University Report: Understanding Digital Revolution in Electronics
VerifiedAdded on 2021/06/18
|8
|1681
|36
Report
AI Summary
This report investigates the profound impact of the digital revolution on the electronics industry, with a specific focus on the applications of virtual reality (VR). The research delves into how VR is revolutionizing various sectors, particularly within the electronics domain, by providing simulation methods that enhance device interaction and performance. The report highlights VR's benefits in data center management, allowing for simulations of airflow, temperature, and device cooling, thereby improving efficiency and preventing malfunctions. It also discusses ethical considerations and regulations surrounding VR implementation. Furthermore, it analyzes the disruptive potential of VR, emphasizing its role in improving device interaction and the overall user experience. A video plan is included, which outlines the key aspects of VR's integration into electronics and its potential advantages for both the industry and end-users. The report concludes by emphasizing the future dominance of VR in the electronics sector and its potential to enhance various aspects of daily life by improving the efficiency of electronic devices.

Running head: UNDERSTANDING DIGITAL REVOLUTION
UNDERSTANDING DIGITAL REVOLUTION
Name of the Student
Name of the University
Author Note
UNDERSTANDING DIGITAL REVOLUTION
Name of the Student
Name of the University
Author Note
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

2UNDERSTANDING DIGITAL REVOLUTION
Table of Contents
Part 1: Research..........................................................................................................................3
Part 2: Brainstorming.................................................................................................................3
Part 3: Regulation and Ethics.....................................................................................................4
Part 4: Disruption.......................................................................................................................5
Part 5: Video plan.......................................................................................................................6
References..................................................................................................................................7
Table of Contents
Part 1: Research..........................................................................................................................3
Part 2: Brainstorming.................................................................................................................3
Part 3: Regulation and Ethics.....................................................................................................4
Part 4: Disruption.......................................................................................................................5
Part 5: Video plan.......................................................................................................................6
References..................................................................................................................................7

3UNDERSTANDING DIGITAL REVOLUTION
Part 1: Research
The potential impact of the virtual reality is playing a very vital role in the different
sectors which are related to the real life scenario. Taking into focus on the aspect of the
electronic industry virtual reality is adding different types of simulation method which
directly improves and gives additional benefit to the aspect of the sector. There can be
different types of advantage which can be seen in the concept which directly play a very vital
in the sector of the advancing the electronics market (Serino et al., 2016). Most of the devices
which are related to the electronic sector are being tried to be modified with the aspect of the
improving of the level of interaction with the virtual reality concept which would be directly
improving the benefit which would be achieved from them.
Part 2: Brainstorming
Point 1: The technology of the virtual reality when implemented in the electronic
sector allows the data center managers to explore their simulation. The aspect directly benefit
in the sector of visual representation of the flow through individual racks and temperature
which are related to the electronics devices. The data center manager can directly achieve
different types of benefit from the aspect which would be helping them to improve their own
level of performance and maintain an interaction with the different devices.
Point 2: If the system is taken into working for the aspect of the cooling performance
relating to electronic devices, the site manager can use this system to visualize the airflow
around the overheated electronic devices which would be directly helpful in the aspect of
understanding of the thermal environment. There are different factors which can be directly
be resolved with the aspect of the technology as the cooling of the device and the heat
distribution which is done in the different devices which are in operation. It can be stated here
that it would be also securing the different components of the electronics devices which
Part 1: Research
The potential impact of the virtual reality is playing a very vital role in the different
sectors which are related to the real life scenario. Taking into focus on the aspect of the
electronic industry virtual reality is adding different types of simulation method which
directly improves and gives additional benefit to the aspect of the sector. There can be
different types of advantage which can be seen in the concept which directly play a very vital
in the sector of the advancing the electronics market (Serino et al., 2016). Most of the devices
which are related to the electronic sector are being tried to be modified with the aspect of the
improving of the level of interaction with the virtual reality concept which would be directly
improving the benefit which would be achieved from them.
Part 2: Brainstorming
Point 1: The technology of the virtual reality when implemented in the electronic
sector allows the data center managers to explore their simulation. The aspect directly benefit
in the sector of visual representation of the flow through individual racks and temperature
which are related to the electronics devices. The data center manager can directly achieve
different types of benefit from the aspect which would be helping them to improve their own
level of performance and maintain an interaction with the different devices.
Point 2: If the system is taken into working for the aspect of the cooling performance
relating to electronic devices, the site manager can use this system to visualize the airflow
around the overheated electronic devices which would be directly helpful in the aspect of
understanding of the thermal environment. There are different factors which can be directly
be resolved with the aspect of the technology as the cooling of the device and the heat
distribution which is done in the different devices which are in operation. It can be stated here
that it would be also securing the different components of the electronics devices which
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

