, all these are several methods that are used to design the game of ludo for developing
strategies to avoid plagiarism and academic misconduct (Geraldi, 2021).
CONCLUSION
From the above analysis it can be summarized that the main motivate is to design the
games is to plan useful strategies that could be used to avoid plagiarism and academic
misconduct. Thereby it Ludo is the game that has been design to teach student about plagiarism.
TASK 2
COVERED IN PPT
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REFERENCES
Books and journals
Dixon, Z., George, K. W. and Carr, T., 2021. Catching lightning in a bottle: Surveying
plagiarism futures. Online Learning, 25(3).
Geraldi, J., 2021. Plagiarism in project studies.
Hafsa, N.E., 2021. Plagiarism: A Global Phenomenon. Journal of Education and Practice, 12(3),
pp.53-59.
Petrişor, A.I., 2021. Predation, Plagiarism, and Perfidy. portal: Libraries and the
Academy, 21(4). pp.685-693.
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