Technological Developments in Digital Learning: A Critical Review

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Added on  2023/06/04

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This essay provides a comprehensive overview of technological developments in digital learning, focusing on the impact of Artificial Intelligence (AI), Augmented Reality (AR), and gamification. It demonstrates a clear understanding of these technologies and their applications in education, highlighting opportunities such as adaptive curriculum, enhanced engagement, and improved retention. The essay critically reviews the potential of AI for adaptive learning and language translation, AR for interactive sessions and life lessons, and gamification for increased student engagement. The conclusion emphasizes the transformative role of these technologies in revolutionizing the education sector, making learning more engaging and effective in the digital age. Desklib offers this solution along with a wealth of study tools and resources for students.
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Learning today Assessment Part A1
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Table of Content
Introduction
Demonstrating clear understanding of technological development aspects
Critical review of developments in future learning
Conclusion
References
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Introduction
Digital learning can be understood as
outcomes which are facilitated
through technology which provides
students an element in regards with
control of time, place as well as pace
as per their convenience.
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Demonstrating clear understanding of
technological development aspects
Artificial intelligence and augmented reality
Artificial intelligence can be explained as machines or systems which can mimic
human intelligence for performing varied tasks and can improve information sets
in an effective manner. It is used for provide personalised experience to people
which is based on examples in regards with previous research as well as purchase
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In relation to education sector, augmented reality can be understood as
aspects which led to enhance learning abilities of students in context to
problem-solving, collaboration as well as creation of preparing better
future. It is widely used in educational sector as it provides platform which
incorporate gamification into curriculum for creating educational material
for students.
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Gamification
Gamification in accordance with education sector
refers to practice whereby educators apply game
design elements in regards with educational setting
in an effective manner. Purpose of using
gamification in education sector is to make learning
more engaging as well as appealing in an effective
manner.
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Critical review of developments in
future learning
Artificial intelligence has immense
opportunities such as creating an
adaptive curriculum, monitoring safety,
translating languages as well as
improving the speed of research in an
effective manner which promotes digital
learning in an effective manner.
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Augmented reality tools provides wide
range of opportunities to teachers which
comprises of making an interactive
session in regards with enhancing
engagement and productivity of students
in an effective manner. Augmented reality
helps in teaching essential life lessons to
students.
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Gamification has immense opportunities
in relevance with educational sector such
as high level of engagement and improve
retention of students in an effective
manner. It also enhances the use of digital
learning practices in classroom for
providing an efficient and appealing
games for students.
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Conclusion
From the above presented information, it has been concluded that tools of digital
learning has a wide scope in the era of digitalisation. Use of artificial intelligence,
augmented reality and gamification techniques led to bring revolution in
education sector in an effective manner.
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References
Grand-Clement, S., 2017. Digital Learning: Education and Skills in the Digital Age.
Hockly, N. and Dudeney, G., 2017. Digital learning in 2020. In Digital Language Learning and
Teaching (pp. 235-245). Routledge.
Sousa, M. J. and Rocha, Á., 2019. Digital learning: Developing skills for digital transformation of
organizations. Future Generation Computer Systems. 91. pp.327-334.
Yen, M. H. and Et. Al., 2018. A framework for self‐regulated digital learning (SRDL). Journal of
Computer Assisted Learning. 34(5). pp.580-589.
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Thank You
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