4UNDERSTANDING DIGITAL REVOLUTION
directly become malfunction due to the implementation of the heat generation around them
(Earnshaw, 2014).
Point 3: With the implementation of the technology the user can be make interactive
changes while in the mist of the Virtual reality. Such type of methodology can be very much
beneficial in a way which would be helping the feasibility test in the real life. In most of the
cases it can be stated that the test scenario are very much crucial which help to secure a
system and it should be given top most priority.
Part 3: Regulation and Ethics
The implementation of the virtual reality concept in the sector of electronics would be
very much beneficial in a way which would be directly helping the feasibility test of the
different devices which are related to electronic devices. It can be stated that the concept
would be very much beneficial in a way which would be enhancing the sector of the
electronic devices which are related to testing. If in normal condition these type of testing
would be implemented it would be taking up significant cost involvement. The risk factor can
also be involved into the context which would be making the life of the common people more
complicated.
In recent times it can be seen that about 75% of the unexplained issue were enforced
due to the human error. Such type of simulated data center could also provide a use tool
which is related to the training for the employee. By the means of making change within the
sandbox of the virtual simulation before the attempt of changes in the physical data center,
VR could directly reduce the number of error which occur due to human activity. Sometimes
it can be stated that the human related error can be very much crucial in the working of the
electronics sectors due to the factor that it would be directly impacting the sector of the
working into the electronics devices.
directly become malfunction due to the implementation of the heat generation around them
(Earnshaw, 2014).
Point 3: With the implementation of the technology the user can be make interactive
changes while in the mist of the Virtual reality. Such type of methodology can be very much
beneficial in a way which would be helping the feasibility test in the real life. In most of the
cases it can be stated that the test scenario are very much crucial which help to secure a
system and it should be given top most priority.
Part 3: Regulation and Ethics
The implementation of the virtual reality concept in the sector of electronics would be
very much beneficial in a way which would be directly helping the feasibility test of the
different devices which are related to electronic devices. It can be stated that the concept
would be very much beneficial in a way which would be enhancing the sector of the
electronic devices which are related to testing. If in normal condition these type of testing
would be implemented it would be taking up significant cost involvement. The risk factor can
also be involved into the context which would be making the life of the common people more
complicated.
In recent times it can be seen that about 75% of the unexplained issue were enforced
due to the human error. Such type of simulated data center could also provide a use tool
which is related to the training for the employee. By the means of making change within the
sandbox of the virtual simulation before the attempt of changes in the physical data center,
VR could directly reduce the number of error which occur due to human activity. Sometimes
it can be stated that the human related error can be very much crucial in the working of the
electronics sectors due to the factor that it would be directly impacting the sector of the
working into the electronics devices.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

5UNDERSTANDING DIGITAL REVOLUTION
It can be stated here that it is not just the data center which are thrilling such
technology related to VR technology. On a smaller scale it can be taken into consideration in
the sector of the testing of the idea using the concept of the virtual reality within the
simulations and the development of the individual electronic components, devices and other
design related aspects within the market which is related to the thermal simulation tool.
Part 4: Disruption
The concept of the virtual reality would be directly impacting the sector of the
electronics devices in the near future. The other sector which would be directly enhanced
with the concept is the trust related factor within an electronic devices. This is due to the
factor that there would be less than 10% error which would be occurring due to the activity of
the Human related aspect. In most of the situations it can be stated that it would be
predominately improving the different level of the interaction with the devices and the
environment around them this helping them to serve well within the concept of the
technology (Lv, Chirivella & Gagliardo, 2016). The role of the virtual reality in the
electronics sector is one of the most important area which are being focused which would be
dominating the aspects in the near future. With the implementation of the virtual devices the
electronic devices would be directly interacting with the environment which would be
resolving the issue and the factors which are related to the heating of the devices and the
temperature which is involved into the concept. It can be stated here that the concept would
be predominately helping the more sectors which would be helping and improving the life of
the common people in different ways. The people would be directly interacting with the
electronic devices which would be helping them to indulge into the devices and helping them
to secure a standard of operation which is related to the different activity which is related to
the concept. More and more devices can be easily be connected with the concept which
would be helping and improving the daily life of the people (Freina & Ott, 2015).
It can be stated here that it is not just the data center which are thrilling such
technology related to VR technology. On a smaller scale it can be taken into consideration in
the sector of the testing of the idea using the concept of the virtual reality within the
simulations and the development of the individual electronic components, devices and other
design related aspects within the market which is related to the thermal simulation tool.
Part 4: Disruption
The concept of the virtual reality would be directly impacting the sector of the
electronics devices in the near future. The other sector which would be directly enhanced
with the concept is the trust related factor within an electronic devices. This is due to the
factor that there would be less than 10% error which would be occurring due to the activity of
the Human related aspect. In most of the situations it can be stated that it would be
predominately improving the different level of the interaction with the devices and the
environment around them this helping them to serve well within the concept of the
technology (Lv, Chirivella & Gagliardo, 2016). The role of the virtual reality in the
electronics sector is one of the most important area which are being focused which would be
dominating the aspects in the near future. With the implementation of the virtual devices the
electronic devices would be directly interacting with the environment which would be
resolving the issue and the factors which are related to the heating of the devices and the
temperature which is involved into the concept. It can be stated here that the concept would
be predominately helping the more sectors which would be helping and improving the life of
the common people in different ways. The people would be directly interacting with the
electronic devices which would be helping them to indulge into the devices and helping them
to secure a standard of operation which is related to the different activity which is related to
the concept. More and more devices can be easily be connected with the concept which
would be helping and improving the daily life of the people (Freina & Ott, 2015).

