A Critical Review of Modern Technology's Influence on Human Learning
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AI Summary
This report critically reviews the impact of modern technology on human learning, emphasizing its continuous nature and the diverse factors influencing it. It delves into the role of digital technology in education, highlighting the evolution of digital learning from e-learning and its significance in today's digital world. The report discusses two key technological areas: digital learning, which encompasses virtual classrooms, Massive Open Online Courses (MOOCs), and Small Private Online Courses (SPOCs), and gamification, exploring various game types like math games, puzzle games, and personal development games. It examines how these tools enhance learning experiences, promote engagement, and foster skill development. The report concludes by summarizing the discussed concepts, reinforcing the importance of technology in shaping modern educational practices and its influence on human learning.

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TABLE OF CONTENT
INTRODUCTION
MAIN BODY
Critically reviewing the ways in which modern technology
influences how humans learn:
CONCLUSION
REFERENCES
INTRODUCTION
MAIN BODY
Critically reviewing the ways in which modern technology
influences how humans learn:
CONCLUSION
REFERENCES

INTRODUCTION
Learning is continuous process in which learner try to interact with certain things
gaining experience and exploring area of development, human learning is critical
process, individual learn with several factors including experience and observation of
others.
This report will discuss how technology play vital role influencing human learning.
Later, this report will discuss two technological area including digital learning and
gamification allowing learner to digitally learn and develop themselves.
At last, critical discussion over use of these technology in better learning process where
learner try to include these learning tools in their learning process.
Learning is continuous process in which learner try to interact with certain things
gaining experience and exploring area of development, human learning is critical
process, individual learn with several factors including experience and observation of
others.
This report will discuss how technology play vital role influencing human learning.
Later, this report will discuss two technological area including digital learning and
gamification allowing learner to digitally learn and develop themselves.
At last, critical discussion over use of these technology in better learning process where
learner try to include these learning tools in their learning process.
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Critically reviewing the ways in which
modern technology influences how humans
learn:
The concept of human learning is wide, individual learn from birth to death which is
why learning is continuous process.
However, factors influences human learning procedure, individual consider different
methods to learn something and implement it in real world.
Education is the best example where individual learn and groom themselves, but the
use of digital technology over learning is completely different.
Learner these days consider digital learning and modern technology to explore
learning, use of technology have become significantly important in today's digital
world.
There are two most common but most effective modern technological tools promoting
human learning, these are:
modern technology influences how humans
learn:
The concept of human learning is wide, individual learn from birth to death which is
why learning is continuous process.
However, factors influences human learning procedure, individual consider different
methods to learn something and implement it in real world.
Education is the best example where individual learn and groom themselves, but the
use of digital technology over learning is completely different.
Learner these days consider digital learning and modern technology to explore
learning, use of technology have become significantly important in today's digital
world.
There are two most common but most effective modern technological tools promoting
human learning, these are:
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Digital learning
Digital learning is completely different from E-learning, here learner try to explore
learning in different ways.
Digitalizing educational content is not considered as digital learning, digital learning
simply means innovating educational methods of learning.
Many educational organization consider digitalization important as this allows learner to
become stable in today's digital world, promoting learning with the help of digital methods
is the best way to sharpen future of learner.
Modern methods and technological advancement have brought major type of changes in
learning, there are different tools of digital learning, these are:
Digital learning is completely different from E-learning, here learner try to explore
learning in different ways.
Digitalizing educational content is not considered as digital learning, digital learning
simply means innovating educational methods of learning.
Many educational organization consider digitalization important as this allows learner to
become stable in today's digital world, promoting learning with the help of digital methods
is the best way to sharpen future of learner.
Modern methods and technological advancement have brought major type of changes in
learning, there are different tools of digital learning, these are:

The virtual classroom & The MOOC
(Massive Open Online Course)
This is one of the most common but important concept in the digital learning where
learner explores different area of development with virtual assistance of tutor.
During pandemic, virtual classroom helped educational organization to maintain
education smooth, learner were asked virtually attend classroom from home and
explore different area of educational learning.
With the help of video conferencing, learner connect themselves with learning area and
explore digital content, however, this may include certain type of challenges where
learner face difficulties to virtually learn something.
This is another digital tool allowing learner to learn from massive free learning
platform which provide video, document, digital content and downloadable content
allowing learning to explore continuous development.
For example; YouTube is the best digital learning platform allowing learner to explore
video content, here learner explore educational content freely without any payment.
Human learning was massively supported with digital platform.
(Massive Open Online Course)
This is one of the most common but important concept in the digital learning where
learner explores different area of development with virtual assistance of tutor.
During pandemic, virtual classroom helped educational organization to maintain
education smooth, learner were asked virtually attend classroom from home and
explore different area of educational learning.
With the help of video conferencing, learner connect themselves with learning area and
explore digital content, however, this may include certain type of challenges where
learner face difficulties to virtually learn something.
This is another digital tool allowing learner to learn from massive free learning
platform which provide video, document, digital content and downloadable content
allowing learning to explore continuous development.
For example; YouTube is the best digital learning platform allowing learner to explore
video content, here learner explore educational content freely without any payment.
Human learning was massively supported with digital platform.
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The SPOC (Small Private Online Course)
This is one of the most common type of digital learning method where learner try to
explore different online course and educational content, but they have to pay amount to
these private classes.
Learner might consider this method for better understanding of a content or course,
there are many challenges course in the educational area where learner needs private
online learning content allowing learner to explore learning in better way.
These private learning platform may include those methods which is beneficial for
learning during exam.
This is one of the most common type of digital learning method where learner try to
explore different online course and educational content, but they have to pay amount to
these private classes.
Learner might consider this method for better understanding of a content or course,
there are many challenges course in the educational area where learner needs private
online learning content allowing learner to explore learning in better way.
These private learning platform may include those methods which is beneficial for
learning during exam.
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Gamification
Gamification is one of the best method to educate learning with the help of digital
games, here, educational organization may ask learner to develop or use games to learn
something.
There are many mysteries, action, driving, achievement games promoting learning,
educator might consider different concept of gaming.
Gamification is challenging process of learning, learner might consider advance level
of gaming to boost their experience and knowledge.
Many educational organization often ask learner to develop game according to the
concept including action game where learner explore experience in IT skills.
There are several types of games, these are:
Gamification is one of the best method to educate learning with the help of digital
games, here, educational organization may ask learner to develop or use games to learn
something.
There are many mysteries, action, driving, achievement games promoting learning,
educator might consider different concept of gaming.
Gamification is challenging process of learning, learner might consider advance level
of gaming to boost their experience and knowledge.
Many educational organization often ask learner to develop game according to the
concept including action game where learner explore experience in IT skills.
There are several types of games, these are:

Maths 180 & Puzzle games & Personal
development game
This is one of the most common type of game in which learner try to explore maths
gaming skills where learner will solve certain type of maths equation and question.
Learner considers different ways to solve a problem.
However, maths games include certain levels including basic level of question, advance
level of equation and expert level of problem.
Learner can sharpen their maths skills allowing them to develop basic learning in
maths, these games provide achievement at every level crossed impacting motivation of
learner.
This is another type of digital game mainly focus on educating user, this is mostly used
in educational area where learner are asked to complete an level of puzzle to improve
their thinking ability.
Learner try to solve those challenging levels which promote thinking. However, puzzle
games are considering as board game which is played in free time.
Educating learner with puzzle game might become critical in the process.
Digital puzzle game may include certain area of achievement which motivate employee
and promote digital learning.
development game
This is one of the most common type of game in which learner try to explore maths
gaming skills where learner will solve certain type of maths equation and question.
Learner considers different ways to solve a problem.
However, maths games include certain levels including basic level of question, advance
level of equation and expert level of problem.
Learner can sharpen their maths skills allowing them to develop basic learning in
maths, these games provide achievement at every level crossed impacting motivation of
learner.
This is another type of digital game mainly focus on educating user, this is mostly used
in educational area where learner are asked to complete an level of puzzle to improve
their thinking ability.
Learner try to solve those challenging levels which promote thinking. However, puzzle
games are considering as board game which is played in free time.
Educating learner with puzzle game might become critical in the process.
Digital puzzle game may include certain area of achievement which motivate employee
and promote digital learning.
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CONCLUSION
This report has discussed learning and its importance in human life, learning is
continuous process which allow learner to become effective in the process.
Later this report has discussed the ways in which digital technology and tools influence
human learning including certain types of digital tool that promote human learning.
At last this report has discussed two digital tools allowing learner to explore learning
including digital learning and gamification.
This report has discussed learning and its importance in human life, learning is
continuous process which allow learner to become effective in the process.
Later this report has discussed the ways in which digital technology and tools influence
human learning including certain types of digital tool that promote human learning.
At last this report has discussed two digital tools allowing learner to explore learning
including digital learning and gamification.
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REFERENCES
Books and journals
Kümmel, E., Moskaliuk, J., Cress, U. and Kimmerle, J., 2020. Digital learning
environments in higher education: A literature review of the role of individual vs. social
settings for measuring learning outcomes. Education Sciences, 10(3), p.78.
Sailer, M., Murböck, J. and Fischer, F., 2021. Digital learning in schools: What does it
take beyond digital technology?. Teaching and Teacher Education, 103, p.103346.
Sousa, M.J. and Rocha, Á., 2019. Digital learning: Developing skills for digital
transformation of organizations. Future Generation Computer Systems, 91, pp.327-334.
Börnert-Ringleb, M., Casale, G. and Hillenbrand, C., 2021. What predicts teachers’ use
of digital learning in Germany? Examining the obstacles and conditions of digital
learning in special education. European Journal of Special Needs Education, 36(1),
pp.80-97.
Scully, D., Lehane, P. and Scully, C., 2021. ‘It is no longer scary’: digital learning
before and during the Covid-19 pandemic in Irish secondary schools. Technology,
Pedagogy and Education, 30(1), pp.159-181.
Books and journals
Kümmel, E., Moskaliuk, J., Cress, U. and Kimmerle, J., 2020. Digital learning
environments in higher education: A literature review of the role of individual vs. social
settings for measuring learning outcomes. Education Sciences, 10(3), p.78.
Sailer, M., Murböck, J. and Fischer, F., 2021. Digital learning in schools: What does it
take beyond digital technology?. Teaching and Teacher Education, 103, p.103346.
Sousa, M.J. and Rocha, Á., 2019. Digital learning: Developing skills for digital
transformation of organizations. Future Generation Computer Systems, 91, pp.327-334.
Börnert-Ringleb, M., Casale, G. and Hillenbrand, C., 2021. What predicts teachers’ use
of digital learning in Germany? Examining the obstacles and conditions of digital
learning in special education. European Journal of Special Needs Education, 36(1),
pp.80-97.
Scully, D., Lehane, P. and Scully, C., 2021. ‘It is no longer scary’: digital learning
before and during the Covid-19 pandemic in Irish secondary schools. Technology,
Pedagogy and Education, 30(1), pp.159-181.

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