Educational Game Design: Strategies for Avoiding Plagiarism
VerifiedAdded on 2023/06/17
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Report
AI Summary
This report outlines the design of a game, specifically a Ludo-based adaptation, intended to educate students about plagiarism and academic misconduct and equip them with strategies for avoidance. The game integrates information about what constitutes plagiarism and academic misconduct, methods for preventing these issues, and the importance of academic integrity into the gameplay. By rolling the dice, students encounter different scenarios and information points related to these topics, making learning interactive and engaging. The goal is to create a fun and educational tool that promotes ethical academic practices among students. The report concludes that the game design effectively contributes to developing useful strategies for avoiding plagiarism and academic misconduct.
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