6UNDERSTANDING DIGITAL REVOLUTION
Figure 1: PROCESS MODEL DIAGRAM
(SOURCE: By Author)
Part 5: Video plan
The main focus point which is shown in the video is the implementation of the
concept of the virtual reality in the field of electronic devices. It can be stated here that there
can be different type of advantage which can be achieved from the concept which would be
directly securing different types of electronics devices. In the video there are different aspects
taken into consideration that majorly focus on the aspect of the implementation of the virtual
relating concept in the sector of the electronics. There are different types of components
which are shown in the video which directly help in the concept of the creating an interaction
medium between the different devises. The main aim of the video is to take into consideration
how this sector of implementation would be beneficial for the common people and how they
Figure 1: PROCESS MODEL DIAGRAM
(SOURCE: By Author)
Part 5: Video plan
The main focus point which is shown in the video is the implementation of the
concept of the virtual reality in the field of electronic devices. It can be stated here that there
can be different type of advantage which can be achieved from the concept which would be
directly securing different types of electronics devices. In the video there are different aspects
taken into consideration that majorly focus on the aspect of the implementation of the virtual
relating concept in the sector of the electronics. There are different types of components
which are shown in the video which directly help in the concept of the creating an interaction
medium between the different devises. The main aim of the video is to take into consideration
how this sector of implementation would be beneficial for the common people and how they
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

7UNDERSTANDING DIGITAL REVOLUTION
can directly take advantage of the concept. The main medium which is related to the concept
is how the interaction medium is created which would be securing the system as well as
creating a means of opportunity of helping to improve the life of the common people. The
video also gives a direct overview of how the technology would be playing a dominating role
in the near future. It can be stated that the technology is in the verge of experiment in many
other sector and it can be stated here that it would be applied to different more sectors in
order to get advantage of the concept. The main advantage which is seen in the sector of the
implementation of the Virtual reality in the electronics sector is the securing of the different
components by means of measuring the heat flow and the control of the temperature which is
involved into the devices.
References
Earnshaw, R. A. (Ed.). (2014). Virtual reality systems. Academic press.
Freina, L., & Ott, M. (2015, January). A literature review on immersive virtual reality in
education: state of the art and perspectives. In The International Scientific Conference
eLearning and Software for Education (Vol. 1, p. 133). " Carol I" National Defence
University.
Freina, L., & Ott, M. (2015, January). A literature review on immersive virtual reality in
education: state of the art and perspectives. In The International Scientific Conference
eLearning and Software for Education (Vol. 1, p. 133). " Carol I" National Defence
University.
Lv, Z., Chirivella, J., & Gagliardo, P. (2016). Bigdata oriented multimedia mobile health
applications. Journal of medical systems, 40(5), 120.
can directly take advantage of the concept. The main medium which is related to the concept
is how the interaction medium is created which would be securing the system as well as
creating a means of opportunity of helping to improve the life of the common people. The
video also gives a direct overview of how the technology would be playing a dominating role
in the near future. It can be stated that the technology is in the verge of experiment in many
other sector and it can be stated here that it would be applied to different more sectors in
order to get advantage of the concept. The main advantage which is seen in the sector of the
implementation of the Virtual reality in the electronics sector is the securing of the different
components by means of measuring the heat flow and the control of the temperature which is
involved into the devices.
References
Earnshaw, R. A. (Ed.). (2014). Virtual reality systems. Academic press.
Freina, L., & Ott, M. (2015, January). A literature review on immersive virtual reality in
education: state of the art and perspectives. In The International Scientific Conference
eLearning and Software for Education (Vol. 1, p. 133). " Carol I" National Defence
University.
Freina, L., & Ott, M. (2015, January). A literature review on immersive virtual reality in
education: state of the art and perspectives. In The International Scientific Conference
eLearning and Software for Education (Vol. 1, p. 133). " Carol I" National Defence
University.
Lv, Z., Chirivella, J., & Gagliardo, P. (2016). Bigdata oriented multimedia mobile health
applications. Journal of medical systems, 40(5), 120.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

8UNDERSTANDING DIGITAL REVOLUTION
Serino, M., Cordrey, K., McLaughlin, L., & Milanaik, R. L. (2016). Pokémon Go and
augmented virtual reality games: a cautionary commentary for parents and
pediatricians. Current opinion in pediatrics, 28(5), 673-677.
Serino, M., Cordrey, K., McLaughlin, L., & Milanaik, R. L. (2016). Pokémon Go and
augmented virtual reality games: a cautionary commentary for parents and
pediatricians. Current opinion in pediatrics, 28(5), 673-677.
1 out of 8
Related Documents

Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
Copyright © 2020–2025 A2Z Services. All Rights Reserved. Developed and managed by ZUCOL.